class Land_wood_wreck_frame : ruins { scope = protected; model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; displayName = $STR_WOOD_WALL_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}}; vehicleClass = "DayZ Epoch Buildables"; }; class Land_wood_wreck_third : ruins { scope = protected; model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d"; displayName = $STR_WOOD_WALL_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}}; vehicleClass = "DayZ Epoch Buildables"; }; class Land_wood_wreck_half : ruins { scope = protected; model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d"; displayName = $STR_WOOD_FLOOR_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}}; vehicleClass = "DayZ Epoch Buildables"; }; class Land_wood_wreck_floor : ruins { scope = protected; model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d"; displayName = $STR_WOOD_FLOOR_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}}; vehicleClass = "DayZ Epoch Buildables"; }; class Land_wood_wreck_quarter : ruins { scope = protected; model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d"; displayName = $STR_WOOD_FLOOR_WRECK; removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}}; vehicleClass = "DayZ Epoch Buildables"; }; class Land_wreck_cinder: ruins { scope = protected; model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; displayName = $STR_CINDER_WALL_WRECK; removeoutput[] = {{"CinderBlocks",{0,1}}}; vehicleClass = "DayZ Epoch Buildables"; }; class Land_wreck_metal_floor: ruins { scope = protected; model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d"; displayName = $STR_METAL_FLOOR_WRECK; removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}}; vehicleClass = "DayZ Epoch Buildables"; };