mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
1719 lines
67 KiB
C++
1719 lines
67 KiB
C++
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class Man; //includes animals and zombies
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class CAManBase: Man //includes all skins except animals
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{
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class TalkTopics;
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class HitPoints
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{
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class HitHead;
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class HitBody;
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};
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};
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class Civilian: CAManBase
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{
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rarityUrban = -1;
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scope = private;
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faction = "CIV";
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genericNames = "CzechMen";
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portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca.paa";
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armor = 2.5;
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.6;
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};
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class HitBody: HitBody
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{
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armor = 0.8;
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passThrough = 1;
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};
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};
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displayName = "$STR_DN_CIVILIAN";
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accuracy = 2.0;
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camouflage = 2;
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minFireTime = 20;
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class TalkTopics: TalkTopics
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{
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core_cz = "Core_Full";
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};
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class SpeechVariants
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{
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class Default
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{
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speechSingular[] = {"veh_civilian"};
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speechPlural[] = {"veh_civilians"};
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};
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class EN: Default{};
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class CZ
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{
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speechSingular[] = {"veh_civilian_CZ"};
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speechPlural[] = {"veh_civilians_CZ"};
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};
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class CZ_Akuzativ
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{
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speechSingular[] = {"veh_civilian_CZ4P"};
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speechPlural[] = {"veh_civilians_CZ4P"};
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};
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class RU
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{
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speechSingular[] = {"veh_civilian_RU"};
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speechPlural[] = {"veh_civilians_RU"};
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};
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};
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TextPlural = "$STR_DN_civilians";
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TextSingular = "$STR_DN_civilian";
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nameSound = "veh_civilian";
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languages[] = {"CZ"};
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};
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class Survivor_DZ : Civilian {
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scope = protected;
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side = TWest;
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weapons[] = {"Throw", "Put"};
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magazines[] = {};
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respawnWeapons[] = {"Throw", "Put"};
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respawnMagazines[] = {};
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weaponSlots = 1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072;
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canHideBodies = true;
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backpack = "";
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canCarryBackPack = 1;
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enableGPS = 1;
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class Eventhandlers
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{
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//local = "_z = _this select 0; if (!isServer && {!isNull _z} && {!(side _z in [west,east,civilian])}) exitWith { PVDZ_sec_atp = ['wrong side', player]; publicVariableServer 'PVDZ_sec_atp'; deleteVehicle _z; };";
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};
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};
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class Survivor1_DZ : Survivor_DZ {
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scope = public;
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displayName = $STR_CHAR_1;
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model = "\dayz\objects\proxy_man";
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};
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class Survivor2_DZ : Survivor_DZ {
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scope = public;
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displayName = $STR_CHAR_1;
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model = "\dayz\characters\man_survivor";
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};
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class Survivor3_DZ : Survivor2_DZ {
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model = "\dayz\characters\man_hero";
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HiddenSelections[] = {"camo1", "camo2", "camo3"};
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HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa", "ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa", "ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
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};
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//Bandit1_DZ moved to DZE section below
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class Rocket_DZ: Survivor_DZ { //BAF_Soldier_Officer_W
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scope = public;
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displayName = "Rocket";
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model = "\ca\characters_d_BAF\BAF_Soldier_Officer_BAF";
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portrait = "\ca\characters_d_baf\Data\portraits\baf_officer_CA";
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identityTypes[] = {"Language_BAF","Head_BAF","BAF_Glasses"};
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
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};
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.7;
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};
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class HitBody: HitBody
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{
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armor = 1;
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passThrough = 0.8;
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};
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};
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hiddenSelections[] = {"Camo","Camo2","Camo3"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
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};
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class Soldier1_DZ: Survivor_DZ { //BAF_Soldier_W
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scope = public;
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displayName = $STR_EPOCH_SKINS_SOLDIER;
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model = "\ca\characters_d_BAF\BAF_Soldier_1_BAF";
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portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
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};
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.7;
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};
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class HitBody: HitBody
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{
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armor = 1;
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passThrough = 0.8;
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};
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};
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hiddenSelections[] = {"Camo","Camo2","Camo3"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
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};
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class Sniper1_DZ: Survivor_DZ { //BAF_Soldier_SniperH_W
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scope = public;
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displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
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model = "\ca\characters_e\Ghillie\Ghillie_Overall";
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portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
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camouflage = 0.5;
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
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};
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\Ghillie_Overall2_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
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};
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class Camo1_DZ: Survivor_DZ { //BAF_Soldier_L_W
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scope = public;
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displayName = $STR_CHAR_1;
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model = "\ca\characters_d_BAF\BAF_Soldier_light_BAF";
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portrait = "ca\characters_d_baf\Data\portraits\baf_soldier_CA";
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camouflage = 1.4;
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class Wounds
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{
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tex[] = {};
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mat[] = {"ca\characters_d_baf\Data\armour.rvmat","ca\characters_d_baf\Data\W1_armour.rvmat","ca\characters_d_baf\Data\W2_armour.rvmat","ca\characters_d_baf\Data\camo.rvmat","ca\characters_d_baf\Data\W1_camo.rvmat","ca\characters_d_baf\Data\W2_camo.rvmat"};
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};
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class HitPoints: HitPoints
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{
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class HitHead: HitHead
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{
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armor = 0.7;
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};
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class HitBody: HitBody
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{
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armor = 1;
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passThrough = 0.8;
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};
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};
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hiddenSelections[] = {"Camo","Camo2","Camo3"};
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hiddenSelectionsTextures[] = {"\ca\characters_W_baf\data\camo_dpm_co.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
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};
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class INS_Lopotev;
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class INS_Lopotev_DZ: INS_Lopotev {
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displayName = $STR_EPOCH_SKINS_BOSS;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class RU_Soldier_Crew;
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class RU_Soldier_Crew_DZ: RU_Soldier_Crew {
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displayName = $STR_EPOCH_SKINS_CREWMAN;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class TK_Commander_EP1;
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class TK_Commander_EP1_DZ: TK_Commander_EP1 {
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displayName = $STR_EPOCH_SKINS_GENERAL;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class TK_Soldier_Sniper_EP1;
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class TK_Soldier_Sniper_EP1_DZ: TK_Soldier_Sniper_EP1 {
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displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class TK_Special_Forces_MG_EP1;
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class TK_Special_Forces_MG_EP1_DZ: TK_Special_Forces_MG_EP1 {
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displayName = $STR_EPOCH_SKINS_SMUGGLER;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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// good
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class INS_Soldier_AR;
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class INS_Soldier_AR_DZ: INS_Soldier_AR {
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displayName = "Cooper";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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faceType = "Man";
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};
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class INS_Soldier_CO;
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class INS_Soldier_CO_DZ: INS_Soldier_CO {
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displayName = "Travis";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class INS_Bardak;
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class INS_Bardak_DZ: INS_Bardak {
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displayName = "Paulo";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class INS_Worker2;
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class INS_Worker2_DZ: INS_Worker2 {
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displayName = "Steve";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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// bandits
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class Soldier_Crew_PMC;
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class Bandit1_DZ : Soldier_Crew_PMC { //Normal black PMC vest bandit
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displayName = $STR_CHAR_2;
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side = 1;
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weapons[] = {"Throw","Put"};
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model = "\dayz\characters\man_bandit";
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portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
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magazines[] = {};
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backpack = "";
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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class Bandit2_DZ: Soldier_Crew_PMC { //German bright color camo bandit
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scope = public;
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side = 1;
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displayName = $STR_CHAR_2;
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weapons[] = {"Throw","Put"};
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model = "\ca\characters_E\GER\GER_rifleman";
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portrait = "\Ca\characters_E\data\portraits\ger_soldier_CA";
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magazines[] = {};
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backpack = "";
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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hiddenSelections[] = {"Camo"};
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hiddenSelectionsTextures[] = {"\dayz\textures\clothes\bandit_tex1_co.paa"};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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};
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// new bandits
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class GUE_Soldier_MG;
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class GUE_Soldier_MG_DZ: GUE_Soldier_MG {
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displayName = $STR_CHAR_2;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Soldier_Sniper;
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class GUE_Soldier_Sniper_DZ: GUE_Soldier_Sniper {
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displayName = "Bandit Sniper";
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Soldier_Crew;
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class GUE_Soldier_Crew_DZ: GUE_Soldier_Crew {
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displayName = $STR_CHAR_2;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Soldier_CO;
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class GUE_Soldier_CO_DZ: GUE_Soldier_CO {
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displayName = $STR_CHAR_2;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class GUE_Soldier_2;
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class GUE_Soldier_2_DZ: GUE_Soldier_2 {
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displayName = $STR_CHAR_2;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class RU_Policeman;
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class RU_Policeman_DZ: RU_Policeman {
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displayName = $STR_EPOCH_SKINS_POLICE_OFFICER;
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side = 1;
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weapons[] = {"Throw","Put"};
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backpack = "";
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magazines[] = {};
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respawnWeapons[] = {"Throw","Put"};
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respawnMagazines[] = {};
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weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
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canHideBodies = 1;
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canCarryBackPack = 1;
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};
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class Pilot_EP1;
|
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class Pilot_EP1_DZ: Pilot_EP1 {
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displayName = $STR_EPOCH_SKINS_PILOT;
|
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side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Haris_Press_EP1;
|
|
class Haris_Press_EP1_DZ: Haris_Press_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_JOURNALIST;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Ins_Soldier_GL;
|
|
class Ins_Soldier_GL_DZ: Ins_Soldier_GL {
|
|
displayName = $STR_EPOCH_SKINS_TERRORIST;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class GUE_Commander;
|
|
class GUE_Commander_DZ: GUE_Commander {
|
|
displayName = $STR_EPOCH_SKINS_REBEL;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Functionary1_EP1;
|
|
class Functionary1_EP1_DZ: Functionary1_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_BUSINESSMAN;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Priest;
|
|
class Priest_DZ: Priest {
|
|
displayName = $STR_EPOCH_SKINS_PRIEST;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Rocker1;
|
|
class Rocker1_DZ: Rocker1 {
|
|
displayName = $STR_EPOCH_SKINS_Rocker;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Rocker2;
|
|
class Rocker2_DZ: Rocker2 {
|
|
displayName = $STR_EPOCH_SKINS_Rocker;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Rocker3;
|
|
class Rocker3_DZ: Rocker3 {
|
|
displayName = $STR_EPOCH_SKINS_Rocker;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Rocker4;
|
|
class Rocker4_DZ: Rocker4 {
|
|
displayName = $STR_EPOCH_SKINS_Rocker;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
|
|
class TK_INS_Warlord_EP1;
|
|
class TK_INS_Warlord_EP1_DZ: TK_INS_Warlord_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_TAKISTANIWARLORD;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
|
|
class TK_INS_Soldier_EP1;
|
|
class TK_INS_Soldier_EP1_DZ: TK_INS_Soldier_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_TAKISTANISOLDIER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
|
|
class CZ_Special_Forces_GL_DES_EP1;
|
|
class CZ_Special_Forces_GL_DES_EP1_DZ: CZ_Special_Forces_GL_DES_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_SPECIALFORCES;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
|
|
class Drake_Light;
|
|
class Drake_Light_DZ: Drake_Light {
|
|
displayName = $STR_EPOCH_SKINS_DESERTCAMO;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
faceType = "Man";
|
|
};
|
|
class Soldier_Bodyguard_AA12_PMC;
|
|
class Soldier_Bodyguard_AA12_PMC_DZ: Soldier_Bodyguard_AA12_PMC {
|
|
displayName = $STR_EPOCH_SKINS_BODYGUARD;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
|
|
class Soldier_Sniper_PMC_DZ: Soldier_Crew_PMC {
|
|
displayName = $STR_EPOCH_SKINS_MARKSMAN;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
|
|
model = "\dayz\characters\man_hero";
|
|
HiddenSelections[] = {"camo1","camo2","camo3"};
|
|
HiddenSelectionsTextures[] = {"ca\characters_pmc\pmc_soldier\data\bauer_co.paa","ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa","ca\characters_pmc\pmc_soldier\data\headgear_co.paa"};
|
|
class EventHandlers
|
|
{
|
|
init = "(_this select 0) setObjectTexture [0,[""\Ca\Characters_PMC\PMC_soldier\Data\bauer_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_3_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_4_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\bauer_5_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [1,[""ca\characters_pmc\pmc_soldier\data\bauer_gear_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_1_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_2_co.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\Bauer_Gear_3_co.paa""] select floor random 4]; (_this select 0) setObjectTexture [2,[""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_CO.paa"",""\Ca\Characters_PMC\PMC_soldier\Data\HeadGear_1_CO.paa""] select floor random 2]";
|
|
};
|
|
};
|
|
class Soldier_TL_PMC;
|
|
class Soldier_TL_PMC_DZ: Soldier_TL_PMC {
|
|
displayName = $STR_EPOCH_SKINS_TEAMLEADER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
};
|
|
class FR_OHara;
|
|
class FR_OHara_DZ: FR_OHara {
|
|
displayName = $STR_EPOCH_SKINS_JUNGLECAMO;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
attendant = 0;
|
|
faceType = "Man";
|
|
};
|
|
class FR_Rodriguez;
|
|
class FR_Rodriguez_DZ: FR_Rodriguez {
|
|
displayName = $STR_EPOCH_SKINS_GUNNEROUTFIT;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
faceType = "Man";
|
|
};
|
|
class CZ_Soldier_Sniper_EP1;
|
|
class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Graves_Light;
|
|
class Graves_Light_DZ: Graves_Light {
|
|
displayName = $STR_EPOCH_SKINS_URBANCAMO;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
faceType = "Man";
|
|
};
|
|
//new Epoch 1.06
|
|
class USMC_Soldier_Officer;
|
|
class USMC_Soldier_Officer_DZ: USMC_Soldier_Officer {
|
|
displayName = $STR_EPOCH_SKINS_USMCOFFICER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class USMC_Soldier_MG;
|
|
class USMC_Soldier_MG_DZ: USMC_Soldier_MG {
|
|
displayName = $STR_EPOCH_SKINS_USMCSOLDIER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class USMC_Soldier_Pilot;
|
|
class USMC_Soldier_Pilot_DZ: USMC_Soldier_Pilot {
|
|
displayName = $STR_EPOCH_SKINS_USMCPILOT;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class FR_TL;
|
|
class FR_TL_DZ: FR_TL {
|
|
displayName = $STR_EPOCH_SKINS_CAMOTEAMLEADER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class FR_R;
|
|
class FR_R_DZ: FR_R {
|
|
displayName = $STR_EPOCH_SKINS_CAMORECON;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class FR_Marksman;
|
|
class FR_Marksman_DZ: FR_Marksman {
|
|
displayName = $STR_EPOCH_SKINS_CAMOMARKSMAN;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class FR_Assault_R;
|
|
class FR_Assault_R_DZ: FR_Assault_R {
|
|
displayName = $STR_EPOCH_SKINS_CAMOASSAULT;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class RU_Soldier;
|
|
class RU_Soldier_DZ: RU_Soldier {
|
|
displayName = $STR_EPOCH_SKINS_RUSOLDIER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class RU_Soldier_Officer;
|
|
class RU_Soldier_Officer_DZ: RU_Soldier_Officer {
|
|
displayName = $STR_EPOCH_SKINS_RUOFFICER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class RUS_Soldier1;
|
|
class RUS_Soldier1_DZ: RUS_Soldier1 {
|
|
displayName = $STR_EPOCH_SKINS_RUCAMO;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class RUS_Commander;
|
|
class RUS_Commander_DZ: RUS_Commander {
|
|
displayName = $STR_EPOCH_SKINS_RUCOMMANDER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class MVD_Soldier;
|
|
class MVD_Soldier_DZ: MVD_Soldier {
|
|
displayName = $STR_EPOCH_SKINS_MVDSOLDIER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Ins_Soldier_2;
|
|
class Ins_Soldier_2_DZ: Ins_Soldier_2 {
|
|
displayName = $STR_EPOCH_SKINS_TERRORISTCAMO;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Ins_Commander;
|
|
class Ins_Commander_DZ: Ins_Commander {
|
|
displayName = $STR_EPOCH_SKINS_INSCOMMANDER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Ins_Soldier_Crew;
|
|
class Ins_Soldier_Crew_DZ: Ins_Soldier_Crew {
|
|
displayName = $STR_EPOCH_SKINS_INSCREWMAN;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class CDF_Soldier;
|
|
class CDF_Soldier_DZ: CDF_Soldier {
|
|
displayName = $STR_EPOCH_SKINS_CDFSOLDIER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Doctor;
|
|
class Doctor_DZ: Doctor {
|
|
displayName = $STR_EPOCH_SKINS_DOCTOR;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Assistant;
|
|
class Assistant_DZ: Assistant {
|
|
displayName = $STR_EPOCH_SKINS_ASSISTANT;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Worker1;
|
|
class Worker1_DZ: Worker1 {
|
|
displayName = $STR_EPOCH_SKINS_WORKER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Worker3;
|
|
class Worker3_DZ: Worker3 {
|
|
displayName = $STR_EPOCH_SKINS_WORKER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class Worker4;
|
|
class Worker4_DZ: Worker4 {
|
|
displayName = $STR_EPOCH_SKINS_WORKER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class TK_CIV_Takistani01_EP1;
|
|
class TK_CIV_Takistani01_EP1_DZ: TK_CIV_Takistani01_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_TKCITIZEN;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class TK_CIV_Takistani03_EP1;
|
|
class TK_CIV_Takistani03_EP1_DZ: TK_CIV_Takistani03_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_TKCITIZEN;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class TK_CIV_Takistani04_EP1;
|
|
class TK_CIV_Takistani04_EP1_DZ: TK_CIV_Takistani04_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_TKCITIZEN;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class TK_CIV_Takistani06_EP1;
|
|
class TK_CIV_Takistani06_EP1_DZ: TK_CIV_Takistani06_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_TKCITIZEN;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class TK_INS_Soldier_AR_EP1;
|
|
class TK_INS_Soldier_AR_EP1_DZ: TK_INS_Soldier_AR_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_TKSOLDIER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class TK_GUE_Soldier_EP1;
|
|
class TK_GUE_Soldier_EP1_DZ: TK_GUE_Soldier_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_TKGUESOLDIER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class CZ_Soldier_SL_DES_EP1;
|
|
class CZ_Soldier_SL_DES_EP1_DZ: CZ_Soldier_SL_DES_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_CZSOLDIER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class US_Soldier_EP1;
|
|
class US_Soldier_EP1_DZ: US_Soldier_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_USSOLDIER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class UN_CDF_Soldier_Guard_EP1;
|
|
class UN_CDF_Soldier_Guard_EP1_DZ: UN_CDF_Soldier_Guard_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_UNCOMMANDER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class UN_CDF_Soldier_EP1;
|
|
class UN_CDF_Soldier_EP1_DZ: UN_CDF_Soldier_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_UNSOLDIER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class GER_Soldier_TL_EP1;
|
|
class GER_Soldier_TL_EP1_DZ: GER_Soldier_TL_EP1 {
|
|
displayName = $STR_EPOCH_SKINS_GERRECON;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class BAF_Soldier_Officer_MTP;
|
|
class BAF_Soldier_Officer_MTP_DZ: BAF_Soldier_Officer_MTP {
|
|
displayName = $STR_EPOCH_SKINS_BAFOFFICER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class BAF_Soldier_N_MTP;
|
|
class BAF_Soldier_N_MTP_DZ: BAF_Soldier_N_MTP {
|
|
displayName = $STR_EPOCH_SKINS_BAFSOLDIER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
class FR_Sapper;
|
|
class FR_Sapper_DZ: FR_Sapper {
|
|
displayName = $STR_EPOCH_SKINS_FRSAPPER;
|
|
side = 1;
|
|
weapons[] = {"Throw","Put"};
|
|
backpack = "";
|
|
magazines[] = {};
|
|
respawnWeapons[] = {"Throw","Put"};
|
|
respawnMagazines[] = {};
|
|
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
|
|
canHideBodies = 1;
|
|
canCarryBackPack = 1;
|
|
};
|
|
|
|
class CamoWinter_DZ: Survivor_DZ {
|
|
side = 1;
|
|
scope = public;
|
|
displayName = $STR_EPOCH_SKINS_THERMOSUITMAN;
|
|
model = "\nst\ns_dayz\characters\cw\camowinter_dzn.p3d";
|
|
faceType = "HeadMask1Black";
|
|
camouflage = 1.4;
|
|
class Wounds
|
|
{
|
|
tex[] = {};
|
|
mat[] = {"ca\characters2\rus\data\soldier_specnaz_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w1.rvmat","ca\characters2\rus\data\soldier_specnaz_back_partizan_w2.rvmat","ca\characters2\rus\data\soldier_speccom.RVmat","ca\characters2\rus\data\soldier_speccom_w1.RVmat","ca\characters2\rus\data\soldier_speccom_w2.RVmat"};
|
|
};
|
|
};
|
|
|
|
class CamoWinterW_DZ: CamoWinter_DZ {
|
|
model = "\nst\ns_dayz\characters\cw\camowinterw_dzn.p3d";
|
|
};
|
|
|
|
class Sniper1W_DZ: Sniper1_DZ {
|
|
side = 1;
|
|
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
|
hiddenSelections[] = {"Camo"};
|
|
hiddenSelectionsTextures[] = {"\nst\ns_dayz\characters\gw\data\ghillie_overall1w_co.paa"};
|
|
};
|
|
|
|
class Nac_Soldier_DZ: Survivor_DZ {
|
|
scope = public;
|
|
side = 1;
|
|
displayName = $STR_EPOCH_SKINS_NACSOLDIER;
|
|
model = "\nst\ns_fraction\nac\nac_soldier_1";
|
|
};
|
|
|
|
class gsc_military_helmet_wdl_DZ : Survivor_DZ {
|
|
scope = public;
|
|
camouflage = 0.8;
|
|
displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_MASK_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_military_helmet_wdl.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_military_head_wdl_DZ : Survivor_DZ {
|
|
scope = public;
|
|
camouflage = 0.8;
|
|
displayName = $STR_DZE_SKIN_STALKER_WDL_MIL_HEAD_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_military_head_wdl.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_military_helmet_grey_DZ : Survivor_DZ {
|
|
scope = public;
|
|
camouflage = 0.8;
|
|
displayName = $STR_DZE_SKIN_STALKER_URB_MIL_MASK_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_military_helmet_grey.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_military_head_grey_DZ : Survivor_DZ {
|
|
scope = public;
|
|
camouflage = 0.8;
|
|
displayName = $STR_DZE_SKIN_STALKER_URB_MIL_HEAD_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_military_head_grey.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\military.rvmat", "gsc_stalker\military_wound1.rvmat", "gsc_stalker\military_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_scientist1_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_MASK_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_eco_suit.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_scientist1_head_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST1_HEAD_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_eco_suit_head.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_scientist2_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST2_MASK_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_eco_suit2.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_scientist2_head_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_SKIN_STALKER_SCIENTIST2_HEAD_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_eco_suit2_head.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\scien.rvmat", "gsc_stalker\scien_wound1.rvmat", "gsc_stalker\scien_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_cloth_loner_head_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_SKIN_STALKER_ROOKIE_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_cloth_loner_head.p3d";
|
|
};
|
|
class gsc_eco_stalker_mask_neutral_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_SKIN_STALKER_LONER_MASK_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_eco_stalker_mask.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_eco_stalker_head_neutral_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_SKIN_STALKER_LONER_HEAD_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_eco_stalker_head.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_eco_stalker_mask_fred_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_SKIN_STALKER_FREEDOM_MASK_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_eco_stalker_mask_fred.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_eco_stalker_head_fred_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_SKIN_STALKER_FREEDOM_HEAD_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_eco_stalker_head_fred.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_eco_stalker_mask_duty_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_SKIN_STALKER_DUTY_MASK_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_eco_stalker_mask_duty.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_eco_stalker_head_duty_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_SKIN_STALKER_DUTY_HEAD_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_eco_stalker_head_duty.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_eco_stalker_mask_camo_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_SKIN_STALKER_MONOLITH_MASK_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_eco_stalker_mask_camo.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
|
|
};
|
|
};
|
|
class gsc_eco_stalker_head_camo_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_SKIN_STALKER_MONOLITH_HEAD_NAME;
|
|
side = 1;
|
|
model = "\gsc_stalker\gsc_eco_stalker_head_camo1.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"gsc_stalker\stalker.rvmat", "gsc_stalker\stalker_wound1.rvmat", "gsc_stalker\stalker_wound2.rvmat"};
|
|
};
|
|
};
|
|
|
|
class GhillieFull_Desert01_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Desert02_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Desert03_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Desert04_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Desert05_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Desert06_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Desert07_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Desert08_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_DES_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\desert\Skin_GhillieFull_Desert08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
//new snow ghillies
|
|
class GhillieFull_Snow01_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Snow02_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Snow03_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Snow04_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Snow05_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_SNOW_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\snow\Skin_GhillieFull_Snow05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
//new urban ghillies
|
|
class GhillieFull_Urban01_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_URB_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\urban\Skin_GhillieFull_Urban01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
//new wood ghillies
|
|
class GhillieFull_Wood01_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood01.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood02_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood02.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood03_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood03.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood04_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood04.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood05_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood05.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood06_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood06.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood07_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood07.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood08_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood08.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood09_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood09.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood10_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood10.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood11_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood11.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood12_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood12.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood13_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood13.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood14_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood14.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood15_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood15.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
class GhillieFull_Wood16_DZ: Sniper1_DZ {
|
|
displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
hiddenSelectionsTextures[] = {"\dayz_epoch_c\skins\ghillies\wood\Skin_GhillieFull_Wood16.paa","\ca\characters_W_baf\data\armour_dpm_co.paa","\ca\characters_W_baf\data\equip_dpm_co.paa"};
|
|
};
|
|
//KSK Mod Skins
|
|
class GER_Soldier_EP1_des_DZ: Survivor_DZ {
|
|
scope = public;
|
|
side = 1;
|
|
camouflage = 0.8;
|
|
displayName = $STR_DZE_SKIN_KSK_DES_RIFLEMAN_NAME;
|
|
model = "\ksk_mod\GER_rifleman_des.p3d";
|
|
};
|
|
class GER_Soldier_TL_EP1_des_DZ: GER_Soldier_EP1_des_DZ {
|
|
displayName = $STR_DZE_SKIN_KSK_DES_TL_NAME;
|
|
model = "\ksk_mod\GER_rifleman_light_des.p3d";
|
|
};
|
|
class GER_Soldier_EP1_wdl_DZ: GER_Soldier_EP1_des_DZ {
|
|
displayName = $STR_DZE_SKIN_KSK_WDL_RIFLEMAN_NAME;
|
|
model = "\ksk_mod\GER_rifleman_wdl.p3d";
|
|
};
|
|
class GER_Soldier_TL_EP1_wdl_DZ: GER_Soldier_EP1_des_DZ {
|
|
displayName = $STR_DZE_SKIN_KSK_WDL_TL_NAME;
|
|
model = "\ksk_mod\GER_rifleman_light_wdl.p3d";
|
|
};
|
|
//Ice Apo Mod Skins
|
|
class Apo_Rifleman_01_DZ: Survivor_DZ {
|
|
scope = public;
|
|
camouflage = 0.8;
|
|
displayName = $STR_DZE_SKIN_ICE_APO_RIFLEMAN_NAME;
|
|
side = 1;
|
|
model = "\ice_apo_resistance\soldier_hood_medium_beard.p3d";
|
|
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
|
|
icon = "\Ca\characters2\data\icon\i_soldier_CA.paa";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"ice_apo_resistance\data\us_soldier_sabot_body.rvmat", "ice_apo_resistance\data\us_soldier_sabot_body_wound1.rvmat", "ice_apo_resistance\data\us_soldier_sabot_body_wound2.rvmat", "ice_apo_resistance\data\civil_tshirt_body.rvmat", "ice_apo_resistance\data\civil_tshirt_body_wound1.rvmat", "ice_apo_resistance\data\civil_tshirt_body_wound2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "CA\characters\Heads\Male\DefaultHead\data\hhl_white_wounds.rvmat", "CA\characters\Heads\Male\DefaultHead\data\hhl_white_wounds2.rvmat"};
|
|
};
|
|
};
|
|
class Apo_Rifleman_02_DZ : Apo_Rifleman_01_DZ {
|
|
model = "\ice_apo_resistance\soldier_helmet_medium.p3d";
|
|
};
|
|
class Apo_Rifleman_03_DZ : Apo_Rifleman_01_DZ {
|
|
model = "\ice_apo_resistance\soldier_helmet_officer.p3d";
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"ice_apo_resistance\data\armysf_tl.rvmat", "ice_apo_resistance\data\armysf_tl_wound1.rvmat", "ice_apo_resistance\data\armysf_tl_wound2.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_white.rvmat", "CA\characters\Heads\Male\DefaultHead\data\hhl_white_wounds.rvmat", "CA\characters\Heads\Male\DefaultHead\data\hhl_white_wounds2.rvmat"};
|
|
};
|
|
};
|
|
class Apo_Rifleman_04_DZ : Apo_Rifleman_01_DZ {
|
|
model = "\ice_apo_resistance\soldier_hat_medium_clean.p3d";
|
|
};
|
|
class Apo_Rifleman_05_DZ : Apo_Rifleman_01_DZ {
|
|
model = "\ice_apo_resistance\soldier_mask_medium.p3d";
|
|
};
|
|
class Apo_Rifleman_06_DZ : Apo_Rifleman_01_DZ {
|
|
model = "\ice_apo_resistance\soldier_tank_light_clean.p3d";
|
|
};
|
|
|
|
class SG_GRU_TL_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_SKIN_SG_GRU_DT_TL_NAME;
|
|
camouflage = 0.8;
|
|
model = "\SG_GRU\Soldier_Gorka_1.p3d";
|
|
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
|
|
icon = "\Ca\characters2\data\icon\i_soldier_CA.paa";
|
|
|
|
class Wounds {
|
|
tex[] = {};
|
|
mat[] = {"ca\characters2\indepins\data\soldier_flecktarn.rvmat", "sg_gru\data\wounds\gorka_body_w1.rvmat", "sg_gru\data\wounds\gorka_body_w2.rvmat", "ca\characters2\rus\data\soldier_specnaz_partizan.rvmat", "sg_gru\data\wounds\gorka_legs_w1.rvmat", "sg_gru\data\wounds\gorka_legs_w2.rvmat"};
|
|
};
|
|
};
|
|
class SG_GRU_Scout_DZ : SG_GRU_TL_DZ {
|
|
displayName = $STR_DZE_SKIN_SG_GRU_DT_SCOUT_NAME;
|
|
model = "\SG_GRU\Soldier_Gorka_2.p3d";
|
|
};
|
|
class SG_GRU_Sniper_DZ : SG_GRU_TL_DZ {
|
|
displayName = $STR_DZE_SKIN_SG_GRU_DT_SNIPER_NAME;
|
|
model = "\SG_GRU\Soldier_Sniper.p3d";
|
|
};
|
|
class SG_GRU_Spotter_DZ : SG_GRU_TL_DZ {
|
|
displayName = $STR_DZE_SKIN_SG_GRU_DT_SPOTTER_NAME;
|
|
model = "\SG_GRU\Soldier_Spotter.p3d";
|
|
};
|
|
class SG_GRU_TL_W_DZ : SG_GRU_TL_DZ {
|
|
model = "\SG_GRU\Soldier_GorkaW_1.p3d";
|
|
displayName = $STR_DZE_SKIN_SG_GRU_FLT_TL_NAME;
|
|
};
|
|
class SG_GRU_Scout_W_DZ : SG_GRU_TL_DZ {
|
|
model = "\SG_GRU\Soldier_GorkaW_2.p3d";
|
|
displayName = $STR_DZE_SKIN_SG_GRU_FLT_SCOUT_NAME;
|
|
};
|
|
class SG_GRU_Assaultman_W_DZ : SG_GRU_TL_DZ {
|
|
model = "\SG_GRU\Soldier_gorkaW_3.p3d";
|
|
displayName = $STR_DZE_SKIN_SG_GRU_FLT_RIFLEMAN_NAME;
|
|
};
|
|
class SG_GRU_Medic_W_DZ : SG_GRU_TL_DZ {
|
|
model = "\SG_GRU\Soldier_gorkaW_5.p3d";
|
|
displayName = $STR_DZE_SKIN_SG_GRU_FLT_MEDIC_NAME;
|
|
};
|
|
class SG_GRU_TL_D_DZ : SG_GRU_TL_DZ {
|
|
model = "\SG_GRU\Soldier_GorkaD_1.p3d";
|
|
displayName = $STR_DZE_SKIN_SG_GRU_WDL_TL_NAME;
|
|
};
|
|
class SG_GRU_Scout_D_DZ : SG_GRU_TL_DZ {
|
|
model = "\SG_GRU\Soldier_GorkaD_2.p3d";
|
|
displayName = $STR_DZE_SKIN_SG_GRU_WDL_SCOUT_NAME;
|
|
};
|
|
class SG_GRU_Marksman_D_DZ : SG_GRU_TL_DZ {
|
|
model = "\SG_GRU\Soldier_gorkaD_4.p3d";
|
|
displayName = $STR_DZE_SKIN_SG_GRU_WDL_MARKSMAN_NAME;
|
|
};
|
|
class SG_GRU_Operator_D_DZ : SG_GRU_TL_DZ {
|
|
model = "\SG_GRU\Soldier_gorkaD_6.p3d";
|
|
displayName = $STR_DZE_SKIN_SG_GRU_WDL_OPERATOR_NAME;
|
|
};
|
|
class SG_GRU_MG_D_DZ : SG_GRU_TL_DZ {
|
|
model = "\SG_GRU\Soldier_gorkaD_7.p3d";
|
|
displayName = $STR_DZE_SKIN_SG_GRU_WDL_MGSOLDIER_NAME;
|
|
};
|
|
class CZ_Soldier805_DES_ACR_DZ : Survivor_DZ {
|
|
scope = public;
|
|
displayName = $STR_DZE_EQUIP_ACR_DES_SOLDIER_NAME;
|
|
model = "\Ca\Characters_ACR\acr_dst_805";
|
|
portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
|
|
picture = "\Ca\characters\data\Ico\i_null_CA";
|
|
icon = "\Ca\characters2\data\icon\i_soldier_CA";
|
|
camouflage = 1;
|
|
class HitPoints: HitPoints
|
|
{
|
|
class HitHead: HitHead
|
|
{
|
|
armor = 0.7;
|
|
};
|
|
class HitBody: HitBody
|
|
{
|
|
armor = 1;
|
|
passThrough = 0.8;
|
|
};
|
|
};
|
|
class Wounds
|
|
{
|
|
tex[] = {};
|
|
mat[] = {"Ca\Characters_ACR\Data\acr_dst_805.rvmat","Ca\Characters_ACR\Data\acr_dst_805_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_805_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_805g.rvmat","Ca\Characters_ACR\Data\acr_dst_805g_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_805g_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_crew.rvmat","Ca\Characters_ACR\Data\acr_dst_crew_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_crew_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_leader.rvmat","Ca\Characters_ACR\Data\acr_dst_leader_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_leader_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_medic.rvmat","Ca\Characters_ACR\Data\acr_dst_medic_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_medic_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_mg.rvmat","Ca\Characters_ACR\Data\acr_dst_mg_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_mg_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_officer.rvmat","Ca\Characters_ACR\Data\acr_dst_officer_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_officer_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec1_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec2_d2.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3_d1.rvmat","Ca\Characters_ACR\Data\acr_dst_spec3_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_805.rvmat","Ca\Characters_ACR\Data\acr_wld_805_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_805_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_805g.rvmat","Ca\Characters_ACR\Data\acr_wld_805g_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_805g_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_crew.rvmat","Ca\Characters_ACR\Data\acr_wld_crew_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_crew_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_leader.rvmat","Ca\Characters_ACR\Data\acr_wld_leader_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_leader_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_medic.rvmat","Ca\Characters_ACR\Data\acr_wld_medic_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_medic_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_mg.rvmat","Ca\Characters_ACR\Data\acr_wld_mg_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_mg_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_officer.rvmat","Ca\Characters_ACR\Data\acr_wld_officer_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_officer_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_rec1_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_soldier_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec1_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec2_d2.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3_d1.rvmat","Ca\Characters_ACR\Data\acr_wld_spec3_d2.rvmat","Ca\Characters_ACR\Data\acr_light.rvmat","Ca\Characters_ACR\Data\acr_light_d1.rvmat","Ca\Characters_ACR\Data\acr_light_d2.rvmat","Ca\Characters_ACR\Data\acr_pilot.rvmat","Ca\Characters_ACR\Data\acr_pilot_d1.rvmat","Ca\Characters_ACR\Data\acr_pilot_d2.rvmat","Ca\Characters_ACR\Data\acr_soldier.rvmat","Ca\Characters_ACR\Data\acr_soldier_d1.rvmat","Ca\Characters_ACR\Data\acr_soldier_d2.rvmat","Ca\Characters_ACR\Data\acr_soldier_2.rvmat","Ca\Characters_ACR\Data\acr_soldier_2_d1.rvmat","Ca\Characters_ACR\Data\acr_soldier_2_d2.rvmat"};
|
|
};
|
|
class HitDamage
|
|
{
|
|
class Group0
|
|
{
|
|
hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\zozo-hit-01",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-02",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-03",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-04",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-06",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-07",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-08",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-09",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\zozo-hit-10",0.17782794,1,120},0.1}};
|
|
damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-01",0.056234132,1,120,0.25,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-05",0.056234132,1,120,0.25,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-08",0.056234132,1,120,0.25,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-14",0.056234132,1,120,0.25,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-05",0.056234132,1,120,0.3,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-08",0.056234132,1,120,0.3,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-01",0.056234132,1,120,0.4,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-05",0.056234132,1,120,0.5,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\zozo-damage-g1-14",0.056234132,1,120,0.5,20,40,60}}};
|
|
};
|
|
class Group1
|
|
{
|
|
hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\george-hit-01",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-02",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-03",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-04",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\george-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\george-hit-06",0.17782794,1,120},0.1}};
|
|
damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-01",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-02",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-03",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-04",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-01",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-02",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-03",0.056234132,1,120,0.125,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-07",0.056234132,1,120,0.125,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-03",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\george-damage-g2-03",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-02",0.056234132,1,120,0.34,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-01",0.056234132,1,120,0.33,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-04",0.056234132,1,120,0.33,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\george-damage-g1-02",0.056234132,1,120,0.34,20,40,60}}};
|
|
};
|
|
class Group2
|
|
{
|
|
hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\jennik-hit-01",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-02",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-03",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-04",0.17782794,1,120},0.2},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\jennik-hit-06",0.17782794,1,120},0.1}};
|
|
damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-01",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-02",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-04",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-05",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-06",0.056234132,1,120,0.165,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-07",0.056234132,1,120,0.175,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-02",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-01",0.056234132,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-06",0.056234132,1,120,0.34,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-07",0.056234132,1,120,0.5,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\jennik-damage-g1-04",0.056234132,1,120,0.5,20,40,60}}};
|
|
};
|
|
class Group3
|
|
{
|
|
hitSounds[] = {{{"ca\sounds\Characters\Noises\Damage\vasa-hit-01",0.17782794,1,120},0.15},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-02",0.17782794,1,120},0.15},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-03",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-04",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-05",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-06",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-07",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-08",0.17782794,1,120},0.1},{{"ca\sounds\Characters\Noises\Damage\vasa-hit-09",0.17782794,1,120},0.1}};
|
|
damageSounds[] = {{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-01",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-02",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-03",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-04",0.07079458,1,120,0.2,20,40,60}},{"body",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-05",0.07079458,1,120,0.2,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-03",0.07079458,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-01",0.07079458,1,120,0.33,20,40,60}},{"hands",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-04",0.07079458,1,120,0.34,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-01",0.07079458,1,120,0.5,20,40,60}},{"legs",{"ca\sounds\Characters\Noises\Damage\vasa-damage-g1-02",0.07079458,1,120,0.5,20,40,60}}};
|
|
};
|
|
};
|
|
};
|
|
|
|
class CZ_Soldier_805_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
|
|
displayName = $STR_DZE_EQUIP_ACR_WDL_SOLDIER_NAME;
|
|
model = "\Ca\Characters_ACR\acr_wdl_805";
|
|
};
|
|
class CZ_Soldier_Crew_Dst_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
|
|
displayName = $STR_DZE_EQUIP_ACR_CREW_NAME;
|
|
portrait = "\Ca\characters\data\portraits\comBarHead_usmc_crew_ca";
|
|
model = "\Ca\Characters_ACR\acr_dst_crew";
|
|
};
|
|
class CZ_Soldier_Officer_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
|
|
displayName = $STR_DZE_EQUIP_ACR_OFFICER_NAME;
|
|
portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_com_ca";
|
|
picture = "\Ca\characters\data\Ico\i_off_CA";
|
|
icon = "\Ca\characters2\data\icon\i_officer_CA";
|
|
model = "\Ca\Characters_ACR\acr_wdl_officer";
|
|
};
|
|
class CZ_Soldier_Recon_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
|
|
displayName = $STR_DZE_EQUIP_ACR_SPFORCE_NAME;
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model = "\Ca\Characters_ACR\acr_wdl_rec1";
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portrait = "\Ca\characters_E\data\portraits\delta_soldier_CA";
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};
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class CZ_Soldier_Spec1_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
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displayName = $STR_DZE_EQUIP_ACR_RECON_NAME;
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model = "\Ca\Characters_ACR\acr_wdl_spec1";
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portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
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};
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class CZ_Soldier_Spec2_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
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displayName = $STR_DZE_EQUIP_ACR_SAPPER_NAME;
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model = "\Ca\Characters_ACR\acr_wdl_spec2";
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portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
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};
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class CZ_Soldier_Spec3_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
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displayName = $STR_DZE_EQUIP_ACR_ASSAULT_NAME;
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model = "\Ca\Characters_ACR\acr_wdl_spec3";
|
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portrait = "\Ca\characters\data\portraits\comBarHead_fr_soldier_ca";
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icon = "\Ca\characters2\data\icon\i_machinegunner_CA";
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};
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class CZ_Soldier_Spec_Demo_Dst_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
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displayName = $STR_DZE_EQUIP_ACR_HEAVYSOLDIER_NAME;
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model = "\Ca\Characters_ACR\acr_dst_spec3";
|
|
};
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|
class CZ_Soldier_Sniper_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
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displayName = $STR_DZE_SKIN_GHILLIE_WDL_NAME;
|
|
portrait = "\Ca\characters\data\portraits\comBarHead_common_sniper_ca";
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model = "\Ca\Characters_ACR\Ghillie_Overall";
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camouflage = 0.5;
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|
};
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class CZ_Soldier_Light_Wdl_ACR_DZ : CZ_Soldier805_DES_ACR_DZ {
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displayName = $STR_DZE_EQUIP_ACR_LIGHT_SOLDIER_NAME;
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model = "\Ca\Characters_ACR\acr_wdl_light";
|
|
portrait = "\Ca\characters\data\portraits\comBarHead_civ_man_ca";
|
|
};
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