Files
DayZ-Epoch/SQF/dayz_code
ebayShopper 72df07bdf2 Remove medic animation from lock and unlock safe
Closes #1942 in combination with 48858b2

The "packing" variable was made redundant by dayz_actionInProgress
because it was only set locally.

DisableUserInput is unnecessary now because server_handleSafeGear is
called unscheduled. Getting the cargo, creating the new safe and
deleting the old one should complete in the same frame with no window
for players to remove gear:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_handleSafeGear.sqf#L51-L67

The "claimed" check is also no longer needed because
server_handleSafeGear is called unscheduled and exits if the object is
null, so two players attempting to unlock at the same time will not
work.
2017-06-06 18:53:44 -04:00
..
2016-03-30 14:55:45 -04:00
2016-04-27 14:42:50 -04:00
2017-04-30 10:18:25 -04:00
2016-11-23 13:50:24 -05:00
2017-03-20 15:53:35 -04:00
2017-03-20 16:31:04 -04:00
2016-11-30 00:08:52 -05:00
2017-01-07 15:39:11 -05:00