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This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
114 lines
2.5 KiB
C++
114 lines
2.5 KiB
C++
class Tractor;
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class Tractor_DZE: Tractor {
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side = 1;
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faction = "USMC";
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vehicleClass = "DayZ Epoch Vehicles";
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displayname = $STR_VEH_NAME_TRACTOR;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class HitPoints;
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class HitFuel;
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class HitEngine;
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class Reflectors
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{
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class Left
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{
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color[] = {0.9,0.8,0.8,1.0};
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ambient[] = {0.1,0.1,0.1,1.0};
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position = "L svetlo";
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direction = "konec L svetla";
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hitpoint = "L svetlo";
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selection = "L svetlo";
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size = 1;
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brightness = 0.5;
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angle = 90;
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};
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class Right: Left
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{
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position = "P svetlo";
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direction = "konec P svetla";
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hitpoint = "P svetlo";
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selection = "P svetlo";
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};
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};
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};
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class tractorOld;
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class TractorOld_DZE: tractorOld {
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side = 1;
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faction = "USMC";
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vehicleClass = "DayZ Epoch Vehicles";
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displayname = $STR_VEH_NAME_TRACTOR_OLD;
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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class Reflectors
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{
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class Left
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{
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color[] = {0.9,0.8,0.8,1.0};
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ambient[] = {0.1,0.1,0.1,1.0};
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position = "L svetlo";
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direction = "konec L svetla";
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hitpoint = "L svetlo";
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selection = "L svetlo";
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size = 1;
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brightness = 0.5;
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angle = 90;
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};
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};
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};
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class Tractor_Armored_DZE: Tractor_DZE
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{
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displayname = $STR_VEH_NAME_TRACTOR_ARMORED;
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model = "\z\addons\dayz_epoch_v\vehicles\tractor\dze_tractor";
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picture = "\dayz_epoch_c\icons\vehicles\ArmoredTractor.paa";
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armor = 120;
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maxSpeed = 75;
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terrainCoef = 0.5;
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transportMaxWeapons = 20;
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transportMaxMagazines = 80;
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transportmaxbackpacks = 10;
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class HitPoints: HitPoints {
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class HitFuel: HitFuel {
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armor = 1;
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};
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class HitEngine: HitEngine {
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armor = 2;
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};
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};
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hiddenselections[] = {"camo1","camo2"};
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hiddenselectionstextures[]=
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{
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"\z\addons\dayz_epoch_v\vehicles\tractor\data\tractor_2_rusty_co.paa",
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"\z\addons\dayz_epoch_v\vehicles\tractor\data\rustymetal_01_co.paa"
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};
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class damage
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{
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tex[]={};
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mat[]=
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{
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"z\addons\dayz_epoch_v\vehicles\tractor\data\rustymetal_01.rvmat",
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"z\addons\dayz_epoch_v\vehicles\tractor\data\rustymetal_01_damage.rvmat",
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"z\addons\dayz_epoch_v\vehicles\tractor\data\rustymetal_01_destruct.rvmat",
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"ca\wheeled\data\traktor_2.rvmat",
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"ca\wheeled\data\traktor_2.rvmat",
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"ca\wheeled\data\traktor_2_destruct.rvmat",
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"ca\wheeled\data\traktor_2_skla.rvmat",
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"ca\wheeled\data\traktor_2_skla.rvmat",
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"ca\wheeled\data\traktor_2_skla_destruct.rvmat"
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};
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};
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class nvgmarkers {};
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};
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