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DayZ-Epoch/SQF/dayz_code/actions/fire_pack.sqf
2016-03-05 22:34:25 -05:00

11 lines
285 B
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private["_obj"];
_obj = _this select 3;
player playActionNow "Medic";
uiSleep 6;
if(_obj isKindOf "Land_fire") then {
dayz_hasFire = objNull;
deleteVehicle _obj;
};
cutText [localize "str_fireplace_removed", "PLAIN DOWN"];
player removeAction s_player_fireout;
s_player_fireout = -1;