Files
DayZ-Epoch/SQF/dayz_code/compile/object_setHit.sqf
oiad b1171c5f9b player_wearclothes changes, string changes and maintain area moving (#1783)
* player_wearclothes changes, string changes and maintain area moving

Adds 2 toggles for admins to modify:

DZE_backpackRemove forces the player to drop his/her backpack when they
change gear.
DZE_maintainCurrencyRate modifies the amount of worth each item is worth
to maintain.

Changes the error message in player_wearClothes to tell the player why
they can't change gear yet
Remove some debug lines that spam RPT

* Rework

Rework as per @ebaydayz

* Rework

Rework
2016-10-30 14:11:54 -04:00

17 lines
579 B
Plaintext

// this function name is "object_setHit", but it's used to set character limb damages back during a skin change (player_humanityMorph.sqf)
private ["_damage"];
_unit = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
if (_selection != "") then {
_strH = "hit_" + (_selection);
_dam = _unit getVariable [_strH,0];
_unit setVariable [_strH,(_dam + _damage)];
if (_selection in USEC_MinorWounds) then {
_unit setHit[_selection,(_dam + _damage)];
//diag_log(format["%1: %2 setHit %3 %4", __FILE__, _unit, _selection, (_dam + _damage)]);
};
};
_damage