Files
DayZ-Epoch/SQF/dayz_code/compile/fn_gearMenuChecks.sqf
ebaydayz 01d8197d12 Remove redundant function fn_check_owner_friends
Fn_check_access provides the same functionality and more.

Removed folders that only contained a single file to clean things up.

Also added epoch tag friendly code to vanilla player_updateGui for now.
2016-06-15 20:09:04 -04:00

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private ["_cTarget","_dis","_display","_friendlies","_rID"];
// players inside vehicle can always access its gear
if ((vehicle player) == player) then {
disableSerialization;
_display = _this select 0;
_cTarget = cursorTarget;
_dis = if (_cTarget isKindOf "USEC_ch53_E" || _cTarget isKindOf "MV22") then {25} else {12};
if ((locked _cTarget) && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) < _dis}) then {
localize "str_epoch_player_7" call dayz_rollingMessages;
_display closeDisplay 1;
};
if (DZE_BackpackAntiTheft) then {
_friendlies = player getVariable ["friendlies",[]];
_rID = if (DZE_permanentPlot) then { [_cTarget] call FNC_GetPlayerUID } else { _cTarget getVariable ["CharacterID","0"] };
if ((!canbuild or isInTraderCity) && {_cTarget isKindOf "Man"} && {alive _cTarget} && {isPlayer _cTarget} && {!(_rID in _friendlies)} && {(player distance _cTarget) < 12}) then {
localize "STR_EPOCH_PLAYER_316" call dayz_rollingMessages;
_display closeDisplay 1;
};
};
};