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https://github.com/EpochModTeam/DayZ-Epoch.git
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Epoch has custom loot positions for many buildings. Most lootPos have not changed in vanilla since pre 1.7.x. The vanilla lootPos are now commented out and custom Epoch ones are added back. LootPosSmall positions are now included in lootPos and marked with //DZE EXTRA LootPosSmall are included and used by default in 1051, so it is simpler to add them to the main lootPos lists instead of having a separate loop in buildingSpawnLoot.sqf for them.
119 lines
3.4 KiB
C++
119 lines
3.4 KiB
C++
class HouseRoaming : Residential
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{
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zombieChance = 0.2;
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maxRoaming = 2;
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};
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class FarmRoaming : Farm
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{
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zombieChance = 0.4;
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maxRoaming = 2;
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};
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class Land_Shed_W03 : HouseRoaming {};
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class Land_HouseV_2T1 : HouseRoaming {};
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class Land_HouseV_3I2 : HouseRoaming {};
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class land_housev_3i3: HouseRoaming {
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lootPos[] = {
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{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265},
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//DZE EXTRA
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{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}
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};
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zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
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};
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class Land_HouseBlock_A1_2 : HouseRoaming {};
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class Land_HouseBlock_A2 : HouseRoaming {};
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class Land_HouseBlock_B1 : HouseRoaming {};
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class Land_HouseBlock_B2 : HouseRoaming {};
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class Land_HouseBlock_B3: HouseRoaming {
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zedPos[] = {{0.878418,5.69189,-6.38459}};
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lootPos[] = {{2.4126,5.16846,-6.94959}};
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};
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class Land_HouseBlock_B4: HouseRoaming{
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zedPos[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
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lootPos[] = {{-0.0693359,4.82227,-7.28133}};
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};
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class Land_HouseBlock_C2 : HouseRoaming {};
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class Land_HouseBlock_C3 : HouseRoaming {};
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class Land_HouseBlock_C4 : HouseRoaming {};
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class Land_HouseBlock_C5 : HouseRoaming {};
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class Land_Misc_Cargo1D : HouseRoaming {};
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class Land_Ind_Shed_01_end : HouseRoaming {};
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class Land_A_statue01 : HouseRoaming
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{
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zombieClass[] =
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{
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"zZombie_Base",
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"zZombie_Base",
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"z_teacher",
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"z_suit1",
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"z_suit2",
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"z_soldier",
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"z_soldier_heavy",
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"z_policeman"
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};
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minRoaming = 2;
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maxRoaming = 8;
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};
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class GraveCross1 : HouseRoaming {};
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class GraveCross2 : HouseRoaming {};
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class Grave : HouseRoaming
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{
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maxRoaming = 3;
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};
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class GraveCrossHelmet : Military
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{
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maxRoaming = 4;
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};
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class Land_Dam_Conc_20 : HouseRoaming
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{
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//lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}};
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zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}};
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lootChance = 0.4;
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};
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class Land_Misc_Scaffolding : HouseRoaming
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{
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//lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}};
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zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}};
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};
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// DAYZ AMP More buildings (DZE ADDED)
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class Land_Shed_W02_EP1: FarmRoaming{};
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class Land_MBG_ApartmentsOne_W: HouseRoaming{};
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class Land_MBG_ApartmentsTwo_P: HouseRoaming{};
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class Land_MBG_ApartmentsTwo_G: HouseRoaming{};
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class Land_MBG_ApartmentsTwo_B: HouseRoaming{};
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class Mass_grave_DZ: HouseRoaming {
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zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
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minRoaming = 8;
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maxRoaming = 16;
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lootChance = 1;
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zombieChance = 1;
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};
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class Land_dum_olez_istan2: HouseRoaming{};
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class Land_dum_olez_istan2_maly2: HouseRoaming{
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zedPos[] = {{-2.71582,-4.86133,-1.62356},{-2.76074,4.94531,-1.62356}};
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};
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class land_smd_dum02: HouseRoaming{
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zedPos[] = {{4.37305,1.68701,-2.7265},{-4.50977,1.54443,-3.41202}};
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};
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class land_dum_mesto: HouseRoaming{
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zedPos[] = {{-5.11328,-6.34717,-3.93972}};
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};
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class land_deutshe: HouseRoaming{
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zedPos[] = {{1.72949,4.62207,-3.0957},{1.69336,-4.75,-3.78851}};
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};
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class land_stanice: HouseRoaming{
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zedPos[] = {{-1.18945,4.63867,-1.83241}};
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};
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class land_smd_dum_mesto3_istan: HouseRoaming {
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zedPos[] = {{5.8457,-0.0634766,-2.34898},{-6.13281,0.0458984,-2.34898}};
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};
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class land_dum_mesto3_istan: HouseRoaming{};
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class land_dum_istan2_03a: HouseRoaming{};
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