Files
DayZ-Epoch/SQF/dayz_code/system/scheduler/sched_init.sqf
2016-02-27 22:34:50 -05:00

51 lines
2.7 KiB
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// (c) facoptere@gmail.com, licensed to DayZMod for the community
_base="z\addons\dayz_code\system\scheduler\";
call compile preprocessFileLineNumbers (_base+"sched_oneachframe.sqf");
call compile preprocessFileLineNumbers (_base+"sched_towngenerator.sqf");
call compile preprocessFileLineNumbers (_base+"sched_throwable.sqf");
call compile preprocessFileLineNumbers (_base+"sched_planthint.sqf");
call compile preprocessFileLineNumbers (_base+"sched_bloodstains.sqf");
call compile preprocessFileLineNumbers (_base+"sched_animals.sqf");
call compile preprocessFileLineNumbers (_base+"sched_buriedZeds.sqf");
call compile preprocessFileLineNumbers (_base+"sched_gravity.sqf");
call compile preprocessFileLineNumbers (_base+"sched_security.sqf");
call compile preprocessFileLineNumbers (_base+"sched_antiTeleport.sqf");
call compile preprocessFileLineNumbers (_base+"sched_newDay.sqf");
call compile preprocessFileLineNumbers (_base+"sched_spawnCheck.sqf");
call compile preprocessFileLineNumbers (_base+"sched_playerActions.sqf");
call compile preprocessFileLineNumbers (_base+"sched_medical.sqf");
call compile preprocessFileLineNumbers (_base+"sched_achievement.sqf");
call compile preprocessFileLineNumbers (_base+"sched_gui.sqf");
call compile preprocessFileLineNumbers (_base+"sched_buildingBubble.sqf");
_list = [];
if (!isNil "_this") then { call _this; }; // patch the code before starting the scheduler (the task contents can't be modified after the FSM has started)
if (count _list == 0) then {
_list = [
// period offset loop code <-> ctx, init code ->ctx
[ 0, 0, sched_onEachFrame, sched_onEachFrame_init ], // SPECIAL: nul period -> code returns boolean requesting to skip other tasks
[ 0.2, 20, sched_gravity, sched_gravity_init ],
[ 0.2, 0.15, sched_security, sched_security_init ],
[ 0.2, 0.05, sched_antiTP, sched_antiTP_init ],
[ 0.1, 0.01, sched_playerActions ],
[ 0.2, 0.07, sched_townGenerator, sched_townGenerator_init ],
[ 0.2, 0.12, sched_gui, sched_gui_init ],
[ 2, 0.13, sched_medical_effects, sched_medical_effects_init ],
[ 10, 15.13, sched_medical_effectsSlow ],
[ 6, 24.18, sched_spawnCheck, sched_spawnCheck_init ],
[ 1, 0.63, sched_throwable, sched_throwable_init ],
[ 1, 0.33, sched_medical, sched_medical_init ],
[ 10, 0.26, sched_plantHint ],
[ 3, 2.70, sched_achievement, sched_achievement_init ],
[ 4, 2.38, sched_bloodStains, sched_bloodStains_init ],
[ 60, 10.44, sched_animals ],
[ 10, 5.44, sched_medical_slow ],
[ 15, 35.44, sched_buildingBubble ],
[ 60, 20.44, sched_newDay ],
[ 1, 0.51, sched_buriedZeds, sched_buriedZeds_init ]
];
};
_list execFSM (_base+"scheduler.fsm");
diag_log [ diag_tickTime, __FILE__, "Scheduler started"];