Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Car/ArmoredSUV.hpp
AirwavesMan 683f10925f Update Armored SUV
The max armor got lowered while the armor for wheels and fuel increased. 350 armor is just so much. I could empty out more as 4 MK 48 Mod mags and vehicle was still green.

Also added a PKT version of the Armored SUV.
2020-08-14 19:18:44 +02:00

585 lines
15 KiB
C++

class ArmoredSUV_DZE_Base_PMC: Car
{
scope = 0;
brakeDistance = 19;
vehicleClass = "DayZ Epoch Vehicles";
htMin = 60;
htMax = 1800;
afMax = 200;
mfMax = 100;
mFact = 1;
tBody = 200;
expansion = 4;
displayName = "SUV (Armored)";
model = "\Ca\Wheeled_PMC\ArmoredSUV\armoredSUV_PMC.p3d";
icon = "\ca\Wheeled_PMC\data\ui\Icon_suv_minigun_PMC.paa";
picture = "\ca\Wheeled_PMC\data\ui\Picture_suv_minigun_PMC_ca.paa";
mapSize = 7;
maxSpeed = 230;
accuracy = 0.2;
armor = 120;
damageResistance = 0.03099;
transportSoldier = 3;
fuelCapacity = 130;
enableGPS = 0;
supplyRadius = 1.3;
weapons[] = {"MiniCarHorn"};
driverAction = "SUV_Driver_EP1";
cargoAction[] = {"SUV_Cargo_EP1","SUV_Cargo02_EP1","SUV_Cargo01_EP1"};
outsideSoundFilter = 1;
insideSoundCoef = 0.8;
soundGear[] = {"",5.62341e-005,1};
soundGetIn[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.56234133,1,20};
soundGetOut[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_door",0.562341,1,20};
soundEngineOnInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_start",0.177828,1};
soundEngineOnExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_start",0.177828,1,100};
soundEngineOffInt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_stop",0.177828,1};
soundEngineOffExt[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_stop",0.177828,1,100};
buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01",0.707946,1,200};
buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02",0.707946,1,200};
buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03",0.707946,1,200};
buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04",0.707946,1,200};
soundBuildingCrash[] = {"buildCrash0",0.25,"buildCrash1",0.25,"buildCrash2",0.25,"buildCrash3",0.25};
WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",0.707946,1,200};
WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",0.707946,1,200};
WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",0.707946,1,200};
WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",0.707946,1,200};
WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",0.707946,1,200};
WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",0.707946,1,200};
soundWoodCrash[] = {"woodCrash0",0.166,"woodCrash1",0.166,"woodCrash2",0.166,"woodCrash3",0.166,"woodCrash4",0.166,"woodCrash5",0.166};
ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01",0.707946,1,200};
ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02",0.707946,1,200};
ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03",0.707946,1,200};
ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04",0.707946,1,200};
soundArmorCrash[] = {"ArmorCrash0",0.25,"ArmorCrash1",0.25,"ArmorCrash2",0.25,"ArmorCrash3",0.25};
class SoundEvents
{
class AccelerationIn
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_accelerate_3_x",0.562341,1};
limit = "0.4";
expression = "(engineOn*(1-camPos))*gmeterZ";
};
class AccelerationOut
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_accelerate_3",0.562341,1,200};
limit = "0.4";
expression = "(engineOn*camPos)*gmeterZ";
};
};
class Sounds
{
class Engine
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_low",0.177828,1.4,100};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "camPos*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.5]))";
};
class EngineHighOut
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_high",1,0.8,300};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "camPos*engineOn*(rpm factor[0.5, 0.8])";
};
class IdleOut
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_ext_idle",0.562341,1,100};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
};
class TiresRockOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",0.316228,1,30};
frequency = "1";
volume = "camPos*rock*(speed factor[2, 20])";
};
class TiresSandOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",0.316228,1,30};
frequency = "1";
volume = "camPos*sand*(speed factor[2, 20])";
};
class TiresGrassOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass2",0.316228,1,30};
frequency = "1";
volume = "camPos*grass*(speed factor[2, 20])";
};
class TiresMudOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",0.316228,1,30};
frequency = "1";
volume = "camPos*mud*(speed factor[2, 20])";
};
class TiresGravelOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",0.316228,1,30};
frequency = "1";
volume = "camPos*gravel*(speed factor[2, 20])";
};
class TiresAsphaltOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",0.316228,1,30};
frequency = "1";
volume = "camPos*asphalt*(speed factor[2, 20])";
};
class NoiseOut
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\noise2",0.1,1,30};
frequency = "1";
volume = "camPos*(damper0 max 0.03)*(speed factor[0, 8])";
};
class EngineLowIn
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_low_x",0.316228,1.4};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.4]) min (rpm factor[0.7, 0.45]))";
};
class EngineHighIn
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_high_x",1,0.8};
frequency = "(randomizer*0.05+0.95)*rpm";
volume = "(1-camPos)*engineOn*(rpm factor[0.5, 0.8])";
};
class IdleIn
{
sound[] = {"ca\Sounds_E\Wheeled_E\SUV\SUV_int_idle_x",0.316228,1};
frequency = "1";
volume = "engineOn*(rpm factor[0.4, 0])*(1-camPos)";
};
class TiresRockIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",0.316228,1};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",0.316228,1};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\int\noise2",0.177828,1};
frequency = "1";
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
};
class Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
class Turrets: Turrets
{
class MainTurret: MainTurret
{
};
};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.15000001;
};
class HitLBWheel: HitLBWheel
{
armor = 0.15000001;
};
class HitRFWheel: HitRFWheel
{
armor = 0.15000001;
};
class HitRBWheel: HitRBWheel
{
armor = 0.15000001;
};
class HitFuel: HitFuel
{
armor = 1;
passThrough = 1;
};
class HitEngine: HitEngine
{
armor = 1;
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 1;
};
class HitGlass2: HitGlass2
{
armor = 1;
};
class HitGlass3: HitGlass3
{
armor = 1;
};
class HitGlass4: HitGlass4
{
armor = 1;
};
};
class Damage
{
tex[] = {};
mat[] = {"Ca\Wheeled_PMC\ArmoredSUV\data\SUV_body.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_body_damage.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_body_destruct.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_chrom.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_chrom_damage.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_chrom_destruct.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_glass.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_glass_damage.rvmat","Ca\Wheeled_PMC\ArmoredSUV\data\SUV_glass_destruct.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default.rvmat","Ca\Ca_E\data\default_destruct.rvmat"};
};
class Library
{
libTextDesc = "An SUV (Sport Utility Vehicle) is a generic marketing term for a vehicle similar to a station wagon, but built on a light-truck chassis. These particular SUVs are up-armored to protect the security operators inside from small-arms fire. This model has been outfitted with a M134 7.62mm Minigun, which can be retracted back into the vehicle.<br /><br /> ""Black Betty"" is a nickname often used for this vehicle by ION Inc. contractors.";
};
class UserActions {
class OpenHatch {
displayName = $STR_AM_OPENGUNNER;
displayNameDefault = $STR_AM_OPENGUNNER;
priority = 0;
position = "zamerny";
showWindow = 0;
radius = 1;
onlyForPlayer = 1;
condition = "this animationPhase 'HideGun_01' == 1";
statement = "this animate ['HideGun_01',0]; this animate ['CloseCover1',0]; this animate ['CloseCover2',0];";
};
class CloseHatch {
displayName = $STR_AM_CLOSEGUNNER;
displayNameDefault = $STR_AM_CLOSEGUNNER;
priority = 0;
position = "zamerny";
showWindow = 0;
radius = 1;
onlyForPlayer = 1;
condition = "isNull (this turretUnit [0]) && (this animationPhase 'HideGun_01' == 0)";
statement = "this animate ['HideGun_01',1]; this spawn {uiSleep 1; _this animate ['CloseCover1',1]; _this animate ['CloseCover2',1];};";
};
};
};
class ArmoredSUV_PMC_DZ: ArmoredSUV_DZE_Base_PMC
{
scope = 2;
side = 2;
faction = "PMC_BAF";
displayName = "$STR_VEH_NAME_SUV_ARMORED";
crew = "";
armor = 80;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
transportMaxWeapons = 20;
transportMaxMagazines = 150;
transportmaxbackpacks = 10;
class Turrets: Turrets
{
class MainTurret: MainTurret
{
body = "mainTurret";
gun = "mainGun";
viewGunnerInExternal = 1;
minElev = -30;
maxElev = 45;
initElev = 0;
soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.031622775,1,15};
animationSourceHatch = "";
stabilizedInAxes = "StabilizedInAxesNone";
gunBeg = "muzzle_1";
gunEnd = "chamber_1";
weapons[] = {"M134"};
maxHorizontalRotSpeed = 1.8;
maxVerticalRotSpeed = 1.8;
magazines[] = {"2000Rnd_762x51_M134"};
gunnerAction = "ArmoredSUV_Gunner_PMC";
};
};
class AnimationSources: AnimationSources
{
class Revolving
{
source = "revolving";
weapon = "M134";
};
class HideGun_01
{
source = "user";
initPhase = 0;
animPeriod = 1.2;
};
class HideGun_02: HideGun_01
{
};
class HideGun_03: HideGun_01
{
};
class HideGun_04: HideGun_01
{
};
class CloseCover1
{
source = "user";
initPhase = 0;
animPeriod = 0.7;
};
class CloseCover2: CloseCover1
{
};
};
};
class ArmoredSUV_PMC_DZE: ArmoredSUV_PMC_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades
{
ItemORP[] = {"ArmoredSUV_PMC_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",4},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class ArmoredSUV_PMC_DZE1: ArmoredSUV_PMC_DZE
{
displayName = "$STR_VEH_NAME_SUV_ARMORED+";
original = "ArmoredSUV_PMC_DZE";
maxSpeed = 270; //increased speed slightly since original is 230
brakeDistance = 14;
terrainCoef = 1.5;
class Upgrades
{
ItemAVE[] = {"ArmoredSUV_PMC_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",10},{"ItemScrews",1}}};
};
};
class ArmoredSUV_PMC_DZE2: ArmoredSUV_PMC_DZE1
{
displayName = "$STR_VEH_NAME_SUV_ARMORED++";
armor = 200;
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.5;
};
class HitLBWheel: HitLBWheel
{
armor = 0.5;
};
class HitRFWheel: HitRFWheel
{
armor = 0.5;
};
class HitRBWheel: HitRBWheel
{
armor = 0.5;
};
class HitFuel
{
armor = 0.5;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 2;
};
class HitGlass2: HitGlass2
{
armor = 2;
};
class HitGlass3: HitGlass3
{
armor = 2;
};
class HitGlass4: HitGlass4
{
armor = 2;
};
};
class Upgrades
{
ItemLRK[] = {"ArmoredSUV_PMC_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class ArmoredSUV_PMC_DZE3: ArmoredSUV_PMC_DZE2
{
displayName = "$STR_VEH_NAME_SUV_ARMORED+++";
transportMaxWeapons = 40;
transportMaxMagazines = 400;
transportmaxbackpacks = 15;
class Upgrades
{
ItemTNK[] = {"ArmoredSUV_PMC_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",6},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
};
};
class ArmoredSUV_PMC_DZE4: ArmoredSUV_PMC_DZE3
{
displayName = "$STR_VEH_NAME_SUV_ARMORED++++";
fuelCapacity = 250;
};
class ArmoredSUV_PKT_DZ: ArmoredSUV_PMC_DZ
{
displayName = "$STR_VEH_NAME_SUV_PKT_ARMORED";
class Turrets: Turrets
{
class MainTurret: MainTurret
{
weapons[] = {"PKTBC"};
magazines[] = {"100Rnd_762x54_PK","100Rnd_762x54_PK","100Rnd_762x54_PK"};
};
};
};
class ArmoredSUV_PKT_DZE: ArmoredSUV_PKT_DZ
{
class Turrets: Turrets
{
class MainTurret: MainTurret
{
magazines[] = {};
};
};
class Upgrades
{
ItemORP[] = {"ArmoredSUV_PKT_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",4},{"PartWheel",4},{"ItemScrews",2}}};
};
};
class ArmoredSUV_PKT_DZE1: ArmoredSUV_PKT_DZE
{
displayName = "$STR_VEH_NAME_SUV_PKT_ARMORED+";
original = "ArmoredSUV_PKT_DZE";
maxSpeed = 270; //increased speed slightly since original is 230
brakeDistance = 14;
terrainCoef = 1.5;
class Upgrades
{
ItemAVE[] = {"ArmoredSUV_PKT_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",10},{"ItemScrews",1}}};
};
};
class ArmoredSUV_PKT_DZE2: ArmoredSUV_PKT_DZE1
{
displayName = "$STR_VEH_NAME_SUV_PKT_ARMORED++";
armor = 200;
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.5;
};
class HitLBWheel: HitLBWheel
{
armor = 0.5;
};
class HitRFWheel: HitRFWheel
{
armor = 0.5;
};
class HitRBWheel: HitRBWheel
{
armor = 0.5;
};
class HitFuel
{
armor = 0.5;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 2;
};
class HitGlass2: HitGlass2
{
armor = 2;
};
class HitGlass3: HitGlass3
{
armor = 2;
};
class HitGlass4: HitGlass4
{
armor = 2;
};
};
class Upgrades
{
ItemLRK[] = {"ArmoredSUV_PKT_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
};
};
class ArmoredSUV_PKT_DZE3: ArmoredSUV_PKT_DZE2
{
displayName = "$STR_VEH_NAME_SUV_PKT_ARMORED+++";
transportMaxWeapons = 40;
transportMaxMagazines = 400;
transportmaxbackpacks = 15;
class Upgrades
{
ItemTNK[] = {"ArmoredSUV_PKT_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",6},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
};
};
class ArmoredSUV_PKT_DZE4: ArmoredSUV_PKT_DZE3
{
displayName = "$STR_VEH_NAME_SUV_PKT_ARMORED++++";
fuelCapacity = 250;
};