Files
DayZ-Epoch/Documents/1.0.6 Variable Name Changes.txt
ebaydayz 16e4dc7b30 Move HeliCrash and CarePackage area variables to markers
This allows finer grained control of crashsite, carepackage and infected
camp spawn positions and radii (further north, south, east, west, etc.).

Also removed some hardcoded checks for Chernarus, since
dayz_townGenerator should always be off on other maps for now. Someone
may add town generator coordinates for other maps later.

Related vanilla commits:

b20b402bf0

7c8b69eb82

7dfd3ef9cf
2016-09-11 14:45:49 -04:00

63 lines
2.8 KiB
Plaintext

1.0.5.1 --> 1.0.6 Variable Name Changes:
- Duplicate functions have been renamed:
- dayz_HungerThirst --> dayz_NutritionSystem
- dayz_objectUID3 --> dayz_objectUID2
- DZE_getModelName --> fn_getModelName
- fnc_usec_playerBleed --> fnc_usec_playerHandleBlood
- object_handleServerKilled --> vehicle_handleServerKilled
- object_setFixServer --> fnc_veh_setFixServer
- server_timeSync --> sched_sync (moved to scheduler)
- vehicle_handleDamage --> fnc_veh_handleDam
- vehicle_handleKilled --> fnc_veh_handleKilled
- Duplicate global variables have been renamed:
- dayz_allowedObjects --> DayZ_SafeObjects
- dayz_CLBase --> dz_loot_groups (similar not identical)
- dayz_CLChances --> dz_loot_weighted (similar not identical)
- dayz_combat --> no longer exists use (player getVariable["combattimeout",0] >= diag_tickTime)
- dayz_fullMoonNights --> dayz_ForcefullmoonNights
- dayz_MapArea --> no longer exists (was only used for DynamicVehicleArea and HeliCrashArea)
- dayz_updateObjects --> DayZ_GearedObjects
- DynamicVehicleArea --> (getMarkerSize "center") select 1
- DZE_ActionInProgress --> dayz_actionInProgress
- DZE_CanPickup --> canPickup
- DZE_trees --> dayz_trees
- freeTarget --> OpenTarget
- HeliCrashArea --> (getMarkerSize "crashsites") select 1
- PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor
- r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)
- Duplicate public variables have been renamed:
- dayzPlayerLogin --> PVCDZ_plr_Login
- dayzPlayerLogin2 --> PVCDZ_plr_Login2
- norrnRaDrag --> PVDZ_drg_RaDrag
- norrnRaLW --> PVDZ_drg_RaLW
- norrnRLact --> PVDZ_drg_RLact
- PVDZE_obj_Delete --> PVDZ_obj_Destroy (PVDZ_obj_Delete is used for plants and blood trails)
- PVDZE_obj_Fire --> PVDZ_obj_Fire
- PVDZE_obj_Publish --> PVDZ_obj_Publish
- PVDZE_plr_Died --> PVDZ_plr_Death
- PVDZE_plr_GutBody --> PVCDZ_obj_GutBody
- PVDZE_plr_HideBody --> PVCDZ_obj_HideBody
- PVDZE_plr_HumanityChange --> PVCDZ_plr_Humanity
- PVDZE_plr_Login --> PVDZ_plr_Login1
- PVDZE_plr_Login2 --> PVDZ_plr_Login2
- PVDZE_plr_LoginRecord --> PVDZ_plr_LoginRecord
- PVDZE_plr_Save --> PVDZ_plr_Save Note: 2nd param is now a nested array (was array) 4th param is now achievements array (was bool)
- PVDZE_plr_SetDate --> dayzSetDate
- PVDZE_send --> PVDZ_send
- PVDZE_Server_Simulation --> PVDZ_Server_Simulation
- PVDZE_serverStoreVar --> PVDZ_serverStoreVar
- PVCDZE_vehSH --> PVCDZ_veh_SH
- PVDZE_veh_SFix --> PVDZ_veh_SF
- PVDZE_veh_SFuel --> PVCDZ_veh_SetFuel
- PVDZE_veh_Update --> PVDZ_veh_Save
- usecBandage --> PVCDZ_hlt_Bandage
- usecBleed --> PVDZ_hlt_Bleed
- usecBreakLegs --> PVCDZ_plr_Legs
- usecEpi --> PVCDZ_hlt_Epi
- usecMorphine --> PVCDZ_hlt_Morphine
- usecPainK --> PVCDZ_hlt_PainK
- usecTransfuse --> PVCDZ_hlt_Transfuse