Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgMagazines/Medical/Medical.hpp
A Man 69408ab39f Clean up, change strings for better mod compatibility
Also streamlining the names of certain items like fuel cans, fish, meat with a status indicator behind the name.

Fix some wrong description strings.

Add blunt hatchet and wet matches.
2021-05-12 19:13:02 +02:00

204 lines
4.5 KiB
C++

#include "BloodBags.hpp"
#include "Antibiotic.hpp"
#include "Painkiller.hpp"
class ItemAntibacterialWipe : CA_Magazine
{
scope = 2;
count = 1;
type = 16;
model = "\z\addons\dayz_communityassets\models\antiseptic.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_antiseptic_ca.paa";
displayName = $STR_ITEM_NAME_WIPES;
descriptionShort = $STR_ITEM_DESC_WIPES;
class ItemActions
{
class Use
{
text = $STR_ACTIONS_MEDICAL_WIPE;
script = "spawn player_useMeds;";
};
};
};
class ItemBandage : CA_Magazine
{
scope = 2;
count = 1;
type = 16;
model = "\dayz_equip\models\fad.p3d";
picture = "\dayz_equip\textures\equip_fad_ca.paa";
displayName = $STR_EQUIP_NAME_BANDAGE;
descriptionShort = $STR_EQUIP_DESC_BANDAGE;
class ItemActions
{
class Use
{
text = $STR_BANDAGE_SELF;
script = "spawn player_useMeds;";
};
class Crafting
{
text = $STR_CRAFTING_SEPSISBANDAGE;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"ItemSepsisBandage",1}};
outputweapons[] = {};
input[] = {{"ItemBandage",1},{"equip_comfreyleafs",1}};
};
};
};
class ItemSepsisBandage : CA_Magazine
{
scope = 2;
count = 1;
type = 16;
model = "\dayz_equip\models\fad.p3d";
picture = "\dayz_equip\textures\equip_fad_ca.paa";
displayName = $STR_EQUIP_NAME_SEPSISBANDAGE;
descriptionShort = $STR_EQUIP_DESC_SEPSISBANDAGE;
class ItemActions
{
class Use
{
text = $STR_BANDAGE_SELF;
script = "spawn player_useMeds;";
};
};
};
class ItemEpinephrine : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\dayz_equip\models\epi.p3d";
picture = "\dayz_equip\textures\equip_epi_ca.paa";
displayName = $STR_EQUIP_NAME_EPI_PEN;
descriptionShort = $STR_EQUIP_DESC_EPI_PEN;
};
class ItemMorphine : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\dayz_equip\models\morphine.p3d";
picture = "\dayz_equip\textures\equip_morphine_ca.paa";
displayName = $STR_EQUIP_NAME_MORPHINE;
descriptionShort = $STR_EQUIP_DESC_MORPHINE;
class ItemActions
{
class Use
{
text = $STR_TAKE_MORPHINE;
script = "spawn player_useMeds;";
};
};
};
class ItemHeatPack : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
model = "\dayz_equip\models\Heat_pack.p3d";
picture = "\dayz_equip\textures\equip_heat_pack_ca.paa";
displayName = $STR_EQUIP_NAME_HEAT_PACK;
descriptionShort = $STR_EQUIP_DESC_HEAT_PACK;
class ItemActions
{
class Use
{
text = $STR_ACTIONS_HEATPACK;
script = "spawn player_useMeds;";
};
};
};
class equip_woodensplint : CA_Magazine {
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_WOODENSPLINT;
descriptionShort = $STR_ITEM_DESC_WOODENSPLINT;
model = "\z\addons\dayz_communityassets\models\woodensplint.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_woodensplint_ca.paa";
type = 256;
class ItemActions
{
class Use
{
text = $STR_ACTIONS_BRACE_LEG;
script = "spawn player_useMeds;";
};
};
};
class equip_gauze : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_equip_gauze;
descriptionShort = $STR_ITEM_DESC_equip_gauze;
model = "\z\addons\dayz_communityassets\models\gauze.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_gauze_ca.paa";
type = 256;
class ItemActions
{
class Crafting
{
text = $STR_EPOCH_PLAYER_269;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemKnife"};
output[] = {{"ItemBandage",2}};
outputweapons[] = {};
input[] = {{"equip_gauze",2},{"equip_rag",1},{"equip_string",1}};
};
};
};
class equip_gauzepackaged : CA_Magazine
{
scope = 2;
count = 1;
displayName = $STR_ITEM_NAME_equip_gauzepackaged;
descriptionShort = $STR_ITEM_DESC_equip_gauzepackaged;
model = "\z\addons\dayz_communityassets\models\gauze_package.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_gauze_package_ca.paa";
type = 256;
class ItemActions
{
class Crafting
{
text = $STR_CRAFTING_PACKAGEGAUZE;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {};
output[] = {{"equip_gauze",3}};
outputweapons[] = {};
input[] = {{"equip_gauzepackaged",1}};
};
};
};
class equip_herb_box : CA_Magazine
{
scope = 2;
count = 1;
type = 256;
displayName = $STR_EQUIP_NAME_HERBBOX;
descriptionShort = $STR_EQUIP_DESC_HERBBOX;
model = "\z\addons\dayz_communityassets\models\herb_box.p3d";
picture = "\z\addons\dayz_communityassets\pictures\equip_herb_box_ca.paa";
};