class HouseRoaming : Residential { zombieChance = 0.2; maxRoaming = 2; }; class FarmRoaming : Farm { zombieChance = 0.4; maxRoaming = 2; }; class Land_Shed_W03 : HouseRoaming {}; class Land_HouseV_2T1 : HouseRoaming {}; class Land_HouseV_3I2 : HouseRoaming {}; class land_housev_3i3: HouseRoaming { lootPos[] = { {-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}, //DZE EXTRA {-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265} }; zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}}; }; class Land_HouseBlock_A1_2 : HouseRoaming {}; class Land_HouseBlock_A2 : HouseRoaming {}; class Land_HouseBlock_B1 : HouseRoaming {}; class Land_HouseBlock_B2 : HouseRoaming {}; class Land_HouseBlock_B3: HouseRoaming { zedPos[] = {{0.878418,5.69189,-6.38459}}; lootPos[] = {{2.4126,5.16846,-6.94959}}; }; class Land_HouseBlock_B4: HouseRoaming{ zedPos[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}}; lootPos[] = {{-0.0693359,4.82227,-7.28133}}; }; class Land_HouseBlock_C2 : HouseRoaming {}; class Land_HouseBlock_C3 : HouseRoaming {}; class Land_HouseBlock_C4 : HouseRoaming {}; class Land_HouseBlock_C5 : HouseRoaming {}; class Land_Misc_Cargo1D : HouseRoaming {}; class Land_Ind_Shed_01_end : HouseRoaming {}; class Land_A_statue01 : HouseRoaming { zombieClass[] = { "zZombie_Base", "zZombie_Base", "z_teacher", "z_suit1", "z_suit2", "z_soldier", "z_soldier_heavy", "z_policeman" }; minRoaming = 2; maxRoaming = 8; }; class GraveCross1 : HouseRoaming {}; class GraveCross2 : HouseRoaming {}; class Grave : HouseRoaming { maxRoaming = 3; }; class GraveCrossHelmet : Military { maxRoaming = 4; }; class Land_Dam_Conc_20 : HouseRoaming { //lootPos[] = {{5.75,1.14,9.1},{3.11,1.22,9.09},{-4.22,9.19,9.11}}; zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}}; lootChance = 0.4; }; class Land_Misc_Scaffolding : HouseRoaming { //lootPos[] = {{0.43,6.92,0.45},{-0.16,-0.47,3.41},{-0.14,7.64,3.39},{-0.03,3.1,0.45}}; zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}}; }; // DAYZ AMP More buildings (DZE ADDED) class Land_Shed_W02_EP1: FarmRoaming{}; class Land_MBG_ApartmentsOne_W: HouseRoaming{}; class Land_MBG_ApartmentsTwo_P: HouseRoaming{}; class Land_MBG_ApartmentsTwo_G: HouseRoaming{}; class Land_MBG_ApartmentsTwo_B: HouseRoaming{}; class Mass_grave_DZ: HouseRoaming { zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"}; minRoaming = 8; maxRoaming = 16; lootChance = 1; zombieChance = 1; }; class Land_dum_olez_istan2: HouseRoaming{}; class Land_dum_olez_istan2_maly2: HouseRoaming{ zedPos[] = {{-2.71582,-4.86133,-1.62356},{-2.76074,4.94531,-1.62356}}; }; class land_smd_dum02: HouseRoaming{ zedPos[] = {{4.37305,1.68701,-2.7265},{-4.50977,1.54443,-3.41202}}; }; class land_dum_mesto: HouseRoaming{ zedPos[] = {{-5.11328,-6.34717,-3.93972}}; }; class land_deutshe: HouseRoaming{ zedPos[] = {{1.72949,4.62207,-3.0957},{1.69336,-4.75,-3.78851}}; }; class land_stanice: HouseRoaming{ zedPos[] = {{-1.18945,4.63867,-1.83241}}; }; class land_smd_dum_mesto3_istan: HouseRoaming { zedPos[] = {{5.8457,-0.0634766,-2.34898},{-6.13281,0.0458984,-2.34898}}; }; class land_dum_mesto3_istan: HouseRoaming{}; class land_dum_istan2_03a: HouseRoaming{};