mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-21 10:56:29 +03:00
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
13 lines
470 B
Plaintext
13 lines
470 B
Plaintext
private ["_handle", "_dog", "_standing", "_watchDog", "_anim"];
|
|
_handle = _this select 3;
|
|
_dog = _handle getFSMVariable "_dog";
|
|
_standing = _handle getFSMVariable "_standing";
|
|
_handle setFSMVariable ["_command","stay"];
|
|
_watchDog = _handle getFSMVariable "_watchDog";
|
|
|
|
_anim = animationState _dog;
|
|
if (_anim == "Dog_SitDown" && _watchDog) then {
|
|
//[objNull, _dog, rSwitchMove,"Dog_SitUp"] call RE;
|
|
//uiSleep 0.5;
|
|
[objNull, _dog, rSwitchMove,"Dog_LieDown"] call RE;
|
|
}; |