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Also: - Fixed typo Z_fill(e)TradeTitle - Fixed "not enough slots to accept change" message shows when "not enough money" should show instead
28 lines
791 B
Plaintext
28 lines
791 B
Plaintext
private ["_vehicle","_list","_result","_pos"];
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Z_vehicle = objNull;
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_vehicle = objNull;
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_pos = [player] call FNC_GetPos;
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_list = nearestObjects [_pos, ["Air","LandVehicle","Ship"], Z_VehicleDistance];
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{
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if (!isNull _x && local _x && alive _x) then {
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_vehicle = _x;
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};
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} count _list;
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_result = false;
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if (!isNull _vehicle) then {
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Z_vehicle = _vehicle;
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_result = true;
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if (_this) then { // Set trade title, don't set on menu start up since gear is selected initially.
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systemChat format[localize "STR_EPOCH_TRADE_SELECTED",typeOf Z_vehicle];
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if (Z_Selling) then {
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[format[localize "STR_EPOCH_TRADE_SELLING_FROM", typeOf Z_vehicle]] call Z_fillTradeTitle;
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} else {
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[format[localize "STR_EPOCH_TRADE_BUYING_IN", typeOf Z_vehicle]] call Z_fillTradeTitle;
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};
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};
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};
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_result
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