mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-18 17:42:01 +03:00
added cancel to repair and salvage menus, added message to salvage when player does not, fixed bulk crates selling of weapons and backpacks, Can no longer place vaults on roads or within 50m of trader citys, Added now entering/leaving messages to trader citys, Added kill messages from f0rt and stapo.
70 lines
2.1 KiB
Plaintext
70 lines
2.1 KiB
Plaintext
private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"];
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//check if can pitch here
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call gear_ui_init;
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_playerPos = getPosATL player;
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_item = _this;
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_hastentitem = _this in magazines player;
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_location = player modeltoworld [0,1,0];
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_location set [2,0];
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_building = nearestObject [(vehicle player), "HouseBase"];
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_isOk = [(vehicle player),_building] call fnc_isInsideBuilding;
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//_isOk = true;
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//diag_log ("Pitch Tent: " + str(_isok) );
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_config = configFile >> "CfgMagazines" >> _item;
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_text = getText (_config >> "displayName");
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if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]};
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//blocked
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if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); };
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if (isOnRoad _playerPos) then { _isOk = true; diag_log ("surface is road"); };
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if(!placevault) then { _isOk = true; diag_log ("is trader city"); };
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//Block Tents in pounds
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_objectsPond = nearestObjects [_playerPos, [], 10];
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{
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_isPond = ["pond",str(_x),false] call fnc_inString;
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if (_isPond) then {
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_pondPos = (_x worldToModel _playerPos) select 2;
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if (_pondPos < 0) then {
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_isOk = true;
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};
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};
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} forEach _objectsPond;
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//diag_log ("Pitch Tent: " + str(_isok) );
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if (!_isOk) then {
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//remove tentbag
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player removeMagazine _item;
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_dir = round(direction player);
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//wait a bit
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player playActionNow "Medic";
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sleep 1;
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[player,"tentunpack",0,false] call dayz_zombieSpeak;
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_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
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sleep 5;
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//place tent (local)
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_tent = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"];
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_tent setdir _dir;
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_location = getPosATL _tent;
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_tent setpos _location;
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player reveal _tent;
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_tent setVariable ["characterID",dayz_playerUID,true];
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_tent setVariable ["OEMPos",_location,true];
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["dayzPublishObj",[dayz_playerUID,_tent,[_dir,_location],"VaultStorageLocked"]] call callRpcProcedure;
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cutText ["You have setup your vault", "PLAIN DOWN"];
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} else {
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cutText ["You cannot place a Vault here. The area must be flat, and free of other objects", "PLAIN DOWN"];
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};
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