Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/Skoda.hpp
A Man 4ba6fa326a Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
2021-06-26 11:25:17 +02:00

422 lines
10 KiB
C++

class Skoda;
class Skoda_DZE: Skoda {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_SKODA_WHITE";
displayNameShort = "$STR_VEH_NAME_SKODA_WHITE";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxSpeed = 110;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"Skoda_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class Skoda_DZE1: Skoda_DZE {
displayName = "$STR_VEH_NAME_SKODA_WHITE+";
displayNameShort = "$STR_VEH_NAME_SKODA_WHITE+";
original = "Skoda_DZE";
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
class Upgrades {
ItemAVE[] = {"Skoda_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class Skoda_DZE2: Skoda_DZE1 {
displayName = "$STR_VEH_NAME_SKODA_WHITE++";
displayNameShort = "$STR_VEH_NAME_SKODA_WHITE++";
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"Skoda_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class Skoda_DZE3: Skoda_DZE2 {
displayName = "$STR_VEH_NAME_SKODA_WHITE+++";
displayNameShort = "$STR_VEH_NAME_SKODA_WHITE+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"Skoda_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class Skoda_DZE4: Skoda_DZE3 {
displayName = "$STR_VEH_NAME_SKODA_WHITE++++";
displayNameShort = "$STR_VEH_NAME_SKODA_WHITE++++";
fuelCapacity = 210; // car 100
};
class SkodaBlue;
class SkodaBlue_DZE: SkodaBlue {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_SKODA_BLUE";
displayNameShort = "$STR_VEH_NAME_SKODA_BLUE";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxSpeed = 110;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"SkodaBlue_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SkodaBlue_DZE1: SkodaBlue_DZE {
displayName = "$STR_VEH_NAME_SKODA_BLUE+";
displayNameShort = "$STR_VEH_NAME_SKODA_BLUE+";
original = "SkodaBlue_DZE";
maxspeed = 150; // car 100
terrainCoef = 2.5;
class Upgrades {
ItemAVE[] = {"SkodaBlue_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SkodaBlue_DZE2: SkodaBlue_DZE1 {
displayName = "$STR_VEH_NAME_SKODA_BLUE++";
displayNameShort = "$STR_VEH_NAME_SKODA_BLUE++";
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"SkodaBlue_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SkodaBlue_DZE3: SkodaBlue_DZE2 {
displayName = "$STR_VEH_NAME_SKODA_BLUE+++";
displayNameShort = "$STR_VEH_NAME_SKODA_BLUE+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SkodaBlue_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SkodaBlue_DZE4: SkodaBlue_DZE3 {
displayName = "$STR_VEH_NAME_SKODA_BLUE++++";
displayNameShort = "$STR_VEH_NAME_SKODA_BLUE++++";
fuelCapacity = 210; // car 100
};
class SkodaRed;
class SkodaRed_DZE: SkodaRed {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_SKODA_RED";
displayNameShort = "$STR_VEH_NAME_SKODA_RED";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxSpeed = 110;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"SkodaRed_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SkodaRed_DZE1: SkodaRed_DZE {
displayName = "$STR_VEH_NAME_SKODA_RED+";
displayNameShort = "$STR_VEH_NAME_SKODA_RED+";
original = "SkodaRed_DZE";
maxspeed = 150; // car 100
terrainCoef = 2.5;
class Upgrades {
ItemAVE[] = {"SkodaRed_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SkodaRed_DZE2: SkodaRed_DZE1 {
displayName = "$STR_VEH_NAME_SKODA_RED++";
displayNameShort = "$STR_VEH_NAME_SKODA_RED++";
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"SkodaRed_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SkodaRed_DZE3: SkodaRed_DZE2 {
displayName = "$STR_VEH_NAME_SKODA_RED+++";
displayNameShort = "$STR_VEH_NAME_SKODA_RED+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SkodaRed_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SkodaRed_DZE4: SkodaRed_DZE3 {
displayName = "$STR_VEH_NAME_SKODA_RED++++";
displayNameShort = "$STR_VEH_NAME_SKODA_RED++++";
fuelCapacity = 210; // car 100
};
class SkodaGreen;
class SkodaGreen_DZE: SkodaGreen {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_SKODA_GREEN";
displayNameShort = "$STR_VEH_NAME_SKODA_GREEN";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
maxSpeed = 110;
armor = 20;
damageResistance = 0.01821;
fuelCapacity = 100;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
supplyRadius = 1.3;
class Upgrades {
ItemORP[] = {"SkodaGreen_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class SkodaGreen_DZE1: SkodaGreen_DZE {
displayName = "$STR_VEH_NAME_SKODA_GREEN+";
displayNameShort = "$STR_VEH_NAME_SKODA_GREEN+";
original = "SkodaGreen_DZE";
maxspeed = 150; // car 100
terrainCoef = 2.5;
class Upgrades {
ItemAVE[] = {"SkodaGreen_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class SkodaGreen_DZE2: SkodaGreen_DZE1 {
displayName = "$STR_VEH_NAME_SKODA_GREEN++";
displayNameShort = "$STR_VEH_NAME_SKODA_GREEN++";
armor = 55; // car 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"SkodaGreen_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class SkodaGreen_DZE3: SkodaGreen_DZE2 {
displayName = "$STR_VEH_NAME_SKODA_GREEN+++";
displayNameShort = "$STR_VEH_NAME_SKODA_GREEN+++";
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
class Upgrades {
ItemTNK[] = {"SkodaGreen_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class SkodaGreen_DZE4: SkodaGreen_DZE3 {
displayName = "$STR_VEH_NAME_SKODA_GREEN++++";
displayNameShort = "$STR_VEH_NAME_SKODA_GREEN++++";
fuelCapacity = 210; // car 100
};