Files
DayZ-Epoch/SQF/dayz_server/system/server_monitor.sqf
icomrade 5c383c82dd More efficent evaluation for object spawning
We shouldn't need to check typenames since many of the DB columns don't
accept anything but appropriate values and the hive will check if some
fields are corrupt already.
2016-08-07 20:41:43 -04:00

488 lines
17 KiB
Plaintext

private ["_date","_year","_month","_day","_hour","_minute","_date1","_hiveResponse","_key","_objectCount","_dir","_point","_i","_action","_dam","_selection","_wantExplosiveParts","_entity","_worldspace","_damage","_booleans","_rawData","_ObjectID","_class","_CharacterID","_inventory","_hitpoints","_fuel","_id","_objectArray","_script","_result","_outcome"];
[]execVM "\z\addons\dayz_server\system\s_fps.sqf"; //server monitor FPS (writes each ~181s diag_fps+181s diag_fpsmin*)
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
waitUntil {!isNil "BIS_MPF_InitDone" && initialized};
if (!isNil "sm_done") exitWith {}; // prevent server_monitor be called twice (bug during login of the first player)
sm_done = false;
dayz_serverIDMonitor = [];
dayz_versionNo = getText (configFile >> "CfgMods" >> "DayZ" >> "version");
dayz_hiveVersionNo = getNumber (configFile >> "CfgMods" >> "DayZ" >> "hiveVersion");
_hiveLoaded = false;
_serverVehicleCounter = [];
diag_log "HIVE: Starting";
//Set the Time
_key = "CHILD:307:";
_result = _key call server_hiveReadWrite;
_outcome = _result select 0;
if (_outcome == "PASS") then {
_date = _result select 1;
_year = _date select 0;
_month = _date select 1;
_day = _date select 2;
_hour = _date select 3;
_minute = _date select 4;
if (dayz_ForcefullmoonNights) then {_date = [2012,8,2,_hour,_minute];};
diag_log ["TIME SYNC: Local Time set to:", _date, "Fullmoon:",dayz_ForcefullmoonNights,"Date given by HiveExt.dll:",_result select 1];
setDate _date;
dayzSetDate = _date;
publicVariable "dayzSetDate";
};
//Stream in objects
/* STREAM OBJECTS */
//Send the key
_key = format["CHILD:302:%1:",dayZ_instance];
_result = _key call server_hiveReadWrite;
diag_log "HIVE: Request sent";
_myArray = [];
_status = _result select 0; //Process result
if (_status == "ObjectStreamStart") then {
_hiveLoaded = true;
_val = _result select 1;
//Stream Objects
diag_log ("HIVE: Commence Object Streaming...");
for "_i" from 1 to _val do {
_result = _key call server_hiveReadWriteLarge;
_status = _result select 0;
_myArray set [count _myArray,_result];
};
diag_log ("HIVE: Streamed " + str(_val) + " objects");
};
_tempMaint = DayZ_WoodenFence + DayZ_WoodenGates;
_respawnPos = getMarkerpos "respawn_west";
{
//Parse Array
_action = _x select 0;
_idKey = _x select 1;
_type = _x select 2;
_ownerID = _x select 3;
_worldspace = _x select 4;
_inventory = _x select 5;
_hitPoints = _x select 6;
_fuel = _x select 7;
_damage = _x select 8;
_storageMoney = _x select 9;
//set object to be in maintenance mode
_maintenanceMode = false;
_maintenanceModeVars = [];
_dir = 90;
_pos = _respawnPos;
_wsDone = false;
_wsCount = count _worldspace;
//Vector building
_vector = [[0,0,0],[0,0,0]];
_vecExists = false;
_ownerPUID = "0";
if (_wsCount >= 1) then {
if ((typeName (_worldspace select 0)) == "SCALAR") then {
_dir = _worldspace select 0;
};
if (_wsCount >= 2) then {
if ((typeName (_worldspace select 1)) == "ARRAY") then {
_i = _worldspace select 1;
if (count _i == 3) then {
_pos = _i;
_wsDone = true;
};
};
if (_wsCount >= 3) then{
_ws2TN = typename (_worldspace select 2);
_ws3TN = typename (_worldspace select 3);
if (_wsCount == 3) then{
if (_ws2TN == "STRING") then{
_ownerPUID = _worldspace select 2;
} else {
if (_ws2TN == "ARRAY") then{
_vector = _worldspace select 2;
if (count _vector == 2) then{
if (((count (_vector select 0)) == 3) && {(count (_vector select 1)) == 3}) then{
_vecExists = true;
};
};
};
};
} else {
//Was not 3 elements, so check if 4 or more
if (_wsCount == 4) then{
if (_ws3TN == "STRING") then{
_ownerPUID = _worldspace select 3;
} else {
if (_ws2TN == "STRING") then{
_ownerPUID = _worldspace select 2;
};
};
if (_ws2TN == "ARRAY") then{
_vector = _worldspace select 2;
if (count _vector == 2) then{
if (((count (_vector select 0)) == 3) && {(count (_vector select 1)) == 3}) then{
_vecExists = true;
};
};
} else {
if (_ws3TN == "ARRAY") then{
_vector = _worldspace select 3;
if (count _vector == 2) then{
if (((count (_vector select 0)) == 3) && {(count (_vector select 1)) == 3}) then{
_vecExists = true;
};
};
};
};
};
};
} else {
_worldspace set [count _worldspace, "0"];
};
};
};
if (!_wsDone) then {
//_pos = [,0,30,10,0,2000,0] call BIS_fnc_findSafePos;
//if (count _pos < 3) then { _pos = [_worldspace select 0,_worldspace select 1,0]; }; //using 0,0,0 instead of getMarkerPos _pos will never be < 3
diag_log format["MOVED OBJ: %1 of class %2 to pos: [0,0,0]",_idKey,_type];
};
//diag_log format["OBJ: %1 - %2,%3,%4,%5,%6,%7,%8", _idKey,_type,_ownerID,_worldspace,_inventory,_hitPoints,_fuel,_damage];
if (_type in _tempMaint) then {
//Use hitpoints for Maintenance system and other systems later.
{
if (_x == "Maintenance") exitWith {_maintenanceMode = true;};
} forEach _hitPoints;
//Enable model swap for a damaged model.
if (_maintenanceMode) then {
_maintenanceModeVars = [_type,_pos];
_type = _type + "_Damaged";
};
//TODO add remove object and readd old fence (hideobject would be nice to use here :-( )
//Pending change to new fence models\Layout
};
_nonColide = _type in DayZ_nonCollide;
//Create it
_object = createVehicle [_type, [0,0,0], [], 0, if (_nonColide) then {"NONE"} else {"CAN_COLLIDE"}];
_object setPosATL _pos;
_object setDir _dir;
_object setDamage _damage;
if(_vecExists)then{
_object setVectorDirAndUp _vector;
};
_doorLocked = _type in DZE_DoorsLocked;
_isPlot = _type == "Plastic_Pole_EP1_DZ";
// prevent immediate hive write when vehicle parts are set up
_object setVariable ["lastUpdate",diag_ticktime];
_object setVariable ["ObjectID", _idKey, true];
_object setVariable ["OwnerPUID", _ownerPUID, true];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object setVariable [Z_MoneyVariable, _storageMoney, true];
};
if (DZE_permanentPlot && _isPlot) then {
_object setVariable ["plotfriends", _inventory, true];
};
if( DZE_doorManagement && _doorLocked) then {
_object setVariable ["doorfriends", _inventory, true];
};
dayz_serverIDMonitor set [count dayz_serverIDMonitor,_idKey];
// Fix for leading zero issues on safe codes after restart
if (isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then {
_lockable = getNumber (configFile >> "CfgVehicles" >> _type >> "lockable");
_codeCount = count (toArray _ownerID);
switch (_lockable) do {
case 4: {
switch (_codeCount) do {
case 3: {_ownerID = format["0%1",_ownerID];};
case 2: {_ownerID = format["00%1",_ownerID];};
case 1: {_ownerID = format["000%1",_ownerID];};
};
};
case 3: {
switch (_codeCount) do {
case 2: {_ownerID = format["0%1",_ownerID];};
case 1: {_ownerID = format["00%1",_ownerID];};
};
};
};
};
_object setVariable ["CharacterID", _ownerID, true];
if (!_wsDone) then {[_object,"position",true] call server_updateObject;};
if (_type == "Base_Fire_DZ") then {_object spawn base_fireMonitor;};
_isDZ_Buildable = _object isKindOf "DZ_buildables";
_isTrapItem = _object isKindOf "TrapItems";
_isSafeObject = _type in DayZ_SafeObjects;
//Dont add inventory for traps.
if (!_isDZ_Buildable && !_isTrapItem) then {
clearWeaponCargoGlobal _object;
clearMagazineCargoGlobal _object;
clearBackpackCargoGlobal _object;
if( (count _inventory > 0) && !_isPlot && !_doorLocked ) then {
if (_type in DZE_LockedStorage) then {
_object setVariable ["WeaponCargo",(_inventory select 0),true];
_object setVariable ["MagazineCargo",(_inventory select 1),true];
_object setVariable ["BackpackCargo",(_inventory select 2),true];
} else {
_cargo = _inventory;
_config = ["CfgWeapons","CfgMagazines","CfgVehicles"];
{
_magItemTypes = _x select 0;
_magItemQtys = _x select 1;
_i = _forEachIndex;
{
if ((isClass (configFile >> (_config select _i) >> _x)) &&
{(getNumber (configFile >> (_config select _i) >> _x >> "stopThis") != 1)}) then {
if (_forEachIndex < count _magItemQtys) then {
switch (_i) do {
case 0: {_object addWeaponCargoGlobal [_x,(_magItemQtys select _forEachIndex)];};
case 1: {_object addMagazineCargoGlobal [_x,(_magItemQtys select _forEachIndex)];};
case 2: {_object addBackpackCargoGlobal [_x,(_magItemQtys select _forEachIndex)];};
};
};
};
} forEach _magItemTypes;
} forEach _cargo;
};
};
};
if (_object isKindOf "AllVehicles") then {
{
_selection = _x select 0;
_dam = _x select 1;
if (!(_object isKindOf "Air") && {(_selection in dayZ_explosiveParts && (_dam > 0.8))}) then {_dam = 0.8};
[_object,_selection,_dam] call fnc_veh_setFixServer;
} forEach _hitpoints;
_object setFuel _fuel;
if (!_isSafeObject) then {
_object setVelocity [0,0,1];
_object call fnc_veh_ResetEH;
if (_ownerID != "0" && {!(_object isKindOf "Bicycle")}) then {_object setVehicleLock "locked";};
_serverVehicleCounter set [count _serverVehicleCounter,_type]; // total each vehicle
};
} else {
if (_nonColide) then {
_pos set [2,0];
};
_object setPosATL _pos;
if (_isDZ_Buildable || {(_isSafeObject && !_isTrapItem)}) then {
_object setVariable["memDir",_dir,true];
if (DZE_GodModeBase && {!(_type in DZE_GodModeBaseExclude)}) then {
_object addEventHandler ["HandleDamage",{false}];
} else {
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
};
_object enableSimulation false; // Test disabling simulation server side on buildables only.
_object setVariable ["OEMPos",_pos,true]; // used for inplace upgrades and lock/unlock of safe
};
if (_isTrapItem || _isDZ_Buildable) then {
//Use inventory for owner/clan info and traps armed state
{
_xTypeName = typeName _x ;
switch (_xTypeName) do {
case "ARRAY": {
_x1 = _x select 1;
switch (_x select 0) do {
case "ownerArray" : { _object setVariable ["ownerArray", _x1, true]; };
case "clanArray" : { _object setVariable ["clanArray", _x1, true]; };
case "armed" : { _object setVariable ["armed", _x1, true]; };
case "padlockCombination" : { _object setVariable ["dayz_padlockCombination", _x1, false]; };
case "BuildLock" : { _object setVariable ["BuildLock", _x1, true]; };
};
};
case "STRING": {_object setVariable ["ownerArray", [_x], true]; };
case "BOOLEAN": {_object setVariable ["armed", _x, true]};
};
} forEach _inventory;
if (_maintenanceMode) then { _object setVariable ["Maintenance", true, true]; _object setVariable ["MaintenanceVars", _maintenanceModeVars]; };
};
};
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]; //Monitor the object
} forEach _myArray;
// # END OF STREAMING #
call server_plantSpawner; // Draw the pseudo random seeds
[] execFSM "\z\addons\dayz_server\system\server_cleanup.fsm"; // launch the legacy task scheduler
[] execVM "\z\addons\dayz_server\system\scheduler\sched_init.sqf"; // launch the new task scheduler
createCenter civilian;
if (isDedicated) then {endLoadingScreen;};
allowConnection = true;
sm_done = true;
publicVariable "sm_done";
// Trap loop
[] spawn {
private ["_array","_array2","_array3","_script","_armed"];
_array = str dayz_traps;
_array2 = str dayz_traps_active;
_array3 = str dayz_traps_trigger;
while {1 == 1} do {
if ((str dayz_traps != _array) || (str dayz_traps_active != _array2) || (str dayz_traps_trigger != _array3)) then {
_array = str dayz_traps;
_array2 = str dayz_traps_active;
_array3 = str dayz_traps_trigger;
//diag_log "DEBUG: traps";
//diag_log format["dayz_traps (%2) -> %1", dayz_traps, count dayz_traps];
//diag_log format["dayz_traps_active (%2) -> %1", dayz_traps_active, count dayz_traps_active];
//diag_log format["dayz_traps_trigger (%2) -> %1", dayz_traps_trigger, count dayz_traps_trigger];
//diag_log "DEBUG: end traps";
};
{
if (isNull _x) then {dayz_traps = dayz_traps - [_x];};
_script = call compile getText (configFile >> "CfgVehicles" >> typeOf _x >> "script");
_armed = _x getVariable ["armed", false];
if (_armed) then {
if !(_x in dayz_traps_active) then {["arm", _x] call _script;};
} else {
if (_x in dayz_traps_active) then {["disarm", _x] call _script;};
};
uiSleep 0.01;
} forEach dayz_traps;
uiSleep 1;
};
};
//Points of interest
[] execVM "\z\addons\dayz_server\compile\server_spawnInfectedCamps.sqf";
[] execVM "\z\addons\dayz_server\compile\server_spawnCarePackages.sqf";
[] execVM "\z\addons\dayz_server\compile\server_spawnCrashSites.sqf";
if (dayz_townGenerator && {toLower worldName == "chernarus"}) then {execVM "\z\addons\dayz_server\system\lit_fireplaces.sqf";};
"PVDZ_sec_atp" addPublicVariableEventHandler {
_x = _this select 1;
switch (1==1) do {
case (typeName _x == "STRING") : { // just some logs from the client
diag_log _x;
};
case (count _x == 2) : { // wrong side
diag_log format["P1ayer %1 reports possible 'side' hack. Server may be compromised!",(_x select 1) call fa_plr2Str];
};
default { // player hit
_unit = _x select 0;
_source = _x select 1;
if (((!(isNil {_source})) && {!(isNull _source)}) && {((_source isKindOf "CAManBase") && {owner _unit != owner _source})}) then {
diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters",
_unit call fa_plr2Str, _source call fa_plr2Str, _x select 2, _x select 3];
if (_unit getVariable ["processedDeath",0] == 0) then {
_unit setVariable ["attacker", name _source];
_unit setVariable ["noatlf4", diag_ticktime]; // server-side "not in combat" test, if player is not already dead
};
};
};
};
};
// preload server traders menu data into cache
if !(DZE_ConfigTrader) then {
{
// get tids
_traderData = call compile format["menu_%1;",_x];
if (!isNil "_traderData") then {
{
_traderid = _x select 1;
_retrader = [];
_key = format["CHILD:399:%1:",_traderid];
_data = "HiveEXT" callExtension _key;
_result = call compile format["%1",_data];
_status = _result select 0;
if (_status == "ObjectStreamStart") then {
_val = _result select 1;
call compile format["ServerTcache_%1 = [];",_traderid];
for "_i" from 1 to _val do {
_data = "HiveEXT" callExtension _key;
_result = call compile format ["%1",_data];
call compile format["ServerTcache_%1 set [count ServerTcache_%1,%2]",_traderid,_result];
_retrader set [count _retrader,_result];
};
};
} forEach (_traderData select 0);
};
} forEach serverTraders;
};
if (_hiveLoaded) then {
_serverVehicleCounter spawn {
// spawn_vehicles
// Get all buildings and roads only once. Very taxing, but only on first startup
_serverVehicleCounter = _this;
_startTime = diag_tickTime;
_buildingList = [];
_cfgLootFile = if (DZE_MissionLootTable) then {missionConfigFile >> "CfgLoot" >> "Buildings"} else {configFile >> "CfgLoot" >> "Buildings"};
{
if (isClass (_cfgLootFile >> typeOf _x)) then {
_buildingList set [count _buildingList,_x];
};
} count (dayz_centerMarker nearObjects ["building",DynamicVehicleArea]);
_roadList = dayz_centerMarker nearRoads DynamicVehicleArea;
_vehLimit = MaxVehicleLimit - (count _serverVehicleCounter);
if (_vehLimit > 0) then {
diag_log ("HIVE: Spawning # of Vehicles: " + str(_vehLimit));
for "_x" from 1 to _vehLimit do {call spawn_vehicles;};
} else {
diag_log "HIVE: Vehicle Spawn limit reached!";
};
diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris));
for "_x" from 1 to MaxDynamicDebris do {call spawn_roadblocks;};
diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
for "_x" from 1 to MaxAmmoBoxes do {call spawn_ammosupply;};
diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
for "_x" from 1 to MaxMineVeins do {call spawn_mineveins;};
_totalTime = diag_tickTime - _startTime;
diag_log format["HIVE: Server finished spawning all random vehicles in %1 seconds",_totalTime];
};
};
[] spawn server_spawnEvents;
/* //Causes issues with changing clothes
_debugMarkerPosition = getMarkerPos "respawn_west";
_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
_vehicle_0 setPos _debugMarkerPosition;
_vehicle_0 setVariable ["ObjectID","1",true];
*/
actualSpawnMarkerCount = 0;
// count valid spawn markers, since different maps have different amounts
for "_i" from 0 to 10 do {
if !([(getMarkerPos format["spawn%1",_i]), [0,0,0]] call BIS_fnc_areEqual) then {
actualSpawnMarkerCount = actualSpawnMarkerCount + 1;
} else {
_i = 11; // exit since we did not find any further markers
};
};
diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];