Files
DayZ-Epoch/dayz_equip/textures/glass.rvmat
Aaron Clark 76e9a0582e 0.1
2012-11-04 20:28:50 -06:00

28 lines
730 B
Plaintext

////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class dayz_equip : textures\glass.rvmat{
ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {1.0,1.0,1.0,0.0};
specularPower = 1000.0;
PixelShaderID = "Glass";
VertexShaderID = "Glass";
class Stage1
{
texture = "#(ai,32,128,1)fresnel(0.8,0.56)";
uvSource = "none";
};
class Stage2
{
texture = "dayz_equip\textures\env_land_co.paa";
uvSource = "none";
};
//};