Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/S1203.hpp
A Man 4ba6fa326a Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
2021-06-26 11:25:17 +02:00

195 lines
4.8 KiB
C++

class S1203_TK_CIV_EP1;
class S1203_TK_CIV_EP1_DZE: S1203_TK_CIV_EP1 {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_SKODA_BUS";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
fuelCapacity = 100;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
class Upgrades {
ItemORP[] = {"S1203_TK_CIV_EP1_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class S1203_TK_CIV_EP1_DZE1: S1203_TK_CIV_EP1_DZE {
displayname = "$STR_VEH_NAME_SKODA_BUS+";
original = "S1203_TK_CIV_EP1_DZE";
maxspeed = 155; // base 105
terrainCoef = 2;
class Upgrades {
ItemAVE[] = {"S1203_TK_CIV_EP1_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class S1203_TK_CIV_EP1_DZE2: S1203_TK_CIV_EP1_DZE1 {
displayname = "$STR_VEH_NAME_SKODA_BUS++";
armor = 55; // base 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"S1203_TK_CIV_EP1_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class S1203_TK_CIV_EP1_DZE3: S1203_TK_CIV_EP1_DZE2 {
displayname = "$STR_VEH_NAME_SKODA_BUS+++";
transportMaxWeapons = 20; // base 10
transportMaxMagazines = 100; // base 50
transportmaxbackpacks = 4; // base 2
class Upgrades {
ItemTNK[] = {"S1203_TK_CIV_EP1_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class S1203_TK_CIV_EP1_DZE4: S1203_TK_CIV_EP1_DZE3 {
displayname = "$STR_VEH_NAME_SKODA_BUS++++";
fuelCapacity = 200; // base 100
};
class S1203_ambulance_EP1;
class S1203_ambulance_EP1_DZE: S1203_ambulance_EP1 {
side = 1;
faction = "USMC";
displayName = "$STR_VEH_NAME_SKODA_AMBULANCE";
vehicleClass = "DayZ Epoch Vehicles";
crew = "";
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
fuelCapacity = 100;
supplyRadius = 1.3;
class HitPoints;
class HitLFWheel;
class HitLBWheel;
class HitRFWheel;
class HitRBWheel;
class HitFuel;
class HitEngine;
class HitGlass1;
class HitGlass2;
class HitGlass3;
class HitGlass4;
class Upgrades {
ItemORP[] = {"S1203_ambulance_EP1_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",1},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class S1203_ambulance_EP1_DZE1: S1203_ambulance_EP1_DZE {
displayname = "$STR_VEH_NAME_SKODA_AMBULANCE+";
original = "S1203_ambulance_EP1_DZE";
maxspeed = 155; // base 105
terrainCoef = 2;
class Upgrades {
ItemAVE[] = {"S1203_ambulance_EP1_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1},{"PartGeneric",6},{"ItemScrews",4}}};
};
};
class S1203_ambulance_EP1_DZE2: S1203_ambulance_EP1_DZE1 {
displayname = "$STR_VEH_NAME_SKODA_AMBULANCE++";
armor = 55; // base 20
damageResistance = 0.02099;
class HitPoints: HitPoints {
class HitLFWheel: HitLFWheel {
armor = 0.3;
};
class HitLBWheel: HitLBWheel {
armor = 0.3;
};
class HitRFWheel: HitRFWheel {
armor = 0.3;
};
class HitRBWheel: HitRBWheel {
armor = 0.3;
};
class HitFuel: HitFuel {
armor = 0.5;
};
class HitEngine: HitEngine {
armor = 1;
};
class HitGlass1: HitGlass1 {
armor = 0.3;
};
class HitGlass2: HitGlass2 {
armor = 0.3;
};
class HitGlass3: HitGlass3 {
armor = 0.3;
};
class HitGlass4: HitGlass4 {
armor = 0.3;
};
};
class Upgrades {
ItemLRK[] = {"S1203_ambulance_EP1_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",2},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemScrews",2}}};
};
};
class S1203_ambulance_EP1_DZE3: S1203_ambulance_EP1_DZE2 {
displayname = "$STR_VEH_NAME_SKODA_AMBULANCE+++";
transportMaxWeapons = 20; // base 10
transportMaxMagazines = 100; // base 50
transportmaxbackpacks = 4; // base 2
class Upgrades {
ItemTNK[] = {"S1203_ambulance_EP1_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",2},{"PartFueltank",1},{"ItemJerrycan",2},{"ItemScrews",1}}};
};
};
class S1203_ambulance_EP1_DZE4: S1203_ambulance_EP1_DZE3 {
displayname = "$STR_VEH_NAME_SKODA_AMBULANCE++++";
fuelCapacity = 200; // base 100
};