mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
class VWGolf;
|
|
class VWGolf_DZE: VWGolf {
|
|
side = 1;
|
|
faction = "USMC";
|
|
displayname = "$STR_VEH_NAME_VWGOLF_RED";
|
|
vehicleClass = "DayZ Epoch Vehicles";
|
|
crew = "";
|
|
typicalCargo[] = {};
|
|
class TransportMagazines {};
|
|
class TransportWeapons {};
|
|
fuelCapacity = 100;
|
|
class HitPoints;
|
|
class HitLFWheel;
|
|
class HitLBWheel;
|
|
class HitRFWheel;
|
|
class HitRBWheel;
|
|
class HitFuel;
|
|
class HitEngine;
|
|
class HitGlass1;
|
|
class HitGlass2;
|
|
class HitGlass3;
|
|
class HitGlass4;
|
|
supplyRadius = 1.3;
|
|
|
|
class Upgrades {
|
|
ItemORP[] = {"VWGolf_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
|
|
};
|
|
};
|
|
|
|
// Performance 1
|
|
class VWGolf_DZE1: VWGolf_DZE {
|
|
displayname = "$STR_VEH_NAME_VWGOLF_RED+";
|
|
original = "VWGolf_DZE";
|
|
maxSpeed = 260; // VW maxspeed from above =241
|
|
terrainCoef = 2.5;
|
|
|
|
class Upgrades {
|
|
ItemAVE[] = {"VWGolf_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
|
|
};
|
|
};
|
|
|
|
// Armor 2
|
|
class VWGolf_DZE2: VWGolf_DZE1 {
|
|
displayname = "$STR_VEH_NAME_VWGOLF_RED++";
|
|
armor = 55; // car 20
|
|
damageResistance = 0.02099;
|
|
class HitPoints: HitPoints {
|
|
class HitLFWheel: HitLFWheel {
|
|
armor = 0.3;
|
|
};
|
|
class HitLBWheel: HitLBWheel {
|
|
armor = 0.3;
|
|
};
|
|
class HitRFWheel: HitRFWheel {
|
|
armor = 0.3;
|
|
};
|
|
class HitRBWheel: HitRBWheel {
|
|
armor = 0.3;
|
|
};
|
|
class HitFuel: HitFuel {
|
|
armor = 0.5;
|
|
};
|
|
class HitEngine: HitEngine {
|
|
armor = 1;
|
|
};
|
|
class HitGlass1: HitGlass1 {
|
|
armor = 0.3;
|
|
};
|
|
class HitGlass2: HitGlass2 {
|
|
armor = 0.3;
|
|
};
|
|
class HitGlass3: HitGlass3 {
|
|
armor = 0.3;
|
|
};
|
|
class HitGlass4: HitGlass4 {
|
|
armor = 0.3;
|
|
};
|
|
};
|
|
|
|
class Upgrades {
|
|
ItemLRK[] = {"VWGolf_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
|
|
};
|
|
};
|
|
|
|
// Cargo 3
|
|
class VWGolf_DZE3: VWGolf_DZE2 {
|
|
displayname = "$STR_VEH_NAME_VWGOLF_RED+++";
|
|
transportMaxWeapons = 20; // car 10
|
|
transportMaxMagazines = 100; // car 50
|
|
transportmaxbackpacks = 4; // car 2
|
|
|
|
class Upgrades {
|
|
ItemTNK[] = {"VWGolf_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
|
|
};
|
|
};
|
|
|
|
// Fuel 4
|
|
class VWGolf_DZE4: VWGolf_DZE3 {
|
|
displayname = "$STR_VEH_NAME_VWGOLF_RED++++";
|
|
fuelCapacity = 150; // car 100
|
|
};
|