mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 09:29:21 +03:00
A Plot For Life also includes Precise Base Building by Mikeeeyy. Precise base building has no variable to switch it on or off, I don't think it should. Seems to work well enough, this may conflict with the duplicate object uid fix, it appears to spam my server rpt.
154 lines
4.6 KiB
Plaintext
154 lines
4.6 KiB
Plaintext
/*
|
|
DayZ Base Building Upgrades
|
|
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
|
|
*/
|
|
private ["_location","_dir","_classname","_text","_object","_objectID","_objectUID","_newclassname","_refund","_obj","_upgrade","_objectCharacterID","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_distance","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot","_i","_invResult","_itemOut","_countOut","_abortInvAdd","_addedItems"];
|
|
|
|
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_48" call dayz_rollingMessages;};
|
|
DZE_ActionInProgress = true;
|
|
|
|
player removeAction s_player_downgrade_build;
|
|
s_player_downgrade_build = 1;
|
|
|
|
_distance = DZE_PlotPole select 0;
|
|
_needText = localize "str_epoch_player_246";
|
|
_playerUID = [player] call FNC_GetPlayerUID;
|
|
_canBuildOnPlot = false;
|
|
_plotcheck = [player, false] call FNC_find_plots;
|
|
_distance = _plotcheck select 0;
|
|
_IsNearPlot = _plotcheck select 1;
|
|
_nearestPole = _plotcheck select 2;
|
|
|
|
if(_IsNearPlot == 0) then {
|
|
_canBuildOnPlot = true;
|
|
} else {
|
|
_ownerID = _nearestPole getVariable["CharacterID","0"];
|
|
if(dayz_characterID == _ownerID) then {
|
|
_canBuildOnPlot = true;
|
|
} else {
|
|
if (DZE_plotManagement || DZE_plotforLife) then {
|
|
_buildcheck = [player, _nearestPole, DZE_plotManagement] call FNC_check_owner;
|
|
_isowner = _buildcheck select 0;
|
|
_isfriendly = _buildcheck select 1;
|
|
if (_isowner || _isfriendly) then {
|
|
_canBuildOnPlot = true;
|
|
};
|
|
} else {
|
|
_friendlies = player getVariable ["friendlyTo",[]];
|
|
if(_ownerID in _friendlies) then {
|
|
_canBuildOnPlot = true;
|
|
};
|
|
};
|
|
};
|
|
};
|
|
|
|
// exit if not allowed due to plot pole
|
|
if(!_canBuildOnPlot) exitWith { DZE_ActionInProgress = false; format[localize "str_epoch_player_141",_needText,_distance] call dayz_rollingMessages; };
|
|
|
|
// get cursortarget from addaction
|
|
_obj = _this select 3;
|
|
|
|
// Current charID
|
|
_objectCharacterID = _obj getVariable ["CharacterID","0"];
|
|
|
|
|
|
if (DZE_Lock_Door != _objectCharacterID) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_49" call dayz_rollingMessages;};
|
|
|
|
// Find objectID
|
|
_objectID = _obj getVariable ["ObjectID","0"];
|
|
|
|
// Find objectUID
|
|
_objectUID = _obj getVariable ["ObjectUID","0"];
|
|
|
|
if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
|
|
|
|
// Get classname
|
|
_classname = typeOf _obj;
|
|
|
|
// Find display name
|
|
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
|
|
|
|
// Find next upgrade
|
|
_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "downgradeBuilding");
|
|
|
|
if ((count _upgrade) > 0) then {
|
|
|
|
_newclassname = _upgrade select 0;
|
|
|
|
_refund = _upgrade select 1;
|
|
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
|
|
player playActionNow "Medic";
|
|
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
|
|
|
_invResult = false;
|
|
_abortInvAdd = false;
|
|
_i = 0;
|
|
_addedItems = [];
|
|
|
|
{
|
|
_itemOut = _x select 0;
|
|
_countOut = _x select 1;
|
|
|
|
for "_x" from 1 to _countOut do {
|
|
_invResult = [player,_itemOut] call BIS_fnc_invAdd;
|
|
if(!_invResult) exitWith {
|
|
_abortInvAdd = true;
|
|
};
|
|
if(_invResult) then {
|
|
_i = _i + 1;
|
|
_addedItems set [(count _addedItems),[_itemOut,1]];
|
|
};
|
|
};
|
|
|
|
if (_abortInvAdd) exitWith {};
|
|
|
|
} count _refund;
|
|
|
|
// all parts added proceed
|
|
if(_i != 0) then {
|
|
// Get position
|
|
_location = _obj getVariable["OEMPos",(getposATL _obj)];
|
|
|
|
// Get direction
|
|
_dir = getDir _obj;
|
|
|
|
// Reset the character ID on locked doors before they inherit the newclassname
|
|
if (_classname in DZE_DoorsLocked) then {
|
|
_obj setVariable ["CharacterID",dayz_characterID,true];
|
|
_objectCharacterID = dayz_characterID;
|
|
};
|
|
|
|
_classname = _newclassname;
|
|
|
|
// Create new object
|
|
_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
|
|
|
|
// Set direction
|
|
_object setDir _dir;
|
|
|
|
// Set location
|
|
_object setPosATL _location;
|
|
|
|
|
|
format[localize "str_epoch_player_142",_text] call dayz_rollingMessages;
|
|
|
|
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location],_classname,_obj,player];
|
|
if (DZE_plotforLife) then {
|
|
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_playerUID],_classname,_obj,player];
|
|
};
|
|
publicVariableServer "PVDZE_obj_Swap";
|
|
|
|
player reveal _object;
|
|
} else {
|
|
format[localize "str_epoch_player_143",_i,getText(configFile >> "CfgMagazines" >> _itemOut >> "displayName")] call dayz_rollingMessages;
|
|
{
|
|
[player,(_x select 0),(_x select 1)] call BIS_fnc_invRemove;
|
|
} count _addedItems;
|
|
};
|
|
} else {
|
|
localize "str_epoch_player_51" call dayz_rollingMessages;
|
|
};
|
|
|
|
DZE_ActionInProgress = false;
|
|
s_player_downgrade_build = -1;
|