mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
This sets the missing side and faction to every vehicle. Thx to iben for explaining. Also set every epoch vehicle to side west and faction USMC to avoid AI problems. As far as Ive tested there are no problems with these settings. This needs some more testing with AI helicopters. Non militarized servers are not affected by this change at all.
545 lines
14 KiB
C++
545 lines
14 KiB
C++
class BAF_Jackal2_L2A1_D;
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class BAF_Jackal2_L2A1_D_DZ : BAF_Jackal2_L2A1_D
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{
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side = 1;
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faction = "USMC";
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displayname = "$STR_VEH_NAME_JACKAL_L2A1_DESERT";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxMagazines = 100;
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transportMaxWeapons = 15;
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transportmaxbackpacks = 5;
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class Turrets;
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class MainTurret;
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supplyRadius = 1.5;
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};
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class BAF_Jackal2_L2A1_D_DZE : BAF_Jackal2_L2A1_D_DZ
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{
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class Turrets: Turrets
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{
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class M420_Turret: MainTurret
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{
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gunnerName = "$STR_POSITION_COMMANDER";
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primaryGunner = 0;
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primaryObserver = 1;
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discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800};
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discreteDistanceInitIndex = 2;
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turretInfoType = "RscWeaponZeroing";
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commanding = 2;
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body = "mainTurret_2";
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gun = "mainGun_2";
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animationSourceBody = "mainTurret_2";
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animationSourceGun = "mainGun_2";
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proxyIndex = 2;
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gunBeg = "usti hlavne_2";
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gunEnd = "konec hlavne_2";
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memoryPointGun = "gun_muzzle";
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selectionFireAnim = "zasleh_2";
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memoryPointGunnerOptics = "gunnerview_2";
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LODTurnedOut = 1100;
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LODTurnedIn = 1100;
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minElev = -18;
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maxElev = 40;
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minTurn = -35;
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maxTurn = 45;
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initTurn = 0;
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gunnerOpticsModel = "\ca\Weapons\optika_empty";
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gunnerForceOptics = 0;
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weapons[] = {"BAF_M240_veh","SmokeLauncher"};
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magazines[] = {"SmokeLauncherMag","SmokeLauncherMag"};
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soundServo[] = {};
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gunnerAction = "Jackal_commander_BAF";
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gunnerInAction = "Jackal_commander_BAF";
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ejectDeadGunner = 0;
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stabilizedInAxes = "StabilizedInAxesNone";
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memoryPointsGetInGunner = "pos codriver";
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memoryPointsGetInGunnerDir = "pos codriver dir";
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};
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class M2_Turret: MainTurret
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{
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body = "mainTurret";
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gun = "mainGun";
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animationSourceBody = "mainTurret";
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animationSourceGun = "mainGun";
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turretInfoType = "RscWeaponZeroing";
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discreteDistance[] = {100,200,300,400,500,600,800,1000,1200,1500};
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discreteDistanceInitIndex = 2;
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gunnerForceOptics = 0;
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gunnerOutOpticsShowCursor = 0;
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weapons[] = {"BAF_L2A1"};
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minElev = -25;
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maxElev = 40;
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soundServo[] = {"\Ca\sounds\Vehicles\Servos\turret-1",0.0099999998,1,10};
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magazines[] = {};
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gunnerAction = "Jackal_gunner_L2A1_BAF";
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ejectDeadGunner = 0;
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castGunnerShadow = 1;
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stabilizedInAxes = "StabilizedInAxesNone";
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gunBeg = "usti hlavne";
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gunEnd = "konec hlavne";
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memoryPointGunnerOptics = "gunnerview";
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optics = 1;
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gunnerOpticsModel = "ca\Weapons_baf\ACOG_optic";
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class ViewOptics
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{
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.0623;
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minFov = 0.0623;
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maxFov = 0.0623;
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};
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class GunFire: WeaponCloudsMGun
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{
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interval = 0.01;
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};
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memoryPointsGetInGunner = "pos gunner";
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memoryPointsGetInGunnerDir = "pos gunner dir";
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};
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};
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class Upgrades
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{
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ItemORP[] = {"BAF_Jackal2_L2A1_D_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
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};
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};
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class BAF_Jackal2_L2A1_D_DZE1: BAF_Jackal2_L2A1_D_DZE
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{
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displayName = "$STR_VEH_NAME_JACKAL_L2A1_DESERT+";
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original = "BAF_Jackal2_L2A1_D_DZE";
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maxSpeed = 155; // base 150
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turnCoef = 4; // base 3
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terrainCoef = 1; //base 3
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class Upgrades
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{
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ItemAVE[] = {"BAF_Jackal2_L2A1_D_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
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};
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};
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class BAF_Jackal2_L2A1_D_DZE2: BAF_Jackal2_L2A1_D_DZE1
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{
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displayName = "$STR_VEH_NAME_JACKAL_L2A1_DESERT++";
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armor = 60; // base 30
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damageResistance = 0.015; // base 0.00719
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class Upgrades
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{
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ItemLRK[] = {"BAF_Jackal2_L2A1_D_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
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};
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};
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class BAF_Jackal2_L2A1_D_DZE3: BAF_Jackal2_L2A1_D_DZE2
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{
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displayName = "$STR_VEH_NAME_JACKAL_L2A1_DESERT+++";
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transportMaxWeapons = 30;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 10;
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class Upgrades
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{
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ItemTNK[] = {"BAF_Jackal2_L2A1_D_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
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};
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};
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class BAF_Jackal2_L2A1_D_DZE4: BAF_Jackal2_L2A1_D_DZE3
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{
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displayName = "$STR_VEH_NAME_JACKAL_L2A1_DESERT++++";
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fuelCapacity = 180; // base 100
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};
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class BAF_Jackal2_L2A1_W_DZ : BAF_Jackal2_L2A1_D_DZ
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{
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model = "\CorePatch\CorePatch_Vehicles\models\Jackal_L2A1_W_BAF";
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displayname = "$STR_VEH_NAME_JACKAL_L2A1_WOODLAND";
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class Turrets;
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class MainTurret;
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class M420_Turret;
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};
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class BAF_Jackal2_L2A1_W_DZE : BAF_Jackal2_L2A1_W_DZ
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{
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class Turrets: Turrets
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{
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class M420_Turret: MainTurret
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{
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gunnerName = "$STR_POSITION_COMMANDER";
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primaryGunner = 0;
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primaryObserver = 1;
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turretInfoType = "RscWeaponZeroing";
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discreteDistance[] = {100,200,300,400,500,600,800,1000,1200,1500};
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discreteDistanceInitIndex = 2;
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commanding = 2;
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body = "mainTurret_2";
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gun = "mainGun_2";
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animationSourceBody = "mainTurret_2";
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animationSourceGun = "mainGun_2";
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proxyIndex = 2;
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gunBeg = "usti hlavne_2";
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gunEnd = "konec hlavne_2";
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memoryPointGun = "gun_muzzle";
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selectionFireAnim = "zasleh_2";
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memoryPointGunnerOptics = "gunnerview_2";
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LODTurnedOut = 1100;
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LODTurnedIn = 1100;
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minElev = -18;
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maxElev = 40;
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minTurn = -35;
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maxTurn = 45;
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initTurn = 0;
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gunnerOpticsModel = "\ca\Weapons\optika_empty";
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gunnerForceOptics = 0;
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weapons[] = {"BAF_M240_veh","SmokeLauncher"};
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magazines[] = {"SmokeLauncherMag","SmokeLauncherMag"};
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soundServo[] = {};
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gunnerAction = "Jackal_commander_BAF";
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gunnerInAction = "Jackal_commander_BAF";
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ejectDeadGunner = 0;
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stabilizedInAxes = "StabilizedInAxesNone";
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memoryPointsGetInGunner = "pos codriver";
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memoryPointsGetInGunnerDir = "pos codriver dir";
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};
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class M2_Turret: MainTurret
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{
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body = "mainTurret";
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gun = "mainGun";
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animationSourceBody = "mainTurret";
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animationSourceGun = "mainGun";
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turretInfoType = "RscWeaponZeroing";
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discreteDistance[] = {100,200,300,400,500,600,800,1000,1200,1500};
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discreteDistanceInitIndex = 2;
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gunnerForceOptics = 0;
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gunnerOutOpticsShowCursor = 0;
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weapons[] = {"BAF_L2A1"};
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minElev = -25;
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maxElev = 40;
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soundServo[] = {"\Ca\sounds\Vehicles\Servos\turret-1",0.0099999998,1,10};
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magazines[] = {};
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gunnerAction = "Jackal_gunner_L2A1_BAF";
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ejectDeadGunner = 0;
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castGunnerShadow = 1;
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stabilizedInAxes = "StabilizedInAxesNone";
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gunBeg = "usti hlavne";
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gunEnd = "konec hlavne";
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memoryPointGunnerOptics = "gunnerview";
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optics = 1;
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gunnerOpticsModel = "ca\Weapons_baf\ACOG_optic";
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class ViewOptics
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{
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.0623;
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minFov = 0.0623;
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maxFov = 0.0623;
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};
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class GunFire: WeaponCloudsMGun
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{
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interval = 0.01;
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};
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memoryPointsGetInGunner = "pos gunner";
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memoryPointsGetInGunnerDir = "pos gunner dir";
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};
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};
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class Upgrades
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{
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ItemORP[] = {"BAF_Jackal2_L2A1_W_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
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};
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};
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class BAF_Jackal2_L2A1_W_DZE1: BAF_Jackal2_L2A1_W_DZE
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{
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displayName = "$STR_VEH_NAME_JACKAL_L2A1_WOODLAND+";
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original = "BAF_Jackal2_L2A1_W_DZE";
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maxSpeed = 155; // base 150
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turnCoef = 4; // base 3
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terrainCoef = 1; //base 3
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class Upgrades
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{
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ItemAVE[] = {"BAF_Jackal2_L2A1_W_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
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};
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};
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class BAF_Jackal2_L2A1_W_DZE2: BAF_Jackal2_L2A1_W_DZE1
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{
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displayName = "$STR_VEH_NAME_JACKAL_L2A1_WOODLAND++";
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armor = 60; // base 30
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damageResistance = 0.015; // base 0.00719
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class Upgrades
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{
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ItemLRK[] = {"BAF_Jackal2_L2A1_W_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
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};
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};
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class BAF_Jackal2_L2A1_W_DZE3: BAF_Jackal2_L2A1_W_DZE2
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{
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displayName = "$STR_VEH_NAME_JACKAL_L2A1_WOODLAND+++";
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transportMaxWeapons = 30;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 10;
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class Upgrades
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{
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ItemTNK[] = {"BAF_Jackal2_L2A1_W_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
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};
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};
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class BAF_Jackal2_L2A1_W_DZE4: BAF_Jackal2_L2A1_W_DZE3
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{
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displayName = "$STR_VEH_NAME_JACKAL_L2A1_WOODLAND++++";
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fuelCapacity = 180; // base 100
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};
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class BAF_Jackal2_GMG_D;
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class BAF_Jackal2_GMG_D_DZ : BAF_Jackal2_GMG_D
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{
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side = 1;
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faction = "USMC";
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displayname = "$STR_VEH_NAME_JACKAL_MK19_DESERT";
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vehicleClass = "DayZ Epoch Vehicles";
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crew = "";
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typicalCargo[] = {};
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class TransportMagazines {};
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class TransportWeapons {};
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transportMaxMagazines = 100;
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transportMaxWeapons = 15;
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transportmaxbackpacks = 5;
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class Turrets;
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class MainTurret;
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class M420_Turret;
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class GMG_Turret;
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supplyRadius = 1.5;
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};
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class BAF_Jackal2_GMG_D_DZE : BAF_Jackal2_GMG_D_DZ
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{
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displayname = "$STR_VEH_NAME_JACKAL_MK19_DESERT";
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class Turrets: Turrets
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{
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class M420_Turret: M420_Turret{
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magazines[] = {};
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};
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class GMG_Turret: MainTurret
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{
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body = "mainTurret";
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gun = "mainGun";
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animationSourceBody = "mainTurret";
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animationSourceGun = "mainGun";
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turretInfoType = "RscWeaponZeroing";
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discreteDistance[] = {100,200,300,400,600,800,1000,1200,1500,1800};
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discreteDistanceInitIndex = 3;
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gunnerForceOptics = 0;
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gunnerOutOpticsShowCursor = 0;
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minElev = -25;
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maxElev = 40;
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soundServo[] = {"\Ca\sounds\Vehicles\Servos\turret-1",0.0099999998,1,10};
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weapons[] = {"BAF_GMG"};
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magazines[] = {};
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gunnerAction = "Jackal_gunner_GMG_BAF";
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ejectDeadGunner = 0;
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castGunnerShadow = 1;
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stabilizedInAxes = "StabilizedInAxesNone";
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gunBeg = "usti hlavne";
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gunEnd = "konec hlavne";
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class GunFire: WeaponCloudsMGun
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{
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interval = 0.01;
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};
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memoryPointsGetInGunner = "pos gunner";
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memoryPointsGetInGunnerDir = "pos gunner dir";
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memoryPointGunnerOptics = "gunnerview";
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optics = 1;
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gunnerOpticsModel = "\ca\Weapons_baf\nlaw_optic";
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class ViewOptics
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{
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.0623;
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minFov = 0.0623;
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maxFov = 0.0623;
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};
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};
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};
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class Upgrades
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{
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ItemORP[] = {"BAF_Jackal2_GMG_D_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
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};
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};
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class BAF_Jackal2_GMG_D_DZE1: BAF_Jackal2_GMG_D_DZE
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{
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displayName = "$STR_VEH_NAME_JACKAL_MK19_DESERT+";
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original = "BAF_Jackal2_GMG_D_DZE";
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maxSpeed = 155; // base 150
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turnCoef = 4; // base 3
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terrainCoef = 1; //base 3
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class Upgrades
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{
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ItemAVE[] = {"BAF_Jackal2_GMG_D_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
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};
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};
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class BAF_Jackal2_GMG_D_DZE2: BAF_Jackal2_GMG_D_DZE1
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{
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displayName = "$STR_VEH_NAME_JACKAL_MK19_DESERT++";
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armor = 60; // base 30
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damageResistance = 0.015; // base 0.00719
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class Upgrades
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{
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ItemLRK[] = {"BAF_Jackal2_GMG_D_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
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};
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};
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class BAF_Jackal2_GMG_D_DZE3: BAF_Jackal2_GMG_D_DZE2
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{
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displayName = "$STR_VEH_NAME_JACKAL_MK19_DESERT+++";
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transportMaxWeapons = 30;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 10;
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class Upgrades
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{
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ItemTNK[] = {"BAF_Jackal2_GMG_D_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
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};
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};
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class BAF_Jackal2_GMG_D_DZE4: BAF_Jackal2_GMG_D_DZE3
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{
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displayName = "$STR_VEH_NAME_JACKAL_MK19_DESERT++++";
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fuelCapacity = 180; // base 100
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};
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class BAF_Jackal2_GMG_W_DZ : BAF_Jackal2_GMG_D_DZ
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{
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model = "\CorePatch\CorePatch_Vehicles\models\Jackal_GMG_W_BAF";
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displayname = "$STR_VEH_NAME_JACKAL_MK19_WOODLAND";
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class Turrets;
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class MainTurret;
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class M420_Turret;
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class GMG_Turret;
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};
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class BAF_Jackal2_GMG_W_DZE : BAF_Jackal2_GMG_W_DZ
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{
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class Turrets: Turrets
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{
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class M420_Turret: M420_Turret{
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magazines[] = {};
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};
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class GMG_Turret: MainTurret
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{
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body = "mainTurret";
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gun = "mainGun";
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animationSourceBody = "mainTurret";
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animationSourceGun = "mainGun";
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turretInfoType = "RscWeaponZeroing";
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discreteDistance[] = {100,200,300,400,600,800,1000,1200,1500,1800};
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discreteDistanceInitIndex = 3;
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gunnerForceOptics = 0;
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gunnerOutOpticsShowCursor = 0;
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minElev = -25;
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maxElev = 40;
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soundServo[] = {"\Ca\sounds\Vehicles\Servos\turret-1",0.0099999998,1,10};
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weapons[] = {"BAF_GMG"};
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magazines[] = {};
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gunnerAction = "Jackal_gunner_GMG_BAF";
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ejectDeadGunner = 0;
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castGunnerShadow = 1;
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stabilizedInAxes = "StabilizedInAxesNone";
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gunBeg = "usti hlavne";
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gunEnd = "konec hlavne";
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class GunFire: WeaponCloudsMGun
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{
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interval = 0.01;
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};
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memoryPointsGetInGunner = "pos gunner";
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memoryPointsGetInGunnerDir = "pos gunner dir";
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memoryPointGunnerOptics = "gunnerview";
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optics = 1;
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gunnerOpticsModel = "\ca\Weapons_baf\nlaw_optic";
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class ViewOptics
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{
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.0623;
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minFov = 0.0623;
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maxFov = 0.0623;
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};
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};
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};
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class Upgrades
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{
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ItemORP[] = {"BAF_Jackal2_GMG_W_DZE1",{"ItemToolbox"},{},{{"ItemORP",1},{"PartEngine",2},{"PartWheel",4},{"ItemScrews",2}}};
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};
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};
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class BAF_Jackal2_GMG_W_DZE1: BAF_Jackal2_GMG_W_DZE
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{
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displayName = "$STR_VEH_NAME_JACKAL_MK19_WOODLAND+";
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original = "BAF_Jackal2_GMG_W_DZE";
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maxSpeed = 155; // base 150
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turnCoef = 4; // base 3
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terrainCoef = 1; //base 3
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class Upgrades
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{
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ItemAVE[] = {"BAF_Jackal2_GMG_W_DZE2",{"ItemToolbox"},{},{{"ItemAVE",1 },{"equip_metal_sheet",6},{"ItemScrews",4}}};
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};
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};
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class BAF_Jackal2_GMG_W_DZE2: BAF_Jackal2_GMG_W_DZE1
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{
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displayName = "$STR_VEH_NAME_JACKAL_MK19_WOODLAND++";
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armor = 60; // base 30
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damageResistance = 0.015; // base 0.00719
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class Upgrades
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{
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ItemLRK[] = {"BAF_Jackal2_GMG_W_DZE3",{"ItemToolbox"},{},{{"ItemLRK",1},{"PartGeneric",4},{"ItemWoodCrateKit",2},{"ItemGunRackKit",2},{"ItemScrews",2}}};
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};
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};
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class BAF_Jackal2_GMG_W_DZE3: BAF_Jackal2_GMG_W_DZE2
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{
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displayName = "$STR_VEH_NAME_JACKAL_MK19_WOODLAND+++";
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transportMaxWeapons = 30;
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transportMaxMagazines = 200;
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transportmaxbackpacks = 10;
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class Upgrades
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{
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ItemTNK[] = {"BAF_Jackal2_GMG_W_DZE4",{"ItemToolbox"},{},{{"ItemTNK",1},{"PartGeneric",4},{"PartFueltank",2},{"ItemFuelBarrel",1}}};
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};
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};
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class BAF_Jackal2_GMG_W_DZE4: BAF_Jackal2_GMG_W_DZE3
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{
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displayName = "$STR_VEH_NAME_JACKAL_MK19_WOODLAND++++";
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fuelCapacity = 180; // base 100
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}; |