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14 lines
256 B
Plaintext
14 lines
256 B
Plaintext
ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,1};
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emmisive[]={0,0,0,1};
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specular[]={0,0,0,1};
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specularPower=1;
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PixelShaderID="Normal";
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VertexShaderID="Basic";
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class Stage0
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{
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texture="#(argb,8,8,3)color(0,0,0,1,CO)";
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uvSource="tex";
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};
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