mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
This got discussed earlier. Since epoch got merged with DayZ Mod we have a different name for the scope and type of configs. A proper config should use numbers for those entries. This is the same how arma configs are written. The basicDefines.hpp has all the needed information stored. Also, this removes the weight entries from the magazines since we have them in a separate folder, so admins can edit them.
229 lines
5.1 KiB
C++
229 lines
5.1 KiB
C++
class Animal;
|
|
class CAAnimalBase: Animal
|
|
{
|
|
class Eventhandlers
|
|
{
|
|
local = "_z = _this select 0; if ((_this select 1) && isServer && (({isPlayer _x} count (_z nearEntities ['CAManBase',150])) == 0)) exitWith { _z call sched_co_deleteVehicle; };";
|
|
};
|
|
class UserActions
|
|
{
|
|
class Butcher
|
|
{
|
|
displayName = $STR_ACTIONS_SELF_04;
|
|
displayNameDefault = $STR_ACTIONS_SELF_04;
|
|
priority = 3;
|
|
radius = 3;
|
|
position = "";
|
|
showWindow = 1;
|
|
onlyForPlayer = 1;
|
|
shortcut = "";
|
|
condition = "(['Butcher',this] call userActionConditions)";
|
|
statement = "this spawn player_butcher;";
|
|
};
|
|
};
|
|
};
|
|
|
|
class Pastor: CAAnimalBase {
|
|
scope = 2;
|
|
side = 1;
|
|
model = "\ca\animals2\Dogs\Pastor\Pastor";
|
|
displayName = "Alsatian";
|
|
moves = "CfgMovesDogDZ";
|
|
gestures = "CfgGesturesDogDZ";
|
|
fsmDanger = "";
|
|
fsmFormation = "";
|
|
agentTasks[] = {};
|
|
woman = 0;
|
|
class EventHandlers{};
|
|
class Wounds
|
|
{
|
|
tex[] = {};
|
|
mat[] = {};
|
|
};
|
|
class VariablesScalar {};
|
|
class VariablesString {};
|
|
};
|
|
|
|
class Fin: CAAnimalBase {
|
|
scope = 2;
|
|
model = "\ca\animals2\Dogs\Fin\Fin";
|
|
displayName = "Fin";
|
|
moves = "CfgMovesDogDZ";
|
|
gestures = "CfgGesturesDogDZ";
|
|
fsmDanger = "";
|
|
fsmFormation = "";
|
|
};
|
|
|
|
class Cow: CAAnimalBase
|
|
{
|
|
scope = 0;
|
|
model = "\ca\animals2\cow\cow";
|
|
displayName = "$STR_DN_COW";
|
|
moves = "CfgMovesCow";
|
|
maxTurnAngularVelocity = 30;
|
|
costTurnCoef = 1e-005;
|
|
boneHead = "head";
|
|
bonePrimaryWeapon = "head";
|
|
weaponBone = "head";
|
|
triggerAnim = "";
|
|
wildAnimal = 0;
|
|
humansDetectionRadius = 2;
|
|
runDistanceMax = 10;
|
|
minIdleTime = 20;
|
|
maxIdleTime = 40;
|
|
idleSpecialAnim = "";
|
|
favouritezones = "(meadow) * (1 - forest) * (1 - houses) * (1 - sea)";
|
|
extCameraPosition[] = {0,0.75,-3.0};
|
|
hiddenSelections[] = {"Camo"};
|
|
class VariablesString
|
|
{
|
|
_sound1 = "cow_01";
|
|
_sound2 = "cow_02";
|
|
_sound3 = "cow_03";
|
|
};
|
|
class Wounds
|
|
{
|
|
tex[] = {};
|
|
mat[] = {"Ca\animals2\Cow\data\Cow.rvmat","Ca\animals2\Cow\data\W1_Cow.rvmat","Ca\animals2\Cow\data\W2_Cow.rvmat"};
|
|
};
|
|
};
|
|
class Cow01: Cow
|
|
{
|
|
scope = 2;
|
|
accuracy = 1000;
|
|
model = "\ca\animals2\cow\cow";
|
|
displayName = "$STR_DN_COW01";
|
|
hiddenSelectionsTextures[] = {"ca\animals2\cow\data\cow_co.PAA"};
|
|
};
|
|
class Cow02: Cow01
|
|
{
|
|
displayName = "$STR_DN_COW02";
|
|
hiddenSelectionsTextures[] = {"ca\animals2\cow\data\cow2_co.PAA"};
|
|
};
|
|
class Cow03: Cow01
|
|
{
|
|
displayName = "$STR_DN_COW03";
|
|
hiddenSelectionsTextures[] = {"ca\animals2\cow\data\cow3_co.PAA"};
|
|
};
|
|
class Cow04: Cow01
|
|
{
|
|
displayName = "$STR_DN_COW04";
|
|
hiddenSelectionsTextures[] = {"ca\animals2\cow\data\cow4_co.PAA"};
|
|
};
|
|
class Cow_Base_EP1 : Cow {};
|
|
class Cow01_EP1 : Cow_Base_EP1 {};
|
|
|
|
class Goat: CAAnimalBase
|
|
{
|
|
scope = 2;
|
|
model = "\ca\animals2\Goat\Goat";
|
|
displayName = "$STR_DN_GOAT";
|
|
moves = "CfgMovesGoat";
|
|
wildAnimal = 0;
|
|
humansDetectionRadius = 2;
|
|
runDistanceMax = 10;
|
|
minIdleTime = 10;
|
|
maxIdleTime = 15;
|
|
favouritezones = "(meadow) * (1 - forest) * (1 - houses) * (1 - sea)";
|
|
class VariablesString
|
|
{
|
|
_sound1 = "goat_01";
|
|
_sound2 = "goat_02";
|
|
_sound3 = "goat_03";
|
|
};
|
|
class Wounds
|
|
{
|
|
tex[] = {};
|
|
mat[] = {"ca\animals2\Goat\data\goat.rvmat","ca\animals2\Goat\data\W1_goat.rvmat","ca\animals2\Goat\data\W2_goat.rvmat"};
|
|
};
|
|
};
|
|
class Goat_Base_EP1 : Goat {};
|
|
class Goat01_EP1 : Goat_Base_EP1 {};
|
|
class Goat02_EP1 : Goat01_EP1 {};
|
|
|
|
class Rabbit: CAAnimalBase
|
|
{
|
|
scope = 2;
|
|
side = 3;
|
|
model = "\ca\animals2\rabbit\rabbit";
|
|
displayName = "$STR_DN_RABBIT";
|
|
moves = "CfgMovesRabbit";
|
|
fsmFormation = "";
|
|
fsmDanger = "";
|
|
maxTurnAngularVelocity = 30;
|
|
costTurnCoef = 1e-005;
|
|
boneHead = "head";
|
|
bonePrimaryWeapon = "head";
|
|
weaponBone = "head";
|
|
triggerAnim = "";
|
|
wildAnimal = 1;
|
|
humansDetectionRadius = 50;
|
|
runDistanceMax = 10;
|
|
minIdleTime = 5;
|
|
maxIdleTime = 10;
|
|
favouritezones = "(meadow) * (forest) * (1 - houses) * (1 - sea)";
|
|
class VariablesString
|
|
{
|
|
_sound1 = "";
|
|
_sound2 = "";
|
|
_sound3 = "";
|
|
};
|
|
class Wounds
|
|
{
|
|
tex[] = {};
|
|
mat[] = {"Ca\animals2\Rabbit\data\Rabbit.rvmat","Ca\animals2\Rabbit\data\W1_Rabbit.rvmat","Ca\animals2\Rabbit\data\W2_Rabbit.rvmat"};
|
|
};
|
|
};
|
|
|
|
class Sheep: CAAnimalBase
|
|
{
|
|
scope = 2;
|
|
model = "\ca\animals2\Sheep\Sheep";
|
|
displayName = "$STR_DN_SHEEP";
|
|
moves = "CfgMovesSheep";
|
|
class Wounds
|
|
{
|
|
tex[] = {};
|
|
mat[] = {"ca\animals2\sheep\data\sheep.rvmat","ca\animals2\sheep\data\W1_sheep.rvmat","ca\animals2\sheep\data\W2_sheep.rvmat"};
|
|
};
|
|
wildAnimal = 0;
|
|
humansDetectionRadius = 2;
|
|
runDistanceMax = 10;
|
|
minIdleTime = 15;
|
|
maxIdleTime = 20;
|
|
idleSpecialAnim = "Sheep_Eat";
|
|
favouritezones = "(meadow) * (1 - forest) * (1 - houses) * (1 - sea)";
|
|
class VariablesString
|
|
{
|
|
_sound1 = "sheep_01";
|
|
_sound2 = "sheep_02";
|
|
_sound3 = "sheep_03";
|
|
};
|
|
};
|
|
class Sheep_Base_EP1 : Sheep {};
|
|
class Sheep01_EP1 : Sheep_Base_EP1 {};
|
|
class Sheep02_EP1 : Sheep01_EP1 {};
|
|
|
|
class WildBoar: CAAnimalBase
|
|
{
|
|
scope = 2;
|
|
model = "\ca\animals2\WildBoar\WildBoar";
|
|
displayName = "$STR_DN_WILDBOAR";
|
|
moves = "CfgMovesWildBoar";
|
|
wildAnimal = 1;
|
|
humansDetectionRadius = 100;
|
|
runDistanceMax = 10;
|
|
minIdleTime = 10;
|
|
maxIdleTime = 20;
|
|
favouritezones = "(forest) * (1 - houses) * (1 - meadow) * (1 - sea)";
|
|
class VariablesString
|
|
{
|
|
_sound1 = "";
|
|
_sound2 = "";
|
|
_sound3 = "";
|
|
};
|
|
};
|
|
|
|
class Hen : CAAnimalBase {};
|
|
class Cock : Hen {};
|