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https://github.com/EpochModTeam/DayZ-Epoch.git
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This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
57 lines
971 B
C++
57 lines
971 B
C++
//CZ550
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class 5x_22_LR_17_HMR;
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class 5Rnd_17HMR : 5x_22_LR_17_HMR
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{
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displayName = $STR_DZ_MAG_5RND_17HMR_NAME;
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descriptionShort = $STR_DZ_MAG_5RND_17HMR_DESC;
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model = "\dayz_equip\models\mag5rnd.p3d";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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//Lee-Enfield
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class 10x_303;
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class 10Rnd_303British : 10x_303
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{
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model = "\dayz_equip\models\mag10rnd.p3d";
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displayName = $STR_DZ_MAG_10RND_303BRITISH_NAME;
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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//KSVK
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class 5Rnd_127x108_KSVK : CA_Magazine
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{
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displayName = $STR_DZ_MAG_5Rnd_127x108_KSVK_NAME;
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cartridgeName = "127x108";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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//Sa61
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class 10Rnd_B_765x17_Ball: CA_Magazine
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{
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model = "\z\addons\dayz_epoch_w\magazine\dze_sa61_mag.p3d";
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displayName = "$STR_EP1_DN_10RND_B_765X17_BALL";
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cartridgeName = "765x17";
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class ItemActions
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{
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COMBINE_MAG
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};
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};
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//Sa61
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class 20Rnd_B_765x17_Ball: 10Rnd_B_765x17_Ball
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{
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displayName = "$STR_EP1_DN_20RND_B_765X17_BALL";
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};
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