private["_position","_tent","_location","_isOk","_backpack","_tentType","_trg","_key"]; //check if can pitch here call gear_ui_init; _playerPos = getPosATL player; _item = _this; _hastentitem = _this in magazines player; _location = player modeltoworld [0,1,0]; _location set [2,0]; _building = nearestObject [(vehicle player), "HouseBase"]; _isOk = [(vehicle player),_building] call fnc_isInsideBuilding; //_isOk = true; //diag_log ("Pitch Tent: " + str(_isok) ); _config = configFile >> "CfgMagazines" >> _item; _text = getText (_config >> "displayName"); if (!_hastentitem) exitWith {cutText [format[(localize "str_player_31"),_text,"pitch"] , "PLAIN DOWN"]}; //blocked if (["concrete",dayz_surfaceType] call fnc_inString) then { _isOk = true; diag_log ("surface concrete"); }; if (isOnRoad _playerPos) then { _isOk = true; diag_log ("surface is road"); }; if(!placevault) then { _isOk = true; diag_log ("is trader city"); }; //Block Tents in pounds _objectsPond = nearestObjects [_playerPos, [], 10]; { _isPond = ["pond",str(_x),false] call fnc_inString; if (_isPond) then { _pondPos = (_x worldToModel _playerPos) select 2; if (_pondPos < 0) then { _isOk = true; }; }; } forEach _objectsPond; //diag_log ("Pitch Tent: " + str(_isok) ); if (!_isOk) then { //remove tentbag player removeMagazine _item; _dir = round(direction player); //wait a bit player playActionNow "Medic"; sleep 1; [player,"tentunpack",0,false] call dayz_zombieSpeak; _id = [player,50,true,(getPosATL player)] spawn player_alertZombies; sleep 5; //place tent (local) _tent = createVehicle ["VaultStorageLocked", _location, [], 0, "CAN_COLLIDE"]; _tent setdir _dir; _location = getPosATL _tent; _tent setpos _location; player reveal _tent; _tent setVariable ["characterID",dayz_playerUID,true]; _tent setVariable ["OEMPos",_location,true]; ["dayzPublishObj",[dayz_playerUID,_tent,[_dir,_location],"VaultStorageLocked"]] call callRpcProcedure; cutText ["You have setup your vault", "PLAIN DOWN"]; } else { cutText ["You cannot place a Vault here. The area must be flat, and free of other objects", "PLAIN DOWN"]; };