Files
DayZ-Epoch/SQF/epoch_buildings/config.cpp
2013-07-28 11:51:54 -05:00

84 lines
1.8 KiB
C++

////////////////////////////////////////////////////////////////////
//DeRap: Produced from mikero's Dos Tools Dll version 3.97
//http://dev-heaven.net/projects/list_files/mikero-pbodll
////////////////////////////////////////////////////////////////////
#define _ARMA_
//Class epoch_buildings : config.bin{
class CfgPatches
{
class epoch_buildings
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"dayz_code"};
};
};
class CfgVehicles
{
class HouseBase;
class House: HouseBase
{
class DestructionEffects;
};
class land_army_hut_int: House
{
scope = 1;
model = "\epoch_buildings\models\army_hut_int.p3d";
destrType="DestructBuilding";
armor = 500;
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\epoch_buildings\models\army_hut_int_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class land_army_hut2_int: House
{
scope = 1;
model = "\epoch_buildings\models\army_hut2_int.p3d";
destrType="DestructBuilding";
armor = 500;
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\epoch_buildings\models\ruins\army_hut_int_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class Land_army_hut3_long_int: House
{
scope = 1;
armor = 500;
model = "\epoch_buildings\models\army_hut3_long_int.p3d";
class DestructionEffects: DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\epoch_buildings\models\ruins\army_hut3_long_int_ruins.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
};
//};