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This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
33 lines
718 B
C++
33 lines
718 B
C++
class PBX;
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class PBX_DZE: PBX {
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side = 1;
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faction = "USMC";
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displayname = $STR_VEH_NAME_PBX;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxWeapons = 5;
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transportMaxMagazines = 50;
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transportMaxBackpacks = 1;
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fuelCapacity = 20;
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supplyRadius = 2;
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};
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class Zodiac;
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class Zodiac_DZE: Zodiac {
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side = 1;
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faction = "USMC";
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displayname = $STR_VEH_NAME_CRRC;
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxWeapons = 5;
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transportMaxMagazines = 50;
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transportMaxBackpacks = 1;
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fuelCapacity = 20;
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supplyRadius = 2;
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}; |