Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Buildables/LockableStorage.hpp
AirwavesMan 673c705aeb Add upgradable safes and lockboxes
- Safes and lockboxes can be upgraded now.
- A winter lockbox version was added too. The current model and icon will be replaced later for the new lockbox.
- Calling Child 308 on the DB has no room for storing coins, this is why we need to update coins and gear after swaping the object. Same for upgrade vehicle
2020-09-12 01:18:57 +02:00

174 lines
5.3 KiB
C++

class VaultStorage: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_SAFE";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 200;
transportMaxWeapons = 25;
transportMaxBackpacks = 10;
lockedClass = "VaultStorageLocked";
packedClass = "WeaponHolder_ItemVault";
};
class VaultStorageLocked: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_SAFE_LOCKED";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,2.5,0};
lockable = 4;
unlockedClass = "VaultStorage";
requireplot = 0;
nounderground = 0;
upgradeBuilding[] = {"VaultStorage2Locked",{"ItemToolbox","ItemSolder_DZE"},{{"equip_metal_sheet",4},{"ItemScrews",2},{"equip_scrapelectronics",4},{"equip_floppywire",2}}};
};
class VaultStorage2: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_SAFE+";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 400;
transportMaxWeapons = 50;
transportMaxBackpacks = 20;
lockedClass = "VaultStorage2Locked";
packedClass = "WeaponHolder_ItemVault2";
};
class VaultStorage2Locked: Land_A_tent {
placement = "vertical";
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_SAFE_LOCKED+";
model = "\z\addons\dayz_epoch\models\safe.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,2.5,0};
lockable = 4;
unlockedClass = "VaultStorage2";
requireplot = 0;
nounderground = 0;
};
class LockboxStorage: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX;
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 50;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
lockedClass = "LockboxStorageLocked";
packedClass = "WeaponHolder_ItemLockbox";
};
class LockboxStorageLocked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX_LOCKED;
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorage";
nounderground = 0;
requireplot = 0;
upgradeBuilding[] = {"LockboxStorage2Locked",{"ItemToolbox","ItemSolder_DZE"},{{"equip_metal_sheet",2},{"ItemScrews",2},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
class LockboxStorage2: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_LOCKBOX+";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 16000;
transportMaxMagazines = 100;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
lockedClass = "LockboxStorage2Locked";
packedClass = "WeaponHolder_ItemLockbox2";
};
class LockboxStorage2Locked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_LOCKBOX_LOCKED+";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorage2";
nounderground = 0;
requireplot = 0;
};
class LockboxStorageWinter: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX;
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 50;
transportMaxWeapons = 20;
transportMaxBackpacks = 10;
lockedClass = "LockboxStorageWinterLocked";
packedClass = "WeaponHolder_ItemLockboxWinter";
};
class LockboxStorageWinterLocked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = $STR_EPOCH_LOCKBOX_LOCKED;
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorageWinter";
nounderground = 0;
requireplot = 0;
upgradeBuilding[] = {"LockboxStorageWinter2Locked",{"ItemToolbox","ItemSolder_DZE"},{{"equip_metal_sheet",2},{"ItemScrews",2},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
class LockboxStorageWinter2: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_LOCKBOX+";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 100;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
lockedClass = "LockboxStorageWinter2Locked";
packedClass = "WeaponHolder_ItemLockboxWinter2";
};
class LockboxStorageWinter2Locked: Land_A_tent {
vehicleClass = "DayZ Epoch Buildables";
displayName = "$STR_EPOCH_LOCKBOX_LOCKED+";
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 1600;
transportMaxMagazines = 0;
transportMaxWeapons = 0;
transportMaxBackpacks = 0;
offset[] = {0,1.5,0.5};
lockable = 2;
unlockedClass = "LockboxStorageWinter2";
nounderground = 0;
requireplot = 0;
};