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DayZ-Epoch/SQF/dayz_code/compile/player_packVault.sqf
oiad 5b150a58c7 Revert distance checks, fix pack vault
I broke pack vault :(
2020-06-19 08:01:20 +12:00

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if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
/*
[_obj] spawn player_packVault;
*/
private ["_obj","_ownerID","_objectID","_objectUID","_packedClass","_text","_playerNear","_finished","_ComboMatch","_typeOf"];
_obj = _this;
_typeOf = typeOf _obj;
_packedClass = getText (configFile >> "CfgVehicles" >> _typeOf >> "packedClass");
_text = getText (configFile >> "CfgVehicles" >> _typeOf >> "displayName");
if (isNull _obj || !(alive _obj)) exitWith {dayz_actionInProgress = false;};
_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
_ComboMatch = (_ownerID == dayz_combination);
if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
player removeAction s_player_packvault;
s_player_packvault = 1;
if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {dayz_actionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
if (isNull _obj && {!alive _obj}) exitWith {s_player_packvault = -1;dayz_actionInProgress = false;};
[player,"tentpack",0,false] call dayz_zombieSpeak;
format[localize "str_epoch_player_121",_text] call dayz_rollingMessages;
_finished = ["Medic",1] call fn_loopAction;
if (isNull _obj || !_finished) exitWith {s_player_packvault = -1;dayz_actionInProgress = false;};
(findDisplay 106) closeDisplay 0; // Close gear
_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
dze_waiting = nil;
[_packedClass,objNull] call fn_waitForObject;
PVDZE_handleSafeGear = [player,_obj,2];
publicVariableServer "PVDZE_handleSafeGear";
waitUntil {!isNil "dze_waiting"}; // wait for response from server to verify pack was logged and gear added before proceeding
format[localize "str_epoch_player_123",_text] call dayz_rollingMessages;
s_player_packvault = -1;
dayz_actionInProgress = false;