Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Items/ToolCrafting.hpp
A Man 8315d8999b Remove DayZ Mod crafting and replace it with epoch crafting
- All dayz mod recipe were moved to epoch crafting.
- This disables the craft dialog in the diary too.
- The player_craftitem got updated and can handle all dayz mod recipes now.
- A few wooden recipes got updated with an need nails now.
- player_craftitem shows all items that are needed for crafting now, no longer only one missing part.
- Add a systemchat text for missing tools, so it can be checked later in the chat.
2020-05-11 19:55:28 +02:00

110 lines
2.9 KiB
C++

class equip_lever : CA_Magazine
{
scope = public;
count = 1;
type = WeaponSlotItem;
picture = "\dayz_equip\textures\equip_lever.paa";
model = "\z\addons\dayz_epoch_w\magazine\dze_handle.p3d";
descriptionShort = $STR_EQUIP_DESC_LEVER;
displayName = $STR_EQUIP_NAME_LEVER;
};
class ItemSledgeHead : CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = $STR_EPOCH_SLEDGEHAMMERHEAD;
model = "\z\addons\dayz_epoch\models\sledge_head.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_sledge_head_ca.paa";
descriptionShort = $STR_EPOCH_SLEDGEHAMMERHEAD_DESC;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_275;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {};
outputweapons[] = {"ItemSledge"};
input[] = {{"ItemSledgeHead",1},{"ItemSledgeHandle",1}};
};
};
};
class ItemSledgeHandle : CA_Magazine
{
scope = public;
count = 1;
type = 256;
displayName = $STR_EPOCH_SLEDGEHAMMERHANDLE;
model = "\z\addons\dayz_epoch\models\sledge_handle.p3d";
picture = "\z\addons\dayz_epoch\pictures\equip_sledge_handle_ca.paa";
descriptionShort = $STR_EPOCH_SLEDGEHAMMERHANDLE_DESC;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_275;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox"};
output[] = {};
outputweapons[] = {"ItemSledge"};
input[] = {{"ItemSledgeHead",1},{"ItemSledgeHandle",1}};
};
};
};
class equip_Crossbow_Kit : CA_Magazine
{
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_CROSSBOW_KIT;
descriptionShort = $STR_ITEM_DESC_CROSSBOW_KIT;
model = "\z\addons\community_crossbow\models\Crossbow_kit.p3d";
picture = "\z\addons\community_crossbow\textures\Crossbow_kit.paa";
type = 256;
class ItemActions
{
class Crafting
{
text = $STR_CRAFTING_CROSSBOW;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {};
outputweapons[] = {"Crossbow_DZ"};
input[] = {{"equip_Crossbow_Kit",1},{"equip_crossbow_stock",1}};
};
};
};
class equip_crossbow_stock : CA_Magazine
{
scope = public;
count = 1;
displayName = $STR_ITEM_NAME_CROSSBOW_STOCK;
descriptionShort = $STR_ITEM_DESC_CROSSBOW_STOCK;
model = "z\addons\community_crossbow\models\crossbow_stock.p3d";
picture = "\z\addons\community_crossbow\icons\crossbow_stock.paa";
type = 256;
class ItemActions
{
class Crafting
{
text = $STR_CRAFTING_CROSSBOW;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {"workshop"};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {};
outputweapons[] = {"Crossbow_DZ"};
input[] = {{"equip_Crossbow_Kit",1},{"equip_crossbow_stock",1}};
};
};
};