class Gunrack1; class GunRack_DZ: Gunrack1 { armor = 200; scope = public; displayName = $STR_EPOCH_GUNRACK; vehicleClass = "DayZ Epoch Buildables"; transportMaxWeapons = 20; transportMaxMagazines = 10; transportMaxBackpacks = 0; offset[] = {0,2.5,0.5}; removeoutput[] = {{"ItemGunRackKit",1}}; nounderground = 0; }; class Fort_Crate_wood; class WoodCrate_DZ: Fort_Crate_wood { scope = public; destrType = "DestructBuilding"; offset[] = {0,2.5,0.5}; armor = 200; displayName = $STR_EPOCH_WOODCRATE; vehicleClass = "DayZ Epoch Buildables"; transportMaxMagazines = 50; transportMaxWeapons = 5; transportMaxBackpacks = 1; removeoutput[] = {{"ItemWoodCrateKit",1}}; nounderground = 0; }; class Land_KBud; class OutHouse_DZ: Land_KBud { armor = 200; scope = public; offset[] = {0,2.5,1}; displayName = $STR_EPOCH_OUTHOUSE; vehicleClass = "DayZ Epoch Buildables"; transportMaxMagazines = 4; transportMaxWeapons = 4; transportMaxBackpacks = 4; constructioncount = 2; class transportmagazines {}; }; class Land_Shed_M01; class StorageShed_DZ: Land_Shed_M01 { armor = 1600; scope = public; offset[] = {0,4,1}; displayName = $STR_EPOCH_STORAGESHED; vehicleClass = "DayZ Epoch Buildables"; transportMaxMagazines = 400; transportMaxWeapons = 40; transportMaxBackpacks = 20; constructioncount = 6; }; class Land_kulna; class WoodShack_DZ: Land_kulna { scope = public; destrType = "DestructBuilding"; offset[] = {0,4,1.3}; armor = 800; displayName = $STR_EPOCH_WOODSHACK; vehicleClass = "DayZ Epoch Buildables"; transportMaxMagazines = 100; transportMaxWeapons = 10; transportMaxBackpacks = 5; constructioncount = 5; nounderground = 0; }; class Land_Shed_wooden; class Wooden_shed_DZ: Land_Shed_wooden { scope = public; destrType = "DestructBuilding"; //cost = 100; offset[] = {0,5,1}; armor = 800; displayName = $STR_EPOCH_NICEWOODSHED; vehicleClass = "DayZ Epoch Buildables"; transportMaxMagazines = 200; transportMaxWeapons = 20; transportMaxBackpacks = 10; nounderground = 0; };