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DayZ-Epoch/SQF/dayz_code/compile/building_spawnLoot.sqf
2016-03-13 15:57:31 -04:00

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/*
Spawns loot at the given building.
Single parameter:
object building to spawn loot at
Author:
Foxy
*/
#include "\z\addons\dayz_code\util\Vector.hpp"
#include "\z\addons\dayz_code\loot\Loot.hpp"
private
[
"_vectorUp",
"_type",
"_config",
"_lootChance",
"_lootPos",
"_lootGroup",
"_worldPos",
"_existingPile",
"_loot"
];
_vectorUp = vectorUp _this;
if (Vector_Angle(Vector_UP,_vectorUp) > 20) exitWith { 0 };
_type = typeOf _this;
_config = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings" >> _type} else {configFile >> "CfgLoot" >> "Buildings" >> _type};
if (!isClass _config) exitWith {};
_lootChance = getNumber (_config >> "lootChance");
if (_lootChance <= 0) exitWith {};
_lootPos = getArray (_config >> "lootPos");
_lootGroup = Loot_GetGroup(getText(_config >> "lootGroup"));
{
//Get the world position of the spawn position
_worldPos = _this modelToWorld _x;
_worldPos set [2, 0 max (_worldPos select 2)];
//Delete existing lootpiles within 1m of spawn location
{
deleteVehicle _x;
dayz_currentWeaponHolders = dayz_currentWeaponHolders - 1;
}
foreach (_worldPos nearObjects ["ReammoBox", 1]);
if (_lootChance > random 1 && {dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders}) then
{
Loot_SpawnGroup(_lootGroup, _worldPos);
};
}
foreach _lootPos;