Files
DayZ-Epoch/SQF/dayz_code/actions/object_pickup.sqf
[VB]AWOL 0b79bbc210 RC5
2013-12-04 23:59:09 -06:00

60 lines
1.8 KiB
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private ["_array","_type","_classname","_holder","_config","_isOk","_muzzles","_playerID","_claimedBy","_text","_playerNear","_obj","_qty"];
// Exit if player zombie
if(player isKindOf "PZombie_VB") exitWith {};
if (!DZE_CanPickup) exitWith { cutText [(localize "str_epoch_player_38") , "PLAIN DOWN"]; };
DZE_CanPickup = false;
_array = _this select 3;
_type = _array select 0;
_classname = _array select 1;
_holder = _array select 2;
// if holder is null disallow pickup for 5 seconds
if(isNull _holder) exitWith {
DZE_CanPickup = true;
};
// Check if closest player
_PlayerNear = _holder call dze_isnearest_player;
if (_PlayerNear) exitWith {cutText [localize "str_pickup_limit_4", "PLAIN DOWN"]};
_text = getText (configFile >> _type >> _classname >> "displayName");
player playActionNow "PutDown";
if(_classname isKindOf "TrapBear") exitwith {DZE_CanPickup = true; deleteVehicle _holder;};
if(_classname isKindOf "Bag_Base_EP1") exitwith {
// diag_log("Picked up a bag: " + _classname);
if(_classname == typeOf _holder) then {
player action ["TakeBag", _holder];
};
DZE_CanPickup = true;
};
_obj = nearestObjects [(getPosATL player), [(typeOf _holder)], 5];
_qty = count _obj;
if(_qty >= 1) then {
_config = (configFile >> _type >> _classname);
_isOk = [player,_config] call BIS_fnc_invAdd;
if (_isOk) then {
deleteVehicle _holder;
if (_classname in ["MeleeHatchet_DZE","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
if (_type == "cfgWeapons") then {
_muzzles = getArray(configFile >> "cfgWeapons" >> _classname >> "muzzles");
//_wtype = ((weapons player) select 0);
if (count _muzzles > 1) then {
player selectWeapon (_muzzles select 0);
} else {
player selectWeapon _classname;
};
};
};
};
};
DZE_CanPickup = true;