//////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 3.97 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ //Class dayz_equip : textures\glass.rvmat{ ambient[] = {1.0,1.0,1.0,1.0}; diffuse[] = {1.0,1.0,1.0,1.0}; forcedDiffuse[] = {0.0,0.0,0.0,0.0}; emmisive[] = {0.0,0.0,0.0,1.0}; specular[] = {1.0,1.0,1.0,0.0}; specularPower = 1000.0; PixelShaderID = "Glass"; VertexShaderID = "Glass"; class Stage1 { texture = "#(ai,32,128,1)fresnel(0.8,0.56)"; uvSource = "none"; }; class Stage2 { texture = "dayz_equip\textures\env_land_co.paa"; uvSource = "none"; }; //};