Files
DayZ-Epoch/SQF/dayz_code/actions/dog/stay.sqf
icomrade c3ed4e49e1 Replace sleep with uiSleep
see the below links for more info. uiSleep is based off of a more
accurate method of tracking time, whereas sleep can fluctuate depending
on application performance since it is based on framerate.
https://community.bistudio.com/wiki/uiSleep
https://community.bistudio.com/wiki/sleep_vs_uiSleep
https://community.bistudio.com/wiki/sleep
2016-02-17 13:03:17 -05:00

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private ["_handle", "_dog", "_standing", "_watchDog", "_anim"];
_handle = _this select 3;
_dog = _handle getFSMVariable "_dog";
_standing = _handle getFSMVariable "_standing";
_handle setFSMVariable ["_command","stay"];
_watchDog = _handle getFSMVariable "_watchDog";
_anim = animationState _dog;
if (_anim == "Dog_SitDown" && _watchDog) then {
//[objNull, _dog, rSwitchMove,"Dog_SitUp"] call RE;
//uiSleep 0.5;
[objNull, _dog, rSwitchMove,"Dog_LieDown"] call RE;
};