Files
DayZ-Epoch/SQF/dayz_code/compile/spawn_loot.sqf
2014-02-16 22:38:15 +01:00

103 lines
3.4 KiB
Plaintext

private ["_item","_itemTypes","_qty","_tQty","_uniq"];
_iItem = _this select 0;
_iClass = _this select 1;
_iPos = _this select 2;
_radius = _this select 3;
//_uniq = ["ItemWaterbottle", "ItemWaterbottleUnfilled"];
_uniq = [];
//_permaLoot = false;
_iPosZ = _iPos select 2;
if((isNil "_iPosZ") OR {( _iPosZ < 0)}) then { _iPos = [_iPos select 0,_iPos select 1,0]; };
//if(_iClass == "Unknown") exitwith {};
switch (_iClass) do {
default {
//Item is food, add random quantity of cans along with an item (if exists)
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_itemTypes = [];
{
_itemTypes set [count _itemTypes, _x select 0]
} foreach getArray (configFile >> "cfgLoot" >> _iClass);
_qty = 0;
_max = ceil(random 2) + 1;
while {_qty < _max} do {
_index = dayz_CLBase find _iClass;
_weights = dayz_CLChances select _index;
_cntWeights = count _weights;
_index = floor(random _cntWeights);
_index = _weights select _index;
_canType = _itemTypes select _index;
//_itemarray = dayz_CLItemNames select _index;
//_canType = _itemarray call BIS_fnc_selectRandom;
//diag_log ("CanType: "+str(_canType));
_tQty = round(random 1) + 1;
if (_canType in _uniq) then {
if (({_x in _uniq} count magazines _item) == 0) then { _tQty = 1; } else { _tQty = 0;};
if (_tQty == 0) then {diag_log(format["%1 Prevent any duplicate member %2 from family %3",__FILE__, _canType, _uniq]);};
//diag_log(format["%1 %2 DUP? type:%3 mag:%4 _this:%5",__FILE__, __LINE__, _canType, magazines _item, _this]);
};
if (_tQty > 0) then {
if (!(_canType in _uniq)) then {
_item addMagazineCargoGlobal [_canType,1];
_uniq set [count _uniq, _canType];
//diag_log ("uniq: "+str(_uniq));
_qty = _qty + 1;
};
};
};
if (_iItem != "") then {
_item addWeaponCargoGlobal [_iItem,1];
//diag_log ("Unknown");
};
};
case "weapon": {
//Item is a weapon, add it and a random quantity of magazines
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addWeaponCargoGlobal [_iItem,1];
_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
if ((count _mags) > 0) then {
// if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
if (!(_iItem in MeleeWeapons)) then {
_magQty = round(random 10);
if (_magQty > 3) then {
_item addMagazineCargoGlobal [(_mags select 0), (round(random 1) + 1)];
};
};
};
};
/*
case "tools": {
//Item is one tool
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addMagazineCargoGlobal [_iItem,1];
};
*/
case "magazine": {
//Item is one magazine
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item addMagazineCargoGlobal [_iItem,1];
};
case "object": {
//Item is one magazine
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
};
};
if ((count _iPos) > 2) then {
_item setPosATL _iPos;
};
//if (_permaLoot == true) then { _item setVariable ["permaLoot",true]; };
_item // used in server_spawnCrashSite