private ["_missingText","_hasrequireditem","_hastoolweapon","_item","_require","_missing","_text","_classname","_hasbuilditem","_items","_melee","_weapons","_weapon"]; _item = _this select 0; _require = _this select 1; _classname = _this select 2; _missing = []; _missingText = ""; _hasrequireditem = true; _text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName"); _items = items player; _weapons = weapons player; { _weapon = _x; _hastoolweapon = _x in _weapons; if (_x == "ItemKnife") then { {if (_x in Dayz_Gutting) exitWith {_hastoolweapon = true};} count _items; }; if (_x == "ItemMatchbox") then { {if (_x in DayZ_Ignitors) exitWith {_hastoolweapon = true};} count _items; }; if (_x == "ChainSaw") then { {if (_x in ["ChainSaw","ChainSawB","ChainSawG","ChainSawG","ChainSawR"]) exitWith {_hastoolweapon = true};} count _weapons; }; { _melee = format ["Melee%1",_x]; if (_weapon == format["Item%1",_x] && {(_melee in _weapons) || {dayz_onBack == _melee}}) then { _hastoolweapon = true; }; } count ["Crowbar","Hatchet","Sledge"]; if (!_hastoolweapon) then { _missingText = getText (configFile >> "cfgWeapons" >> _x >> "displayName"); _missing set [count _missing, _missingText]; _hasrequireditem = false; }; } count _require; _missingText = ""; { if (_forEachIndex == 0) then { _missingText = _x; } else { if (_forEachIndex == ((count _missing) - 1)) then { _missingText = _missingText + ", " + _x; } else { _missingText = _missingText + ", " + _x; }; }; } forEach _missing; _hasbuilditem = _item in magazines player; if (!_hasbuilditem && {_text != ""}) exitWith {dayz_actionInProgress = false; format[localize "str_player_31",_text,"build"] call dayz_rollingMessages; false;}; if (!_hasrequireditem) exitWith { dayz_actionInProgress = false; systemChat format[localize "str_epoch_player_137",_missingText]; format[localize "str_epoch_player_137",_missingText] call dayz_rollingMessages; false; }; //When calling this function in another script use a silent exitWith, unless you have something special to say. i.e. if (!_hasrequireditem) exitWith{}; _hasrequireditem;