mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
LandRover vehicles are being ignored with this script. If you escape the '_' with '\' it will only look for the '_' character used with all build able land objects. Currently LandRover vehicles will not be unlocked or deleted, as they are ignored with the current 'Land%' match.
130 lines
5.9 KiB
SQL
130 lines
5.9 KiB
SQL
--
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-- http://dayzepoch.com/wiki/index.php?title=Server_Installation_Instructions_Extended
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--
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-- ----------------------------
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-- Function structure for FindVehicleKeysCount
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-- ----------------------------
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DROP FUNCTION IF EXISTS `FindVehicleKeysCount`;
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DELIMITER ;;
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CREATE FUNCTION `FindVehicleKeysCount`(`keyId` INT) RETURNS int(11)
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BEGIN
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DECLARE totalKeys INT DEFAULT 0;
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DECLARE keyName VARCHAR(32) DEFAULT "";
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DECLARE keysInChar INT DEFAULT 0;
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DECLARE keysInObj INT DEFAULT 0;
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SET keyName = (CASE
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WHEN `keyId` < 2501 THEN CONCAT('ItemKeyGreen', `keyId`)
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WHEN `keyId` < 5001 THEN CONCAT('ItemKeyRed', `keyId` - 2500)
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WHEN `keyId` < 7501 THEN CONCAT('ItemKeyBlue', `keyId` - 5000)
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WHEN `keyId` < 10001 THEN CONCAT('ItemKeyYellow', `keyId` - 7500)
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WHEN `keyId` < 12501 THEN CONCAT('ItemKeyBlack', `keyId` - 10000)
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ELSE 'ERROR'
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END);
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SET keysInChar = (SELECT COUNT(*) FROM `Character_DATA` WHERE `Alive` = '1' AND (`Inventory` LIKE CONCAT('%', keyName, '%') OR `Backpack` LIKE CONCAT('%', keyName, '%')));
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SET keysInObj = (SELECT COUNT(*) FROM `Object_DATA` WHERE `Inventory` LIKE CONCAT('%', keyName, '%'));
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RETURN (keysInChar + keysInObj);
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END
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;;
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DELIMITER ;
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-- ----------------------------
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-- Function structure for DeleteNonKeyVehicles
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-- Example usage: SELECT DeleteNonKeyVehicles();
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-- ----------------------------
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DROP FUNCTION IF EXISTS `DeleteNonKeyVehicles`;
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DELIMITER ;;
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CREATE FUNCTION `DeleteNonKeyVehicles`() RETURNS int(11)
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BEGIN
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DELETE FROM
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`Object_DATA`
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WHERE
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`Object_DATA`.`CharacterID` <> 0
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AND `Object_DATA`.`CharacterID` <= 12500
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AND `Object_DATA`.`Classname` NOT LIKE 'Tent%'
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AND `Object_DATA`.`Classname` NOT LIKE '%Locked'
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AND `Object_DATA`.`Classname` NOT LIKE 'Land\_%' -- added escape character so LandRover vehicles are not ignored
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AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%'
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AND `Object_DATA`.`Classname` NOT LIKE 'Wood%'
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AND `Object_DATA`.`Classname` NOT LIKE 'Metal%'
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AND `Object_DATA`.`Classname` NOT LIKE '%Storage%'
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AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'DesertLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ', 'BagFenceRound_DZ')
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AND FindVehicleKeysCount(Object_DATA.CharacterID) = 0;
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RETURN ROW_COUNT();
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END
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;;
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DELIMITER ;
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-- ----------------------------
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-- Event structure for removeDamagedVehicles
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-- ----------------------------
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DROP EVENT IF EXISTS `removeDamagedVehicles`;
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DELIMITER ;;
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CREATE EVENT `removeDamagedVehicles` ON SCHEDULE EVERY 1 DAY COMMENT 'Removes damaged vehicles' DO DELETE FROM `Object_DATA` WHERE Damage = 1
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;;
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DELIMITER ;
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-- ----------------------------
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-- Event structure for removeObjectEmpty
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-- ----------------------------
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DROP EVENT IF EXISTS `removeObjectEmpty`;
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DELIMITER ;;
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CREATE EVENT `removeObjectEmpty` ON SCHEDULE EVERY 1 DAY COMMENT 'Removes abandoned storage objects and vehicles' DO DELETE FROM `Object_DATA` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 24 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Inventory` = '[[[],[]],[[],[]],[[],[]]]') )
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;;
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DELIMITER ;
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-- ----------------------------
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-- Event structure for removeObjectOld
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-- ----------------------------
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DROP EVENT IF EXISTS `removeObjectOld`;
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DELIMITER ;;
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CREATE EVENT `removeObjectOld` ON SCHEDULE EVERY 1 DAY COMMENT 'Removes old objects and vehicles' DO DELETE FROM `Object_DATA` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 24 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 42 DAY)
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;;
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DELIMITER ;
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-- ----------------------------
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-- Event structure for setDamageOnAge
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-- ----------------------------
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DROP EVENT IF EXISTS `setDamageOnAge`;
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DELIMITER ;;
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CREATE EVENT `setDamageOnAge` ON SCHEDULE EVERY 1 DAY COMMENT 'This sets damage on a wall so that it can be maintained' DO UPDATE `Object_DATA` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') )
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;;
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DELIMITER ;
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-- ----------------------------
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-- Event structure for updateStockDaily
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-- ----------------------------
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DROP EVENT IF EXISTS `updateStockDaily`;
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DELIMITER ;;
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CREATE EVENT `updateStockDaily` ON SCHEDULE EVERY 1 DAY COMMENT 'Updates out of stock vendors' DO UPDATE `Traders_DATA` SET qty=10 WHERE qty=0 AND afile<>'trade_any_vehicle' AND afile<>'trade_any_boat'
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;;
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DELIMITER ;
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-- ----------------------------
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-- Event structure for UnlockNonKeyVehicles
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-- ----------------------------
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DROP EVENT IF EXISTS `UnlockNonKeyVehicles`;
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DELIMITER ;;
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CREATE EVENT `UnlockNonKeyVehicles` ON SCHEDULE EVERY 1 DAY DO UPDATE
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`Object_DATA`
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SET
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`Object_DATA`.`CharacterID` = 0
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WHERE
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`Object_DATA`.`CharacterID` <> 0
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AND `Object_DATA`.`CharacterID` <= 12500
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AND `Object_DATA`.`Classname` NOT LIKE 'Tent%'
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AND `Object_DATA`.`Classname` NOT LIKE '%Locked'
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AND `Object_DATA`.`Classname` NOT LIKE 'Land\_%' -- added escape character so LandRover vehicles are not ignored
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AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%'
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AND `Object_DATA`.`Classname` NOT LIKE 'Wood%'
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AND `Object_DATA`.`Classname` NOT LIKE 'Metal%'
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AND `Object_DATA`.`Classname` NOT LIKE '%Storage%'
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AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'DesertLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ', 'BagFenceRound_DZ')
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AND FindVehicleKeysCount(Object_DATA.CharacterID) = 0
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;;
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DELIMITER ;
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