class VSS_vintorez; class VSS_vintorez_DZE: VSS_vintorez { modelOptics = "\ca\weapons\optika_snpiere"; opticsPPEffects[] = {"OpticsCHAbera3", "OpticsBlur3"}; class OpticsModes { class Scope { discreteDistance[] = {100, 200, 300, 400, 500, 600, 700, 800}; discreteDistanceInitIndex = 2; cameraDir = ""; distanceZoomMax = 300; distanceZoomMin = 300; memoryPointCamera = "opticView"; opticsDisablePeripherialVision = 1; opticsFlare = 1; opticsID = 1; opticsPPEffects[] = {"OpticsCHAbera3", "OpticsBlur3"}; opticsZoomInit = 0.0623; opticsZoomMax = 0.0623; opticsZoomMin = 0.0623; useModelOptics = 1; visionMode[] = {"Normal"}; }; class Ironsights: Scope { distanceZoomMax = 100; distanceZoomMin = 100; memoryPointCamera = "eye"; opticsDisablePeripherialVision = 0; opticsFlare = 0; opticsID = 2; opticsPPEffects[] = {}; opticsZoomInit = 0.5; opticsZoomMax = 1.1; opticsZoomMin = 0.25; useModelOptics = 0; visionMode[] = {}; discreteDistance[] = {100, 150, 200, 220, 250, 270, 300, 320, 350, 370, 400, 420}; discreteDistanceInitIndex = 0; }; }; class Single: Mode_SemiAuto { dispersion = 0.00045; soundContinuous = 0; reloadTime = 0.1; recoil = "recoil_single_primary_4outof10"; recoilProne = "recoil_single_primary_prone_3outof10"; begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50}; soundBegin[] = {"begin1",1}; minRange = 0; minRangeProbab = 0.1; midRange = 500; midRangeProbab = 0.7; maxRange = 1000; maxRangeProbab = 0.05; }; class Full: Mode_FullAuto { dispersion = 0.00045; soundContinuous = 0; reloadTime = 0.08; recoil = "recoil_auto_primary_4outof10"; recoilProne = "recoil_auto_primary_prone_3outof10"; begin1[] = {"\dayz_epoch_c\sounds\weapons\vss_shot",1.0,1,50}; soundBegin[] = {"begin1",1}; minRange = 0; minRangeProbab = 0.1; midRange = 500; midRangeProbab = 0.7; maxRange = 1000; maxRangeProbab = 0.05; }; magazines[] = {"20Rnd_9x39_SP5_VSS", "10Rnd_9x39_SP5_VSS"}; };