mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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- All dayz mod recipe were moved to epoch crafting. - This disables the craft dialog in the diary too. - The player_craftitem got updated and can handle all dayz mod recipes now. - A few wooden recipes got updated with an need nails now. - player_craftitem shows all items that are needed for crafting now, no longer only one missing part. - Add a systemchat text for missing tools, so it can be checked later in the chat.
65 lines
2.1 KiB
Plaintext
65 lines
2.1 KiB
Plaintext
private ["_missingText","_hasrequireditem","_hastoolweapon","_item","_require","_missing","_text","_classname","_hasbuilditem","_items","_melee","_weapons","_weapon"];
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_item = _this select 0;
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_require = _this select 1;
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_classname = _this select 2;
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_missing = [];
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_missingText = "";
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_hasrequireditem = true;
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_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
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_items = items player;
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_weapons = weapons player;
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{
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_weapon = _x;
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_hastoolweapon = _x in _weapons;
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if (_x == "ItemKnife") then {
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{if (_x in Dayz_Gutting) exitWith {_hastoolweapon = true};} count _items;
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};
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if (_x == "ItemMatchbox") then {
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{if (_x in DayZ_Ignitors) exitWith {_hastoolweapon = true};} count _items;
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};
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if (_x == "ChainSaw") then {
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{if (_x in ["ChainSaw","ChainSawB","ChainSawG","ChainSawG","ChainSawR"]) exitWith {_hastoolweapon = true};} count _weapons;
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};
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{
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_melee = format ["Melee%1",_x];
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if (_weapon == format["Item%1",_x] && {(_melee in _weapons) || {dayz_onBack == _melee}}) then {
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_hastoolweapon = true;
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};
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} count ["Crowbar","Hatchet","Sledge"];
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if (!_hastoolweapon) then {
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_missingText = getText (configFile >> "cfgWeapons" >> _x >> "displayName");
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_missing set [count _missing, _missingText];
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_hasrequireditem = false;
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};
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} count _require;
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_missingText = "";
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{
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if (_forEachIndex == 0) then {
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_missingText = _x;
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} else {
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if (_forEachIndex == ((count _missing) - 1)) then {
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_missingText = _missingText + ", " + _x;
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} else {
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_missingText = _missingText + ", " + _x;
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};
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};
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} forEach _missing;
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_hasbuilditem = _item in magazines player;
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if (!_hasbuilditem && {_text != ""}) exitWith {dayz_actionInProgress = false; format[localize "str_player_31",_text,"build"] call dayz_rollingMessages; false;};
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if (!_hasrequireditem) exitWith {
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dayz_actionInProgress = false;
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systemChat format[localize "str_epoch_player_137",_missingText];
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format[localize "str_epoch_player_137",_missingText] call dayz_rollingMessages;
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false;
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};
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//When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if (!_hasrequireditem) exitWith{};
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_hasrequireditem;
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