mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-15 12:42:57 +03:00
+ Corrected conversion rate for silver to gold when selling bulk supply
crates.
+ Added sleep within spawn {} for fetching vehicle ID, should reduce db
spam.
+ Switched normal wire to fortrazor_wire and added as builtitems
+ Potential fix for wild spawning helicopters in forests.
+ Player zombies should now be able to break the legs of other players.
+ Purchased vehicles now spawn on the closestHeliHCivil within 200m.
26 lines
681 B
Plaintext
26 lines
681 B
Plaintext
// medBreakLegs.sqf
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private["_array","_unit","_medic","_display","_control","_hitLegs","_hitArms"];
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disableserialization;
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_array = _this; //_this select 0;
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_unit = _array select 0;
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_medic = _array select 1;
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if (_unit == player) then {
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r_fracture_legs = true;
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r_fracture_arms = true;
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_unit setHit["legs",1];
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_unit setHit["hands",1];
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//Ensure Control is visible
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_display = uiNamespace getVariable 'DAYZ_GUI_display';
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_control = _display displayCtrl 1203;
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_control ctrlShow true;
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_id = true spawn dayz_disableRespawn;
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};
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_unit setVariable ["hit_legs",1,false];
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_unit setVariable ["hit_hands",1,false];
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if (isServer) then {
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_unit setVariable["medForceUpdate",true];
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}; |