Files
DayZ-Epoch/SQF/dayz_code/Configs/CfgWeapons/Rifles/VSSVintorez.hpp
A Man 4186014000 Update weapon accuarcy
Some weapons are inaccurate at a certain distance. Mostly because of wrong config entries from some weapon addons ive overtook. All weapons should be accurate now. This was not only a problem of the sd snipers.
This also updates the scope optics of the Mk17 Sniper SD and the VSS.
Thx to Jimmy, Goose and Th3-Hunter333 for letting me know.
2021-07-03 11:28:21 +02:00

78 lines
2.0 KiB
C++

class VSS_vintorez;
class VSS_vintorez_DZE: VSS_vintorez
{
modelOptics = "\ca\weapons\optika_snpiere";
opticsPPEffects[] = {"OpticsCHAbera3", "OpticsBlur3"};
class OpticsModes
{
class Scope
{
discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800};
discreteDistanceInitIndex = 2;
cameraDir = "";
distanceZoomMax = 300;
distanceZoomMin = 300;
memoryPointCamera = "opticView";
opticsDisablePeripherialVision = 1;
opticsFlare = 1;
opticsID = 1;
opticsPPEffects[] = {"OpticsCHAbera3", "OpticsBlur3"};
opticsZoomInit = 0.0623;
opticsZoomMax = 0.0623;
opticsZoomMin = 0.0623;
useModelOptics = 1;
visionMode[] = {"Normal"};
};
class Ironsights: Scope
{
distanceZoomMax = 100;
distanceZoomMin = 100;
memoryPointCamera = "eye";
opticsDisablePeripherialVision = 0;
opticsFlare = 0;
opticsID = 2;
opticsPPEffects[] = {};
opticsZoomInit = 0.5;
opticsZoomMax = 1.1;
opticsZoomMin = 0.25;
useModelOptics = 0;
visionMode[] = {};
discreteDistance[] = {100, 150, 200, 220, 250, 270, 300, 320, 350, 370, 400, 420};
discreteDistanceInitIndex = 0;
};
};
class Single: Mode_SemiAuto
{
dispersion = 0.00045;
soundContinuous = 0;
reloadTime = 0.1;
recoil = "recoil_single_primary_4outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50};
soundBegin[] = {"begin1",1};
minRange = 0;
minRangeProbab = 0.1;
midRange = 500;
midRangeProbab = 0.7;
maxRange = 1000;
maxRangeProbab = 0.05;
};
class Full: Mode_FullAuto
{
dispersion = 0.00045;
soundContinuous = 0;
reloadTime = 0.08;
recoil = "recoil_auto_primary_4outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50};
soundBegin[] = {"begin1",1};
minRange = 0;
minRangeProbab = 0.1;
midRange = 500;
midRangeProbab = 0.7;
maxRange = 1000;
maxRangeProbab = 0.05;
};
magazines[] = {"20Rnd_9x39_SP5_VSS", "10Rnd_9x39_SP5_VSS"};
};