Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgVehicles/Helicopter/AW159.hpp
A Man 4ba6fa326a Set missing side and faction for vehicles
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
2021-06-26 11:25:17 +02:00

164 lines
4.2 KiB
C++

class AW159_Lynx_BAF: Helicopter {
class Turrets;
class MainTurret;
};
class AW159_Lynx_BAF_DZ: AW159_Lynx_BAF {
displayname = "$STR_VEH_NAME_AW159";
vehicleClass = "DayZ Epoch Vehicles";
weapons[] = {"CMFlareLauncher"};
magazines[] = {"120Rnd_CMFlareMagazine"};
enablemanualfire = 0;
crew = "";
typicalCargo[] = {};
radartype = 0;
class TransportMagazines{};
class TransportWeapons{};
commanderCanSee = 2+16+32;
gunnerCanSee = 2+16+32;
driverCanSee = 2+16+32;
transportMaxWeapons = 20;
transportMaxMagazines = 120;
transportMaxBackpacks = 6;
fuelCapacity = 2200;
supplyRadius = 2.6;
armor = 30;
side = 1;
faction = "USMC";
class Turrets: Turrets
{
class MainTurret: MainTurret
{
body = "obsTurret";
gun = "obsGun";
animationSourceBody = "obsTurret";
animationSourceGun = "obsGun";
stabilizedInAxes = "StabilizedInAxesBoth";
memoryPointGunnerOptics = "commanderview";
minElev = -40;
maxElev = 20;
initElev = 0;
minTurn = -120;
maxTurn = 120;
initTurn = 0;
gunBeg = "commanderview";
gunEnd = "laserstart";
memoryPointGun = "laserstart";
turretInfoType = "RscWeaponZeroing";
discreteDistance[] = {300,400,500,600,700,800};
discreteDistanceInitIndex = 1;
weapons[] = {"M240BC_veh"};
soundServo[] = {"\ca\sounds\vehicles\servos\turret-1",0.01,1.0,30};
magazines[] = {"100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240"};
inGunnerMayFire = 1;
gunnerAction = "AW159_Pilot_BAF";
gunnerGetInAction = "GetInLow";
gunnerGetOutAction = "GetOutLow";
gunnerOpticsEffect[] = {};
gunnerOpticsModel = "\ca\air_e\gunnerOptics_ah64";
class OpticsIn
{
class Wide
{
opticsDisplayName = "W";
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.466;
minFov = 0.466;
maxFov = 0.466;
visionMode[] = {"Normal"};
gunnerOpticsModel = "\ca\air_e\gunnerOptics_ah64";
};
class Medium: Wide
{
opticsDisplayName = "M";
initFov = 0.093;
minFov = 0.093;
maxFov = 0.093;
gunnerOpticsModel = "\ca\air_e\gunnerOptics_ah64_2";
};
class Narrow: Wide
{
opticsDisplayName = "N";
gunnerOpticsModel = "\ca\air_e\gunnerOptics_ah64_3";
initFov = 0.029;
minFov = 0.029;
maxFov = 0.029;
};
};
class OpticsOut
{
class Monocular
{
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 1.1;
minFov = 0.133;
maxFov = 1.1;
visionMode[] = {"Normal"};
gunnerOpticsModel = "";
gunnerOpticsEffect[] = {};
};
};
startEngine = 0;
gunnerHasFlares = 0;
};
};
};
class AW159_Lynx_BAF_DZE: AW159_Lynx_BAF_DZ {
cargoCompartments[] = {"Compartment1","Compartment2","Compartment3"};
class Turrets: Turrets
{
class MainTurret: MainTurret
{
gunnerCompartments = "compartment3";
magazines[] = {};
};
};
class Upgrades
{
ItemHeliAVE[] = {"AW159_Lynx_BAF_DZE1",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliAVE",1},{"equip_metal_sheet",5},{"ItemScrews",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class AW159_Lynx_BAF_DZE1: AW159_Lynx_BAF_DZE
{
displayName = "$STR_VEH_NAME_AW159+";
original = "AW159_Lynx_BAF_DZE";
armor = 80;
damageResistance = 0.02078;
class Upgrades
{
ItemHeliLRK[] = {"AW159_Lynx_BAF_DZE2",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliLRK",1},{"PartGeneric",2},{"ItemScrews",1},{"ItemWoodCrateKit",1},{"ItemGunRackKit",1},{"ItemTinBar",1},{"equip_scrapelectronics",2},{"equip_floppywire",2}}};
};
};
class AW159_Lynx_BAF_DZE2: AW159_Lynx_BAF_DZE1
{
displayName = "$STR_VEH_NAME_AW159++";
transportMaxWeapons = 40;
transportMaxMagazines = 240;
transportMaxBackpacks = 12;
class Upgrades
{
ItemHeliTNK[] = {"AW159_Lynx_BAF_DZE3",{"ItemToolbox","ItemSolder_DZE"},{},{{"ItemHeliTNK",1},{"PartFueltank",2},{"PartGeneric",2},{"ItemFuelBarrel",1},{"ItemTinBar",1},{"equip_scrapelectronics",1},{"equip_floppywire",1}}};
};
};
class AW159_Lynx_BAF_DZE3: AW159_Lynx_BAF_DZE2
{
displayName = "$STR_VEH_NAME_AW159+++";
fuelCapacity = 4500;
};