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* More Stringtable updates Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility. * Update for new localization * Update for localization * Update for new localization * Update again * localization update * Update stringtable.xml * Update Doors.hpp * Update ModularBuilding.hpp * Update stringtable.xml * Update stringtable.xml * Update Doors.hpp * Update Prop_Defs.hpp
33 lines
885 B
C++
33 lines
885 B
C++
class LockboxStorageLocked: Land_A_tent {
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vehicleClass = "Survival";
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displayName = "Locked Lockbox";
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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armor = 800;
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transportMaxMagazines = 0;
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transportMaxWeapons = 0;
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transportMaxBackpacks = 0;
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offset[] = {0,1.5,0.5};
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lockable = 2;
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unlockedClass = "LockboxStorage";
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nounderground = 0;
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requireplot = 0;
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};
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class LockboxStorage: Land_A_tent {
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vehicleClass = "Survival";
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displayName = $STR_EPOCH_LOCKBOX;
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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armor = 800;
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transportMaxMagazines = 50;
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transportMaxWeapons = 20;
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transportMaxBackpacks = 10;
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lockedClass = "LockboxStorageLocked";
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packedClass = "WeaponHolder_ItemLockbox";
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};
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class WeaponHolder_ItemLockbox: WeaponHolder {
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scope = public;
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displayName = $STR_EPOCH_LOCKBOX;
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seedItem = "ItemLockbox";
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}; |