mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
see the below links for more info. uiSleep is based off of a more accurate method of tracking time, whereas sleep can fluctuate depending on application performance since it is based on framerate. https://community.bistudio.com/wiki/uiSleep https://community.bistudio.com/wiki/sleep_vs_uiSleep https://community.bistudio.com/wiki/sleep
15 lines
450 B
Plaintext
15 lines
450 B
Plaintext
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private ["_array","_location","_dir","_classname","_weapon"];
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_array = _this select 3;
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_location = player modeltoworld [0,1,0];
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_dir = getDir player;
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_classname = _array select 0;
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removeBackpack player;
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player playActionNow "Medic";
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uiSleep 8;
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player removeAction r_player_action_bag;
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r_action_bag = false;
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_weapon = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
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_weapon setDir _dir;
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//_weapon setpos _location;
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player reveal _weapon; |