private ["_vehicle","_list","_result","_pos"]; Z_vehicle = objNull; _vehicle = objNull; _pos = [player] call FNC_GetPos; _list = nearestObjects [_pos, ["Air","LandVehicle","Ship"], Z_VehicleDistance]; { if (!isNull _x && local _x && alive _x) then { _vehicle = _x; }; } count _list; _result = false; if (!isNull _vehicle) then { Z_vehicle = _vehicle; _result = true; if (_this) then { // Set trade title, don't set on menu start up since gear is selected initially. systemChat format[localize "STR_EPOCH_TRADE_SELECTED",typeOf Z_vehicle]; if (Z_Selling) then { [format[localize "STR_EPOCH_TRADE_SELLING_FROM", typeOf Z_vehicle]] call Z_fillTradeTitle; } else { [format[localize "STR_EPOCH_TRADE_BUYING_IN", typeOf Z_vehicle]] call Z_fillTradeTitle; }; }; }; _result