mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
714 lines
20 KiB
C++
714 lines
20 KiB
C++
class Man;
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class CAManBase: Man
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{
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class TalkTopics;
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class HitPoints
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{
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class HitHead;
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class HitBody;
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};
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};
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class Civilian: CAManBase
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{
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rarityUrban = -1;
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scope = 0;
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faction = "CIV";
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genericNames = "CzechMen";
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portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
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armor = 2.5;
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.6;
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};
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class HitBody: HitBody
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{
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armor = 0.8;
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passThrough = 1;
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};
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};
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displayName = "$STR_DN_CIVILIAN";
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accuracy = 2.0;
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camouflage = 2;
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minFireTime = 20;
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class TalkTopics: TalkTopics
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{
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core_cz = "Core_Full";
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};
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class SpeechVariants
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{
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class Default
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{
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speechSingular[] = {"veh_civilian"};
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speechPlural[] = {"veh_civilians"};
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};
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class EN: Default{};
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class CZ
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{
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speechSingular[] = {"veh_civilian_CZ"};
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speechPlural[] = {"veh_civilians_CZ"};
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};
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class CZ_Akuzativ
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{
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speechSingular[] = {"veh_civilian_CZ4P"};
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speechPlural[] = {"veh_civilians_CZ4P"};
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};
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class RU
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{
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speechSingular[] = {"veh_civilian_RU"};
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speechPlural[] = {"veh_civilians_RU"};
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};
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};
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TextPlural = "$STR_DN_civilians";
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TextSingular = "$STR_DN_civilian";
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nameSound = "veh_civilian";
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languages[] = {"CZ"};
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};
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class Survivor_DZ : Civilian {
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scope = 1;
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side = TWest;
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weapons[] = {"Throw", "Put"};
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magazines[] = {};
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respawnWeapons[] = {"Throw", "Put"};
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respawnMagazines[] = {};
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weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
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canHideBodies = true;
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backpack = "";
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canCarryBackPack = 1;
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enableGPS = 1;
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class Eventhandlers
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{
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local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };";
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};
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};
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class Survivor1_DZ : Survivor_DZ {
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scope = 2;
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displayName = $STR_CHAR_1;
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model = "\dayz\objects\proxy_man";
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};
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class Survivor2_DZ : Survivor_DZ {
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scope = 2;
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displayName = $STR_CHAR_1;
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model = "\dayz\characters\man_survivor";
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};
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class Survivor3_DZ : Survivor2_DZ {
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model = "\dayz\characters\man_hero";
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HiddenSelections[] = {"camo1", "camo2", "camo3"};
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HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa", "ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa", "ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
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};
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//See DZE\Females.hpp for female characters
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class Bandit1_DZ : Survivor_DZ { //GER_Soldier_EP1
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scope = 2;
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displayName = $STR_CHAR_2;
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model = "\ca\characters_E\GER\GER_rifleman";
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portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
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identityTypes[] = {"Language_DE_EP1","Head_DE","CDF_Glasses"};
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class Wounds
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{
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tex[] = {};
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mat[] = {};
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};
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hiddenSelections[] = {"Camo"};
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};
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class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
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scope = 2;
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displayName = "Rocket";
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model = "\ca\characters_d_BAF\BAF_Soldier_Officer_BAF";
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portrait = "\ca\characters_d_baf\Data\portraits\baf_officer_CA";
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identityTypes[] = {"Language_BAF","Head_BAF","BAF_Glasses"};
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
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};
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.7;
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};
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class HitBody: HitBody
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{
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armor = 1;
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passThrough = 0.8;
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};
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};
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hiddenSelections[] = {"Camo","Camo2","Camo3"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
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};
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class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
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scope = 2;
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displayName = "Soldier";
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model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF";
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portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
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};
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.7;
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};
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class HitBody: HitBody
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{
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armor = 1;
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passThrough = 0.8;
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};
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};
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hiddenSelections[] = {"Camo","Camo2","Camo3"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
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};
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class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
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scope = 2;
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displayName = "Sniper";
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model = "\ca\characters_e\Ghillie\Ghillie_Overall";
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portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
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camouflage = 0.5;
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
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};
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\Ghillie_Overall2_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
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};
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class Camo1_DZ: Survivor_DZ { //BAF_Soldier_L_W
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scope = 2;
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displayName = $STR_CHAR_1;
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model = "\ca\characters_d_BAF\BAF_Soldier_light_BAF";
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portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
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camouflage = 1.4;
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
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};
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.7;
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};
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class HitBody: HitBody
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{
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armor = 1;
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passThrough = 0.8;
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};
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};
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hiddenSelections[] = {"Camo","Camo2","Camo3"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
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};
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class INS_Lopotev;
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class INS_Lopotev_DZ: INS_Lopotev {
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displayName = "Boss";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class RU_Soldier_Crew;
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class RU_Soldier_Crew_DZ: RU_Soldier_Crew {
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displayName = "Crewman";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class TK_Commander_EP1;
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class TK_Commander_EP1_DZ: TK_Commander_EP1 {
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displayName = "General";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class TK_Soldier_Sniper_EP1;
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class TK_Soldier_Sniper_EP1_DZ: TK_Soldier_Sniper_EP1 {
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displayName = "Desert Sniper";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class TK_Special_Forces_MG_EP1;
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class TK_Special_Forces_MG_EP1_DZ: TK_Special_Forces_MG_EP1 {
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displayName = "Smuggler";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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// good
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class INS_Soldier_AR;
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class INS_Soldier_AR_DZ: INS_Soldier_AR {
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displayName = "Cooper";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class INS_Soldier_CO;
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class INS_Soldier_CO_DZ: INS_Soldier_CO {
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displayName = "Travis";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class INS_Bardak;
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class INS_Bardak_DZ: INS_Bardak {
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displayName = "Paulo";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class INS_Worker2;
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class INS_Worker2_DZ: INS_Worker2 {
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displayName = "Steve";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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// bandits
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class Soldier_Crew_PMC;
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class Bandit2_DZ: Soldier_Crew_PMC {
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scope = 2;
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side = 1;
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displayName = $STR_CHAR_2;
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weapons[] = {"Throw","Put"};
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model = "\ca\characters_E\GER\GER_rifleman";
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portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
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magazines[] = {};
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backpack = "";
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\dayz\textures\clothes\bandit_tex1_co.paa"};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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// new bandits
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class GUE_Soldier_MG;
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class GUE_Soldier_MG_DZ: GUE_Soldier_MG {
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displayName = "Bandit Gunner";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Soldier_Sniper;
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class GUE_Soldier_Sniper_DZ: GUE_Soldier_Sniper {
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displayName = "Bandit Sniper";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Soldier_Crew;
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class GUE_Soldier_Crew_DZ: GUE_Soldier_Crew {
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displayName = "Bandit ";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Soldier_CO;
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class GUE_Soldier_CO_DZ: GUE_Soldier_CO {
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displayName = "Bandit Gunner";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Soldier_2;
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class GUE_Soldier_2_DZ: GUE_Soldier_2 {
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displayName = "Bandit Gunner";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class RU_Policeman;
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class RU_Policeman_DZ: RU_Policeman {
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displayName = "Policeman";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Pilot_EP1;
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class Pilot_EP1_DZ: Pilot_EP1 {
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displayName = "Pilot";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Haris_Press_EP1;
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class Haris_Press_EP1_DZ: Haris_Press_EP1 {
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displayName = "Press";
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side = 1;
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weapons[] = {"Throw","Put"};
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|
backpack = "";
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|
magazines[] = {};
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|
respawnWeapons[] = {"Throw","Put"};
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|
respawnMagazines[] = {};
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|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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|
canCarryBackPack = 1;
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|
};
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class Ins_Soldier_GL;
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class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
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displayName = "Terrorist";
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side = 1;
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weapons[] = {"Throw","Put"};
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|
backpack = "";
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|
magazines[] = {};
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|
respawnWeapons[] = {"Throw","Put"};
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|
respawnMagazines[] = {};
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|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Commander;
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class GUE_Commander_DZ: GUE_Commander {
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displayName = "Rebel";
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side = 1;
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weapons[] = {"Throw","Put"};
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|
backpack = "";
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|
magazines[] = {};
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|
respawnWeapons[] = {"Throw","Put"};
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|
respawnMagazines[] = {};
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|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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|
canHideBodies = 1;
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|
canCarryBackPack = 1;
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};
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class Functionary1_EP1;
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class Functionary1_EP1_DZ: Functionary1_EP1 {
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displayName = "Business Suit";
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side = 1;
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|
weapons[] = {"Throw","Put"};
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|
backpack = "";
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|
magazines[] = {};
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|
respawnWeapons[] = {"Throw","Put"};
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|
respawnMagazines[] = {};
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|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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|
canHideBodies = 1;
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|
canCarryBackPack = 1;
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|
};
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class Priest;
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class Priest_DZ: Priest {
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displayName = "Priest";
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side = 1;
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weapons[] = {"Throw","Put"};
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|
backpack = "";
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|
magazines[] = {};
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|
respawnWeapons[] = {"Throw","Put"};
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|
respawnMagazines[] = {};
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|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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|
canHideBodies = 1;
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|
canCarryBackPack = 1;
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|
};
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class Rocker1;
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class Rocker1_DZ: Rocker1 {
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displayName = "Rocker (black)";
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|
side = 1;
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|
weapons[] = {"Throw","Put"};
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|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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|
canHideBodies = 1;
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|
canCarryBackPack = 1;
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|
};
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|
class Rocker2;
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|
class Rocker2_DZ: Rocker2 {
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|
displayName = "Rocker (brown)";
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|
side = 1;
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|
weapons[] = {"Throw","Put"};
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|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
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|
class Rocker3;
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|
class Rocker3_DZ: Rocker3 {
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|
displayName = "Rocker (blue)";
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|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Rocker4;
|
|
class Rocker4_DZ: Rocker4 {
|
|
displayName = "Rocker (green)";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
|
|
class TK_INS_Warlord_EP1;
|
|
class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 {
|
|
displayName = "Takistani Warlord";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
|
|
class TK_INS_Soldier_EP1;
|
|
class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 {
|
|
displayName = "Takistani Soldier";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
|
|
class CZ_Special_Forces_GL_DES_EP1;
|
|
class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 {
|
|
displayName = "Special Forces";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
|
|
class Drake_Light;
|
|
class Drake_Light_DZ: Drake_Light {
|
|
displayName = "Desert Camo";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
class Soldier_Bodyguard_AA12_PMC;
|
|
class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
|
|
displayName = "Bodyguard";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
|
|
class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC {
|
|
displayName = "Marksman";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
|
|
model = "\dayz\characters\man_hero";
|
|
HiddenSelections[] = {"camo1","camo2","camo3"};
|
|
HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa","ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa","ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
|
|
class EventHandlers
|
|
{
|
|
init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]";
|
|
};
|
|
};
|
|
class Soldier_TL_PMC;
|
|
class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
|
|
displayName = "Team Leader";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
class FR_OHara;
|
|
class FR_OHara_DZ: FR_OHara {
|
|
displayName = "Jungle Camo";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
attendant = 0;
|
|
};
|
|
class FR_Rodriguez;
|
|
class FR_Rodriguez_DZ: FR_Rodriguez {
|
|
displayName = "Gunner Outfit";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class CZ_Soldier_Sniper_EP1;
|
|
class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
|
|
displayName = "Desert Ghillie";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Graves_Light;
|
|
class Graves_Light_DZ: Graves_Light {
|
|
displayName = "Urban Camo";
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|