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DayZ-Epoch/SQF/dayz_epoch/textures/test.rvmat

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ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,1};
specular[]={0,0,0,1};
specularPower=1;
PixelShaderID="Normal";
VertexShaderID="Basic";
class Stage0
{
texture="#(argb,8,8,3)color(0,0,0,1,CO)";
uvSource="tex";
};