Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Melee/MeleeHatchet.hpp

42 lines
703 B
C++

class MeleeHatchet: MeleeWeapon
{
scope=2;
melee= "true";
autoreload=1;
magazineReloadTime=0;
model="\dayz_weapons\models\Hatchet_weaponized";
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
displayName=$STR_EQUIP_NAME_41;
droppeditem= "ItemHatchet_DZE";
magazines[]=
{
"Hatchet_Swing"
};
handAnim[]=
{
"OFP2_ManSkeleton",
"\dayz_weapons\anim\melee_hatchet_holding.rtm"
};
class ItemActions
{
class Toolbelt
{
text=$STR_EPOCH_PLAYER_296;
script="spawn player_addToolbelt;";
use[]=
{
"MeleeHatchet"
};
output[]=
{
"ItemHatchet_DZE"
};
};
};
class Library
{
libTextDesc=$STR_EQUIP_DESC_41;
};
descriptionShort=$STR_EQUIP_DESC_41;
};