ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,1}; emmisive[]={0,0,0,1}; specular[]={0,0,0,1}; specularPower=1; PixelShaderID="Normal"; VertexShaderID="Basic"; class Stage0 { texture="#(argb,8,8,3)color(0,0,0,1,CO)"; uvSource="tex"; };